ROBLOX: Bloody Battle Weapons (1d5)

Effects

Wet - vulnerable to lightning damage.

1d5 Result

1

Lemonade
Sweet Lemons! The Lemonade can be thrown up to 60 feet. It deals 4d4 piercing damage in a 10 foot radius and inflicts Wet to all creatures within. Lowers AC by 2 and movement by 10 feet.

2

Brimstone

The Red Truth. The Brimstone causes a bright red laser to emit from the user's eyes. The laser strikes 30 feet of their eye's position, dealing 6d10 force damage to all enemies within the laser. This has a cooldown of 2 rounds.

3

Spell Book

Master of Magic. The user gains a spell book in which he can cast any of these spells (1 round each).

  • Freeze Blast. A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. 60 FT

  • Lightning Bolt. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried.

  • Reflect Barrier. You attempt to reflect a spell toward its caster in the process of casting said spell. If the creature is casting a spell of 5th level or lower that will affect you, the spell is reflected to the creature casting it, or centered on the creature if it has an area. If it is casting a spell of 6th level or higher, make an ability check using your spellcasting ability. The DC equals 12 + the spell’s level. On a success, the creature’s spell is reflected to the creature casting it, or centered on the creature if it has an area. Reaction.

  • Teleport Spell. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. (Range 120 FT)

4

Bubbles

Blow Bubble. Using the Bubble will blow a bubble, 5 ft in diameter, directly in front of the player. The bubble travels in a straight line, ignoring gravity. It will pass through all walls and terrain. The bubble last 3 rounds.
Upon the bubble striking a creature, they will become entrapped within the bubble and become Wet.
Alternatively, the user may bubble themselves as a bonus action to gain +5 AC. However, the user will become Wet.

5

Smashdown

Rupture. You jump 80 feet in the air to then strike down, causing all enemies 4d8 bludgeoning damage in a 10 feet radius of your impact. Each creature other than you in that area must make a Dexterity Save (DC 12) to take half damage. On a failed save, a creature is knocked prone. This has a cooldown of 2 rounds.