Starforged Truths: Factions (1d3)

1d3 Result Quests

1

A few factions provide mutual protection, trade, or common purpose, but rarely expand beyond their petty dominions. In the end, we must rely on ourselves to survive the perils of this place. Most communities and people have no affiliation with a faction.

A community looks to you for leadership. Who are they? Why have you sworn to mold them into a powerful faction? Who opposes you?

2

Through strong leadership, shared beliefs, or necessity, clusters of settlements within the Terminus often band together to form a faction. Several other factions vie for control of some aspect of trade or industry. But we are all fighting over scraps, and the rise and fall of a faction is barely a blip on our history here in the Forge

On a settled planet with a very slow rotation, nights and days are multi-year seasons. The workers there harvest nightblooms, a plant which grows only during the long dark cycle in a specific region. The nightblooms have a special medicinal property, and are highly valuable. Until now, the settlement was independent. But with the coming of the next long night and the nightbloom harvest, two rival factions vie for control. What promises or threats do they convey? How are you involved? What new danger emerges from the planet itself to further complicate matters?

3

A handful of factions now control much of the territory within the Terminus. Skirmishes with rebel outposts and between factions are common, and powerful factions are expanding to exert control over remote settlements within the Outlands. The situation is a tinderbox, and all-out war seems inevitable.

After several decisive victories, a faction has suddenly emerged as a dominant power in the Forge. What unusual weapon or authority do they wield? What do they seek to achieve? What aspect of your background or recent events sets you against them?