Outposts - Starts Without Number

Outpost with Learners and Missions

Description (more info)

Created from Stars Without Number: Revised Edition by Kevin Crawford and Sine Nomine Publishing.

Result

{%name={CHART(46251)}%}

{%reward={JOIN( " or ", UNQ(2, CHART(46793)))}%}

Outpost {$name}

Main Services: JOIN(" and ", Roll on "Outpost Services" 2 times (unique results only)).

Main Product: Roll on "What Is Its Current Main Product"

Roll on "Types of Outpost Government"

Founding

Outpost {$name}, Roll on "How Vertical is the Architecture" outpost. Originally founded as a Roll on "Why Was It Founded" by Roll on "What Patron Founded It". The Outpost Roll on "Is It Serving Its Purpose" Outpost {$name} went thought a period of Roll on "An Event that Happened" (columns: 1) and Roll on "An Event that Happened" (columns: 2). Former Leader once Roll on "What's The Worst the Outpost's Done".

Leader

{$name}'s Leader Roll on "How Long Have They Ruled?"  via Roll on "What's Their Strongest Tool of Rule" and Roll on "How Were They Chosen". The Leaders Roll on "The Popular Attitude About Them". Roll on "What Use is One Group to the Other"

Wants from PC: JOIN(" or ", Roll on "What Do They Want From the PCs" 2 times (unique results only)).
Reward Offered: LOWER(Roll on {$reward})

Leader Quirk: JOIN(" and ", Roll on "Quirks of the Leader" 2 times (unique results only)).

Rival Leader

Rival Leader is supported by Roll on "Who Are Their Main Supporters" because Roll on "Why Are They Supported".

Rival Leader has not succeeded because Roll on "Why Haven't They Taken Ove", but recently Roll on "What's Their Latest Action".

Rival Status: Roll on "How Known Is Their Opposition?".

Rival Quirks: JOIN(" and ", Roll on "Quirks of the Rival" 2 times (unique results only)).

Current

Attitude Towards PCs: Roll on "How Do They Treat Adventurers".

Status: JOIN(" and ", Roll on "What's A Local Infrastructure Problem" 2 times (unique results only)).

Reason Service stopped: Roll on "Why Can't They Offer the Service?"

They Want: JOIN(" and ", Roll on "What Do They Want" 2 times (unique results only))

Inhabitants show a Roll on "What is the Outpost's Overall Mood" (columns: 1) mood. Roll on "What is the Outpost's Overall Mood" (columns: 2) Made obvious by Roll on "Where is the Mood Most Obvious". Roll on "What Twist Exists In Its Context" 2 times (unique results only)

Local Relations

Roll on "How Frequent are Interactions". PC's interact mostly with Roll on "What Outpost Dwellers Interact Most"

Current Problem: JOIN(" and ", Roll on "What's the Current Problem?" 2 times (unique results only))

Happenings: JOIN(" and ", Roll on "What's Happening Right Now" 2 times (unique results only))

Layout

Roll on "How Vertical is the Architecture". JOIN(" and ", Roll on "General Outpost Layout" 2 times (unique results only)) JOIN(" and ", Roll on "Quirk of the Place" 2 times (unique results only)). Buildings of Roll on "Popular Building Shapes and Outlines" in Roll on "Color Palettes".

Subcharts

What is the Outpost's Overall Mood (d12)

d12 Result Result

1

desperate

Everything seems to be just barely hanging together and no one thinks it is going to improve soon.

2

reckless

 They're doing things that an outside observer can see are very dangerous or imprudent, but they seem blind to the risk.

3

despairing

The locals are unhappy, but they're too hopeless to seek any improvement in their situation.

4

excited

Most of them are thrilled to be here and excited by the prospects at hand

5

bitter

They don't want to be here and resent that they are stuck in this place.

6

contented

It's a mostly peaceful or satisfying life here, comfortable and relaxed.

7

ambitious

People here can see a better life within reach, and they're willing to do reckless or unwise things to get it

8

secretive

A lot of people here are doing things they don't want outsiders to know about, or perhaps even their own neighbors.

9

nationalistic

They're proud of their patron and determined to advance its profit or glory by doing the best job possible here.

10

chaotic

Things aren't working the way they're supposed to, whether due to local failings or unexpected realities about the planet

11

drudging

Everything is about the outpost's role or purpose, and ordinary recreation or human pastimes are left to suffer for it.

12

overconfident

The outpost's is boldly moving forward with a plan or purpose that is premised on a belief that is deeply and catastrophically in error.

Where is the Mood Most Obvious (d6)

d6 Result

1

the outpost's relationship with its patron or the purpose for which the patron built it

2

the way the local workers and inhabitants behave when off duty

3

the way the outpost interacts with outside powers or intelligent native inhabitants

4

the current project or goal of the outpost's leadership

5

the last major event or crisis that the outpost faced or experienced

6

some special service or opportunity present at the outpost hinges on it

Is It Serving Its Purpose (d4)

d4 Result

1

is failing badly in its intended role.

2

is partially fulfilling it's purpose or serving in an unexpected way.

3

is managing to do what was intended to do.

4

is somehow doing better than expected.

Why Was It Founded (d12)

d12 Result

1

refueling stop and supply depot

2

black site for illegal or immoral deeds

3

refuge for a persecuted or hated group

4

mining or extracting a local resource

5

religious retreat or pilgrimage site

6

pleasure resort or hunting zone

7

archaeological or looting forward base

8

crash site or forced landing

9

naval garrison or colonial military base

10

embassy or cultural center to natives

11

criminal or pirate base of operations

12

prison colony or place of exile

Outpost Names (d307)

d307 Name

1

Copstage

2

Innswood

3

Northwick

4

Inkdon

5

Summerton

6

Helenton

7

Presthorpe

8

Barnsey

9

Ashbourne

10

Butterpond

11

Darlajex

12

Kriggan

13

Sweetmount

14

Arsington

15

Timbersprout

16

Donaville

17

Goldpeak

18

Windrest

19

Kingsford

20

Clericsfold

21

Wickerton

22

Goodminton

23

Eagletree

24

Knightsroost

25

Hawksmoor

26

Hillcrest

27

Fiddlegreen

28

Dogsbody

29

Hutton

30

Starling

31

Swallowbeak

32

Dundertun

33

Vintnerdale

34

Pottersfield

35

Gracey Peaks

36

Hevensbreath

37

Heathenschurch

38

Windybrook

39

Snowygap

40

Rainvalley

41

Lakedon

42

Bridgefalls

43

Getty’s Peak

44

Crestbourne

45

Mintwillow

46

Ropewalker

47

Ryefield

48

Cornhenge

49

Beaksdale

50

Meadhaven

51

Boarsrest

52

Goldcrest

53

Elkhorn

54

Merryhall

55

Winter’s End

56

Blythewood

57

Fleet Landing

58

Bowen’s Island

59

Tugby

60

Crudgington

61

Nettlebed

62

Clontoe

63

Whiteparish

64

Ballycommon

65

Ilton

66

Headlam

67

Budbrooke

68

Chell Heath

69

Ilminster

70

Swanley

71

Crow

72

Canonbury

73

Wroxham

74

Mancot Royal

75

Ballycrissane

76

Theydon Bois

77

Alwalton

78

Petersham

79

Penrhyn-Llŷn

80

Catfield

81

Curdridge

82

Warninglid

83

Lissycasey

84

Althorp

85

Ashwell

86

Woodchurch

87

Bardsey Island

88

Palgrave

89

Messing

90

Bierton

91

Cliftonville

92

Uisge-Labhair

93

Rath

94

Benwick

95

Cowlinge

96

Blockley

97

Brafferton

98

Hammersmith

99

Wallasey

100

Cowling

101

Oweninny

102

Wychavon

103

Chatwell

104

Little Bridge

105

Bunowen

106

Purton

107

Skinningrove

108

Ecclesfield

109

Notton

110

Drumbrughas

111

Lyrenagreena

112

Wiggenhall

113

Curraghlawn

114

Tickenham

115

Clent

116

Leek Wootton

117

Barham

118

Curragh

119

Braunton

120

Wesham

121

Mamble

122

Cumnock

123

Farthinghoe

124

Tandragee

125

Orcheston

126

Springthorpe

127

Ounageeragh

128

Faxfleet

129

Bloxholm

130

Elmley

131

Worlingworth

132

Ashdown Forest

133

Ballycrossaun

134

Wolsingham

135

Corrandulla

136

Blackwood

137

Ballinameen

138

Lifford

139

Rainow

140

Grianan

141

Rainhill

142

Stow

143

Milston

144

Uppington

145

Ashcott

146

Troutbeck

147

Uplowman

148

Allerthorpe

149

Tandridge

150

Tay

151

Alvechurch

152

Munsley

153

Offley

154

Lettermullan

155

Pickworth

156

Ousefleet

157

Sollom

158

Illston on the Hill

159

Codrington

160

Brotherton

161

Branxton

162

Babbacombe

163

Killarney

164

Pyecombe

165

Snaefell

166

Fife

167

Avonmouth

168

Marlborough

169

Aller

170

Willand

171

Dewlish

172

Ballymartin

173

Rodbourne

174

Casnewydd Green

175

Woodstock

176

Totternhoe

177

Tindale

178

West

179

Crux Easton

180

Mere

181

Morvah

182

Ballyheelan

183

Treforys

184

Hawick

185

Weybread

186

Kesgrave

187

Ashmansworth

188

Casnewydd-ar-Wysg

189

Braemar

190

Bredfield

191

Tibthorpe

192

Ardsheelane

193

Aberavon

194

Peckleton

195

Penistone

196

Wakerley

197

Soulby

198

Tilford

199

Veryan

200

Bowthorpe

201

Eriskay

202

Upwaltham

203

Winson

204

Lenham

205

Freckenham

206

Ballygub

207

Wimpstone

208

Portpatrick

209

Orgreave

210

Hedley on the Hill

211

Appledore

212

Blatchington

213

Gortnahoe

214

Astley

215

Glanaman

216

Ballyboghal

217

Tain

218

Shrigley Pott

219

Musbury

220

Bridgnorth

221

Spen

222

Ewyas Harold

223

Patrington

224

Beeford

225

Bardney

226

Palace

227

Pollokshields

228

Penarlâg

229

Sporle

230

Portloman

231

Crewe

232

Siefton

233

Chilwell

234

Berrow Green

235

Dalwhinnie

236

Hilborough

237

Wartnaby

238

Peterborough

239

Alexandria

240

Castley

241

Midgham

242

Ystumllwynarth

243

Pitney

244

Skendleby

245

Grindon

246

Ullauns

247

Hinstock

248

Ballyconneely

249

Tetchill

250

Shrough

251

Saint Bees

252

Farthinghoe

253

Harlow Hill

254

Attenborough

255

Elvetham

256

Chiddingstone

257

Ewell

258

Harvenset

259

Wishleaf

260

Grendale

261

Felderford

262

Stagcross

263

Threader’s Hollow

264

Ashpoint

265

Ravenwood

266

Starrynight

267

Saint Michaelsheights

268

Featherfall

269

Featherfoot

270

Wundwin

271

Maubid

272

San Serif

273

Orcsnout

274

Sevenclaw

275

Crag

276

Wishbone

277

Wagonrut

278

Endtown

279

Mangle

280

Plodburg

281

Twindleton

282

Hollybranch

283

Silverton

284

Dalmhurst

285

Smackover

286

Underthal

287

Little Peachingston

288

Cripple Creek

289

Riddle Reach

290

Guildingston

291

Jebend

292

Shorley-Knott

293

Aeby-on-Sea

294

Smolton

295

Hunose-Weir

296

Fockery

297

Neistermeechia

298

Shavebury

299

Downloe

300

Supbrough

301

Tiltonsville

302

Glen Robins

303

Mount Pleasant

304

Martin’s Ferry

305

Deep Run

306

Elm Grove

307

Shadyside

How Do They Treat Adventurers (d6)

d6 Result

1

They're cheerfully willing to deal with them.

2

They're wary, but will cut deals

3

They're useful, disposable, dangerous assets.

4

Indifferent, as long as there's no trouble.

5

They're viewed as dangerous space hobos.

6

Different factions have different attitudes.

What Patron Founded It (d8)

d8 Result

1

a neighboring planetary power

2

a despised or hated group

3

a far trader or corporation

4

a pirate, exiled noble, or renegade

5

an explorer or adventurer

6

a religious or philosophical sect

7

an educational or scientific institution

8

an alien species, perhaps now gone

What Is Its Current Main Product (d10)

d10 Result

1

Valuable scientific research on something

2

Profitable trade with natives or passing ships

3

Legitimacy for a claim to local rule

4

Valuable native goods or services

5

Precious loot or salvage from the past

6

Propaganda for a cause beloved by its patron

7

Native mercenaries, laborers, or slaves

8

Defense against a threat to the patron

9

Venting some societal pressure for a patron

10

Useful manufactures built by the outpost

What Twist Exists In Its Context (d20)

d20 Result

1

It's a re-founding of a former failed outpost.

2

It's been forgotten, lost, or written off.

3

The patron is exerting almost no control.

4

A new patron seized it from the founders.

5

The patron's expectations are changing.

6

The rationale for its founding was mistaken.

7

The patron has unreasonable demands.

8

The patron is getting false information.

9

The outpost's control is contested by a rival.

10

The outpost is widely misrepresented.

11

The outpost's real purpose is a secret one.

12

The ostensible patron is a false flag.

13

It's been greatly over-hyped to colonists.

14

A great hazard was kept quiet by its patron.

15

It's the private satrapy of a patron faction.

16

It's cooperating with a rival of the patron.

17

Its repurposing patron support for a goal.

18

It's somehow reliant on a different patron.

19

It presents a wholly false facade to the world.

20

It's highly resistant to a changing situation.

How Frequent are Interactions (d4)

d4 Result

1

They almost never engage with the other.

2

They have infrequent dealings.

3

They are often involved with each other.

4

It's a constant daily involvement.

What's the Current Problem? (d12)

d12 Result

1

Conflicting law codes contend.

2

People are being hurt or killed.

3

Forbidden relationships cause tension.

4

Someone's grasping for more.

5

A group is abhorrent to the other.

6

A group is considered inferior.

7

A group is critically mistaken.

8

A group's leadership is incompetent.

9

A group's too trusting or idealistic.

10

Religious are clashing dangerously.

11

A group is terrified of the other.

12

Consequences are ignored.

What's Happening Right Now (d20)

d20 Result

1

A colonist and a native are in awkward love.

2

A major festival is coming up.

3

A group is stealing things for a good reason.

4

An unsolved murder is spiking tensions.

5

A custom from one group is getting popular.

6

A legal dispute is caught between two laws.

7

An allied group is under outside pressure.

8

One side is exploiting an agreement unfairly.

9

A group demands a problematic home site.

10

One side is trying to impose a cultural taboo.

11

A recent shared crisis is being met by both.

12

One side rescued a group from the other.

13

Isolationists are getting active after a clash.

14

A religious or cultural missionary is active.

15

A rich gift was offered from one side.

16

An invalid was cured by tech or native lore.

17

A dire natural omen has disturbed believers.

18

Usual trade has been corrupted by someone.

19

One side is temporarily reliant on the other.

20

A new group is trying to get involved.

What Outpost Dwellers Interact Most (d6)

d6 Result

1

Interpreters diplomats or dragomans

2

Low-level workers or native commoners

3

Military officials or soldiers

4

Artists scientists or other culture-bearers

5

Priests or religiously-active persons

6

Supervisors foremen labor team leaders

What's The Worst the Outpost's Done (d8)

d8 Result

1

seized useful or religiously-important land

2

violated a deeply-held taboo or law

3

killed an important or well-loved person

4

outraged the other with a cultural element

5

stolen an artifact or an important resource

6

deposed or humiliated an important leader

7

driven people from their former homes

8

catalyzed some local disaster or crisis

What Use is One Group to the Other (d10)

d10 Result

1

A specific tech or knowledge they have.

2

Skilled or unskilled labor the other has.

3

A leader's prestige depends on their support.

4

They can intimidate or placate a rival.

5

Their culture fascinates the other group.

6

They have useful physical qualities.

7

They produce a vitally important resource.

8

They maintain a critical disaster preventive.

9

They're instrumental in achieving a goal.

10

Scapegoats for a failure by the other group.

An Event that Happened (d12)

d12 Result Result

1

Accident

one that almost wiped the outpost

2

Boom

great wealth from a local source

3

Capture

seizure by some outside power

4

Expansion

a sudden increase in size

5

Hazard

a natural hazard almost killed them

6

Isolation

an unusual period of solitude

7

Pirates

with a raid launched by offworlders

8

Plague

a sickness that caused dire harm

9

Privation

a lack of some critical resource

10

Raiding

natives attacking the outpost

11

Regression

loss of important usable tech

12

Strife

with violent internal dissension

Types of Outpost Government (d12)

d12 Result

1

Anarchistic cooperation or lack thereof

2

Bureaucratic cooperation by mandarins

3

Feudal cooperation between gentry

4

Hereditary rule by a founding family

5

Kleptocracy of a criminal or pirate elite

6

Mayoralty based on a vote of the citizenry

7

Native rule imposed by force or pragmatism

8

Technocracy based on a vital skill

9

Theocracy based on religious principles

10

Tribal affiliation with ideologies or clans

11

Tyranny of brute force by a warlord

12

Viceregency imposed by the patron

How Long Have They Ruled? (d4)

d4 Result

1

was just been put in power

2

has been in power for a while, but still uncertain of some things

3

has been in charge for a long time

4

has been in power so long they're getting complacent

What Do They Want From the PCs (d12)

d12 Result

1

Deal with a troublesome rival

2

Resolve an issue with the natives

3

Acquire some illicit but critical contraband

4

Get some vital spare parts

5

Pay them a large sum of credits

6

Smuggle local goods to a particular world

7

Recover something the natives got or stole

8

Rescue a citizen who's gone astray

9

Clear out a natural hazard or hostile tribe

10

Sabotage some other offworlder effort

11

Take somebody far away, willing or not

12

Stop a current native aggression

Quirks of the Leader (d20)

d20 Result

1

They hate everything about this place

2

A trait about them deeply offends the natives

3

They have a secret, deeply impractical goal

4

They're desperate for offworlder socializing

5

They're addicted to a local substance

6

They've fallen in love with a native

7

They want to quit and hand over leadership

8

They're smuggling goods offworld

9

They're a puppet of a secret leader here

10

They excessively idealize the local natives

11

They're besotted with native pleasures

12

They're exhausted from excessive demands

13

They're a native who made good somehow

14

They tell people what they want to hear

15

A rival has substantial blackmail on them

16

They're zealous about a faith or ideology

17

They hate it here and take it out on everyone

18

They have grandiose dreams and plans

19

This is a punishment post for a prior failing

20

They complain endlessly about their job

The Popular Attitude About Them (d6)

d6 Result

1

inspires no strong feeling; an adequate leader

2

is hated by a few, but most don't care much

3

recently caused something to strongly divided camps

4

has a lot of trust or fearful respect

5

is disliked or disrespected by many

6

is deeply admired or greatly feared

How Were They Chosen (d10)

d10 Result

1

Extremely good at efficient administration

2

A cultish popularity in some circles

3

Legitimated by the local religious leaders

4

They have powerful offworld backers

5

They're personally terrifying or violent

6

They have strong ties with native rulers

7

Tight control of a critical outpost resource

8

They're the only one with some critical skill

9

They've set their rivals at each others' throats

10

They have a powerful supply of muscle

What's Their Strongest Tool of Rule (d10)

d10 Result

1

extremely good at efficient administration

2

a cultish popularity in some circles

3

legitimated by the local religious leaders

4

powerful offworld backers

5

being personally terrifying or violent

6

strong ties with native rulers

7

tight control of a critical outpost resource

8

the only one with some critical skill

9

setting their rivals at each others' throats

10

a powerful supply of muscle

How Known Is Their Opposition? (d4)

d4 Result

1

They're thought a loyal supporter.

2

They seem to be uninvolved in affairs

3

Their enmity is known in a disguised ID

4

Everyone knows they're a bitter enemy.

What's Their Latest Action (d12)

d12 Result

1

Murder of a major supporter of the ruler

2

Theft of some valuable tech or resource

3

Subversion of a minion of the ruler

4

Sabotage of a plan dear to the ruler

5

Jailbreaking of a rebel supporter

6

Propaganda against the leadership

7

Support of a downtrodden group

8

Negotiations with potential native help

9

Contact with offworlder allies

10

Obtaining use of a ship or other costly tech

11

Acquisition of a dangerously skilled ally

12

Construction of a profitable enterprise

Quirks of the Rival (d20)

d20 Result

1

They're deadly sincere in their ideology

2

They're the heir to a former rebel leader

3

They feel morally licensed to do anything

4

They crave offworld support

5

Outsiders are expendable pawns to them

6

They irrationally despise some local group

7

They're actually an agent of the ruler

8

The rivalry is purely a grift to them

9

They're utterly narcissistic and self-centered

10

Their ideals are hopelessly impractical

11

They actually should have been the leader

12

They're a rival out of a sense of grim duty

13

The rivalry is an excuse for a personal grudge

14

They feel desperately overwhelmed

15

They have a bad case of paranoia

16

Their cause is precisely half-justified

17

They don't want to harm the ruler

18

They have access to psychic resources

19

They need to be ruler or else face a dire fate

20

They really are the de facto ruler here

Who Are Their Main Supporters (d6)

d6 Result

1

natives neighbors or offworlders

2

common laborers and the lower classes

3

religious believers or ideologues

4

the gentry or foreman classes

5

a particular clan or tribal group

6

criminals, ruffians, and social outcasts

Why Are They Supported (d8)

d8 Result

1

they're very free with financial help

2

they have tremendous personal charisma

3

they've the right marriage or kin relations

4

they have a very attractive ideology

5

they're believed to be just and noble-minded

6

people are personally afraid of them

7

they're viewed as the defender of a group

8

they're thought far more capable

Why Haven't They Taken Ove (d10)

d10 Result

1

they think rule will drop into their hands

2

they tried, but were foiled recently

3

they're setting the ruler up to fail badly

4

they're uncertain of their own strength

5

they still need to obtain a critical support

6

their rivalry is more profitable than success

7

they don't trust their own subordinates

8

their supporters have different ideas

9

the ruler is bribing them to inactivity

10

they're waiting for the right catspaws

How Vertical is the Architecture (d4)

d4 Result

1

Single-floor or partly subterranean

2

A few multi-story buildings

3

Densely built-up multifloored structures

4

A single major structure or arcology

What's A Local Infrastructure Problem (d12)

d12 Result

1

The sewage system keeps going haywire

2

Power generation isn't as reliable as wished

3

It's hard to maintain a comfortable climate

4

A type of native weather overwhelms it

5

The techs aren't competent to handle it

6

Not enough laborers for the dirty work

7

Water supplies are impure or scarce

8

Roads or passages are often blocked

9

The natives keep salvaging valuable parts

10

The outpost's too big for its infrastructure

11

They're cannibalizing gear to keep it up

12

A local danger tends to break in at times

Quirk of the Place (d20)

d20 Result

1

Building connections are all tunnels

2

The environment is decaying things quickly

3

A local fungus or plant invades everywhere

4

It's always much too humid, hot, or cold

5

Propaganda or ideological posters all over

6

There's a constant noise in the outpost

7

Pass cards are needed to pass every door

8

Ugly native vermin creep in everywhere

9

The local environment has a certain stench

10

Regular minor earth tremors

11

The wind is strong and incessant

12

A lot of local tech is jury-rigged into working

13

An abnormal number of security cameras

14

Only a very few places for socializing

15

Very visible monument to their dead

16

A minor local sickness is ineradicable

17

The atmosphere filters don't work perfectly

18

A ruined facility that went very wrong

19

Branch of some interstellar organization

20

A section where native locals congregate

Popular Building Shapes and Outlines (d6)

d6 Result

1

Blocky cubes or rectangular solids

2

Domes and geodesic structures

3

Wings encircling a central courtyard

4

Cylindrical towers and spires

5

Organic, soft-edged masses

6

Skeletal struts with enclosed areas

Color Palettes (d8)

d8 Result

1

Bare concrete and metal

2

Solid masses of bright colors

3

Natural wood and earth textures

4

Neutral browns, grays, and whites

5

Stylized cultural patterns and glyphs

6

Patron-related colors or symbolism

7

Camo hues to blend into the surrounds

8

Sci-fi white and crystal motif

General Outpost Layout (d14)

d14 Result

1

Rigidly-enforced grid of streets

2

Clusters of task-related buildings

3

Random organic growth from a core

4

Ultra-compact, easily-defended zone

5

Residential, commercial, industrial zones

6

Organized core with a shantytown suburb

7

Long and narrow against a local feature

8

Status or role-based sub-districts

9

Rigidly-enforced shantytown suburb

10

Clusters of easily-defended zone

11

Organized Ultra-compact Residential core

12

Random organic growth from local feature

13

Long and narrow against task-related buildings

14

Long and narrow against easily-defended zone

Outpost Services (d10)

d10 Result

1

Fun ways to spend money

2

Network there that can provide illegal services and favors

3

Non-lethal TL4 equipment

4

Valuable info about the world or some matter the PCs care about

5

More than emergency care

6

Locals can be hired on

7

Provide starship fuel

8

Repair and Maintenance

9

Local transport or hire a passing ship captain

10

Weapons: L4 weaponry

What Do They Want (d6)

d6 Result

1

There's an "administrative charge" that the service provider is likely to set to whatever sum the PCs are able to pay

2

Whoever's in charge of access to the service wants a minor crime done that outsiders have a better chance of pulling off

3

They'll make it available to the PCs, but it's going to take a week or two. Might as well find something to do around her

4

The service chief has a problem, and if it was solved things would go faster.

5

The person who can give access is missing and needs to be found.

6

Using this service somehow makes an enemy of another service's chief

Why Can't They Offer the Service? (d8)

d8 Why Can't They Offer the Service?

1

The building is infested by alien vermin, contaminated by a recent accident, or otherwise rendered inaccessible at the moment.

2

The patron doesn't want them to, and there's an inspector or other spy around at the moment who might detect such dealing

3

The person who can provide it has some kind of personal grudge against the PCs, either for something they did or something they are.

4

The kind of tech or support they offer is somehow incompatible with what the PCs have or need, being designed for a different recipient.

5

They have a sudden and unanticipated local need for large amounts of the good or service

6

They offer it, but it's of such a low standard or quality that it risks doing more harm than good.

7

The facility that provides it has been taken over for some other, more immediately-pressing need of the outpost.

8

They could, but they're just too busy or too uninterested in helping to go to the trouble of offering it to the PCs.

An Event that Happened (d12)

d12 Result Result

1

accident

one that almost wiped the outpost

2

wealth

great wealth from a local source

3

capture

seizure by some outside power

4

expansion

a sudden increase in size

5

hazard

a natural hazard almost killed them

6

isolation

an unusual period of solitude

7

pirates

with a raid launched by offworlders

8

plague

a sickness that caused dire harm

9

privation

a lack of some critical resource

10

raiding

natives attacking the outpost

11

regression

loss of important usable tech

12

violence

with violent internal dissension

Reward (d20)

d20 Result

1

Large cache of credits

2

Precious cultural artifact

3

Vital data on the party’s goal

4

Missing or kidnapped VIP

5

Advanced pretech artifact

6

Key to some guarded location

7

Ancient treasure object

8

Recently-stolen goods

9

High-tech robotic servitor

10

Token item of ruling legitimacy

11

Juicy blackmail material

12

History-rewriting evidence

13

Alien artifact of great power

14

Precious megacorp data files

15

Map to some valuable thing

16

Forbidden but precious drug

17

Legal title to important land

18

Awful secret of local government

19

Cache of precious goods

20

Stock of valuable weaponry


Citation
By Kevin Crawford From Sine Nomine Publishing