Critical Hits-Piercing (d20)

d20 Result Result

1

You call that a crit?

Roll damage as normal

2

Lunge and thrust!

 Roll damage dice twice and use the higher result.

3

Lunge and thrust!

 Roll damage dice twice and use the higher result.

4

Good hit!

 Do not roll your damage dice, instead deal the maximum result possible with those dice

5

Good hit!

 Do not roll your damage dice, instead deal the maximum result possible with those dice

6

Good hit!

 Do not roll your damage dice, instead deal the maximum result possible with those dice

7-8

Stabbed!

Roll your damage dice twice and add them together.

9-11

Great hit!

Roll your damage dice twice and add them together

12-13

Swiss cheese!

 Roll twice as many damage dice as normal. Then roll twice on the minor injury chart and use the lower result.

14-16

Punctured!

Roll your damage dice twice and add them together and roll on the minor injury chart.

17-18

Cruel prick!

Roll your damage dice twice and add them together and roll on the major injury chart.

19

Run through!

Deal twice the maximum result of your damage dice and roll on the major injury chart.

20

Pierce!

Deal the maximum result of your damage dice twice, roll on the minor injury chart, and roll on the major injury chart.