Created from Stars Without Number: Revised Edition by Kevin Crawford and Sine Nomine Publishing.
{%name={CHART(46251)}%}
{%reward={JOIN( " or ", UNQ(2, CHART(46793)))}%}
Main Services: JOIN(" and ", Roll on "Outpost Services" 2 times (unique results only)).
Main Product: Roll on "What Is Its Current Main Product"
Roll on "Types of Outpost Government"
Outpost {$name}, Roll on "How Vertical is the Architecture" outpost. Originally founded as a Roll on "Why Was It Founded" by Roll on "What Patron Founded It". The Outpost Roll on "Is It Serving Its Purpose" Outpost {$name} went thought a period of Roll on "An Event that Happened" (columns: 1) and Roll on "An Event that Happened" (columns: 2). Former Leader once Roll on "What's The Worst the Outpost's Done".
{$name}'s Leader Roll on "How Long Have They Ruled?" via Roll on "What's Their Strongest Tool of Rule" and Roll on "How Were They Chosen". The Leaders Roll on "The Popular Attitude About Them". Roll on "What Use is One Group to the Other"
Wants from PC: JOIN(" or ", Roll on "What Do They Want From the PCs" 2 times (unique results only)).
Reward Offered: LOWER(Roll on {$reward})
Leader Quirk: JOIN(" and ", Roll on "Quirks of the Leader" 2 times (unique results only)).
Rival Leader is supported by Roll on "Who Are Their Main Supporters" because Roll on "Why Are They Supported".
Rival Leader has not succeeded because Roll on "Why Haven't They Taken Ove", but recently Roll on "What's Their Latest Action".
Rival Status: Roll on "How Known Is Their Opposition?".
Rival Quirks: JOIN(" and ", Roll on "Quirks of the Rival" 2 times (unique results only)).
Attitude Towards PCs: Roll on "How Do They Treat Adventurers".
Status: JOIN(" and ", Roll on "What's A Local Infrastructure Problem" 2 times (unique results only)).
Reason Service stopped: Roll on "Why Can't They Offer the Service?"
They Want: JOIN(" and ", Roll on "What Do They Want" 2 times (unique results only))
Inhabitants show a Roll on "What is the Outpost's Overall Mood" (columns: 1) mood. Roll on "What is the Outpost's Overall Mood" (columns: 2) Made obvious by Roll on "Where is the Mood Most Obvious". Roll on "What Twist Exists In Its Context" 2 times (unique results only)
Roll on "How Frequent are Interactions". PC's interact mostly with Roll on "What Outpost Dwellers Interact Most"
Current Problem: JOIN(" and ", Roll on "What's the Current Problem?" 2 times (unique results only))
Happenings: JOIN(" and ", Roll on "What's Happening Right Now" 2 times (unique results only))
Roll on "How Vertical is the Architecture". JOIN(" and ", Roll on "General Outpost Layout" 2 times (unique results only)) JOIN(" and ", Roll on "Quirk of the Place" 2 times (unique results only)). Buildings of Roll on "Popular Building Shapes and Outlines" in Roll on "Color Palettes".
d12 | Result | Result |
---|---|---|
1 |
desperate |
Everything seems to be just barely hanging together and no one thinks it is going to improve soon. |
2 |
reckless |
They're doing things that an outside observer can see are very dangerous or imprudent, but they seem blind to the risk. |
3 |
despairing |
The locals are unhappy, but they're too hopeless to seek any improvement in their situation. |
4 |
excited |
Most of them are thrilled to be here and excited by the prospects at hand |
5 |
bitter |
They don't want to be here and resent that they are stuck in this place. |
6 |
contented |
It's a mostly peaceful or satisfying life here, comfortable and relaxed. |
7 |
ambitious |
People here can see a better life within reach, and they're willing to do reckless or unwise things to get it |
8 |
secretive |
A lot of people here are doing things they don't want outsiders to know about, or perhaps even their own neighbors. |
9 |
nationalistic |
They're proud of their patron and determined to advance its profit or glory by doing the best job possible here. |
10 |
chaotic |
Things aren't working the way they're supposed to, whether due to local failings or unexpected realities about the planet |
11 |
drudging |
Everything is about the outpost's role or purpose, and ordinary recreation or human pastimes are left to suffer for it. |
12 |
overconfident |
The outpost's is boldly moving forward with a plan or purpose that is premised on a belief that is deeply and catastrophically in error. |
d6 | Result |
---|---|
1 |
the outpost's relationship with its patron or the purpose for which the patron built it |
2 |
the way the local workers and inhabitants behave when off duty |
3 |
the way the outpost interacts with outside powers or intelligent native inhabitants |
4 |
the current project or goal of the outpost's leadership |
5 |
the last major event or crisis that the outpost faced or experienced |
6 |
some special service or opportunity present at the outpost hinges on it |
d4 | Result |
---|---|
1 |
is failing badly in its intended role. |
2 |
is partially fulfilling it's purpose or serving in an unexpected way. |
3 |
is managing to do what was intended to do. |
4 |
is somehow doing better than expected. |
d12 | Result |
---|---|
1 |
refueling stop and supply depot |
2 |
black site for illegal or immoral deeds |
3 |
refuge for a persecuted or hated group |
4 |
mining or extracting a local resource |
5 |
religious retreat or pilgrimage site |
6 |
pleasure resort or hunting zone |
7 |
archaeological or looting forward base |
8 |
crash site or forced landing |
9 |
naval garrison or colonial military base |
10 |
embassy or cultural center to natives |
11 |
criminal or pirate base of operations |
12 |
prison colony or place of exile |
d307 | Name |
---|---|
1 |
Copstage |
2 |
Innswood |
3 |
Northwick |
4 |
Inkdon |
5 |
Summerton |
6 |
Helenton |
7 |
Presthorpe |
8 |
Barnsey |
9 |
Ashbourne |
10 |
Butterpond |
11 |
Darlajex |
12 |
Kriggan |
13 |
Sweetmount |
14 |
Arsington |
15 |
Timbersprout |
16 |
Donaville |
17 |
Goldpeak |
18 |
Windrest |
19 |
Kingsford |
20 |
Clericsfold |
21 |
Wickerton |
22 |
Goodminton |
23 |
Eagletree |
24 |
Knightsroost |
25 |
Hawksmoor |
26 |
Hillcrest |
27 |
Fiddlegreen |
28 |
Dogsbody |
29 |
Hutton |
30 |
Starling |
31 |
Swallowbeak |
32 |
Dundertun |
33 |
Vintnerdale |
34 |
Pottersfield |
35 |
Gracey Peaks |
36 |
Hevensbreath |
37 |
Heathenschurch |
38 |
Windybrook |
39 |
Snowygap |
40 |
Rainvalley |
41 |
Lakedon |
42 |
Bridgefalls |
43 |
Getty’s Peak |
44 |
Crestbourne |
45 |
Mintwillow |
46 |
Ropewalker |
47 |
Ryefield |
48 |
Cornhenge |
49 |
Beaksdale |
50 |
Meadhaven |
51 |
Boarsrest |
52 |
Goldcrest |
53 |
Elkhorn |
54 |
Merryhall |
55 |
Winter’s End |
56 |
Blythewood |
57 |
Fleet Landing |
58 |
Bowen’s Island |
59 |
Tugby |
60 |
Crudgington |
61 |
Nettlebed |
62 |
Clontoe |
63 |
Whiteparish |
64 |
Ballycommon |
65 |
Ilton |
66 |
Headlam |
67 |
Budbrooke |
68 |
Chell Heath |
69 |
Ilminster |
70 |
Swanley |
71 |
Crow |
72 |
Canonbury |
73 |
Wroxham |
74 |
Mancot Royal |
75 |
Ballycrissane |
76 |
Theydon Bois |
77 |
Alwalton |
78 |
Petersham |
79 |
Penrhyn-Llŷn |
80 |
Catfield |
81 |
Curdridge |
82 |
Warninglid |
83 |
Lissycasey |
84 |
Althorp |
85 |
Ashwell |
86 |
Woodchurch |
87 |
Bardsey Island |
88 |
Palgrave |
89 |
Messing |
90 |
Bierton |
91 |
Cliftonville |
92 |
Uisge-Labhair |
93 |
Rath |
94 |
Benwick |
95 |
Cowlinge |
96 |
Blockley |
97 |
Brafferton |
98 |
Hammersmith |
99 |
Wallasey |
100 |
Cowling |
101 |
Oweninny |
102 |
Wychavon |
103 |
Chatwell |
104 |
Little Bridge |
105 |
Bunowen |
106 |
Purton |
107 |
Skinningrove |
108 |
Ecclesfield |
109 |
Notton |
110 |
Drumbrughas |
111 |
Lyrenagreena |
112 |
Wiggenhall |
113 |
Curraghlawn |
114 |
Tickenham |
115 |
Clent |
116 |
Leek Wootton |
117 |
Barham |
118 |
Curragh |
119 |
Braunton |
120 |
Wesham |
121 |
Mamble |
122 |
Cumnock |
123 |
Farthinghoe |
124 |
Tandragee |
125 |
Orcheston |
126 |
Springthorpe |
127 |
Ounageeragh |
128 |
Faxfleet |
129 |
Bloxholm |
130 |
Elmley |
131 |
Worlingworth |
132 |
Ashdown Forest |
133 |
Ballycrossaun |
134 |
Wolsingham |
135 |
Corrandulla |
136 |
Blackwood |
137 |
Ballinameen |
138 |
Lifford |
139 |
Rainow |
140 |
Grianan |
141 |
Rainhill |
142 |
Stow |
143 |
Milston |
144 |
Uppington |
145 |
Ashcott |
146 |
Troutbeck |
147 |
Uplowman |
148 |
Allerthorpe |
149 |
Tandridge |
150 |
Tay |
151 |
Alvechurch |
152 |
Munsley |
153 |
Offley |
154 |
Lettermullan |
155 |
Pickworth |
156 |
Ousefleet |
157 |
Sollom |
158 |
Illston on the Hill |
159 |
Codrington |
160 |
Brotherton |
161 |
Branxton |
162 |
Babbacombe |
163 |
Killarney |
164 |
Pyecombe |
165 |
Snaefell |
166 |
Fife |
167 |
Avonmouth |
168 |
Marlborough |
169 |
Aller |
170 |
Willand |
171 |
Dewlish |
172 |
Ballymartin |
173 |
Rodbourne |
174 |
Casnewydd Green |
175 |
Woodstock |
176 |
Totternhoe |
177 |
Tindale |
178 |
West |
179 |
Crux Easton |
180 |
Mere |
181 |
Morvah |
182 |
Ballyheelan |
183 |
Treforys |
184 |
Hawick |
185 |
Weybread |
186 |
Kesgrave |
187 |
Ashmansworth |
188 |
Casnewydd-ar-Wysg |
189 |
Braemar |
190 |
Bredfield |
191 |
Tibthorpe |
192 |
Ardsheelane |
193 |
Aberavon |
194 |
Peckleton |
195 |
Penistone |
196 |
Wakerley |
197 |
Soulby |
198 |
Tilford |
199 |
Veryan |
200 |
Bowthorpe |
201 |
Eriskay |
202 |
Upwaltham |
203 |
Winson |
204 |
Lenham |
205 |
Freckenham |
206 |
Ballygub |
207 |
Wimpstone |
208 |
Portpatrick |
209 |
Orgreave |
210 |
Hedley on the Hill |
211 |
Appledore |
212 |
Blatchington |
213 |
Gortnahoe |
214 |
Astley |
215 |
Glanaman |
216 |
Ballyboghal |
217 |
Tain |
218 |
Shrigley Pott |
219 |
Musbury |
220 |
Bridgnorth |
221 |
Spen |
222 |
Ewyas Harold |
223 |
Patrington |
224 |
Beeford |
225 |
Bardney |
226 |
Palace |
227 |
Pollokshields |
228 |
Penarlâg |
229 |
Sporle |
230 |
Portloman |
231 |
Crewe |
232 |
Siefton |
233 |
Chilwell |
234 |
Berrow Green |
235 |
Dalwhinnie |
236 |
Hilborough |
237 |
Wartnaby |
238 |
Peterborough |
239 |
Alexandria |
240 |
Castley |
241 |
Midgham |
242 |
Ystumllwynarth |
243 |
Pitney |
244 |
Skendleby |
245 |
Grindon |
246 |
Ullauns |
247 |
Hinstock |
248 |
Ballyconneely |
249 |
Tetchill |
250 |
Shrough |
251 |
Saint Bees |
252 |
Farthinghoe |
253 |
Harlow Hill |
254 |
Attenborough |
255 |
Elvetham |
256 |
Chiddingstone |
257 |
Ewell |
258 |
Harvenset |
259 |
Wishleaf |
260 |
Grendale |
261 |
Felderford |
262 |
Stagcross |
263 |
Threader’s Hollow |
264 |
Ashpoint |
265 |
Ravenwood |
266 |
Starrynight |
267 |
Saint Michaelsheights |
268 |
Featherfall |
269 |
Featherfoot |
270 |
Wundwin |
271 |
Maubid |
272 |
San Serif |
273 |
Orcsnout |
274 |
Sevenclaw |
275 |
Crag |
276 |
Wishbone |
277 |
Wagonrut |
278 |
Endtown |
279 |
Mangle |
280 |
Plodburg |
281 |
Twindleton |
282 |
Hollybranch |
283 |
Silverton |
284 |
Dalmhurst |
285 |
Smackover |
286 |
Underthal |
287 |
Little Peachingston |
288 |
Cripple Creek |
289 |
Riddle Reach |
290 |
Guildingston |
291 |
Jebend |
292 |
Shorley-Knott |
293 |
Aeby-on-Sea |
294 |
Smolton |
295 |
Hunose-Weir |
296 |
Fockery |
297 |
Neistermeechia |
298 |
Shavebury |
299 |
Downloe |
300 |
Supbrough |
301 |
Tiltonsville |
302 |
Glen Robins |
303 |
Mount Pleasant |
304 |
Martin’s Ferry |
305 |
Deep Run |
306 |
Elm Grove |
307 |
Shadyside |
d6 | Result |
---|---|
1 |
They're cheerfully willing to deal with them. |
2 |
They're wary, but will cut deals |
3 |
They're useful, disposable, dangerous assets. |
4 |
Indifferent, as long as there's no trouble. |
5 |
They're viewed as dangerous space hobos. |
6 |
Different factions have different attitudes. |
d8 | Result |
---|---|
1 |
a neighboring planetary power |
2 |
a despised or hated group |
3 |
a far trader or corporation |
4 |
a pirate, exiled noble, or renegade |
5 |
an explorer or adventurer |
6 |
a religious or philosophical sect |
7 |
an educational or scientific institution |
8 |
an alien species, perhaps now gone |
d10 | Result |
---|---|
1 |
Valuable scientific research on something |
2 |
Profitable trade with natives or passing ships |
3 |
Legitimacy for a claim to local rule |
4 |
Valuable native goods or services |
5 |
Precious loot or salvage from the past |
6 |
Propaganda for a cause beloved by its patron |
7 |
Native mercenaries, laborers, or slaves |
8 |
Defense against a threat to the patron |
9 |
Venting some societal pressure for a patron |
10 |
Useful manufactures built by the outpost |
d20 | Result |
---|---|
1 |
It's a re-founding of a former failed outpost. |
2 |
It's been forgotten, lost, or written off. |
3 |
The patron is exerting almost no control. |
4 |
A new patron seized it from the founders. |
5 |
The patron's expectations are changing. |
6 |
The rationale for its founding was mistaken. |
7 |
The patron has unreasonable demands. |
8 |
The patron is getting false information. |
9 |
The outpost's control is contested by a rival. |
10 |
The outpost is widely misrepresented. |
11 |
The outpost's real purpose is a secret one. |
12 |
The ostensible patron is a false flag. |
13 |
It's been greatly over-hyped to colonists. |
14 |
A great hazard was kept quiet by its patron. |
15 |
It's the private satrapy of a patron faction. |
16 |
It's cooperating with a rival of the patron. |
17 |
Its repurposing patron support for a goal. |
18 |
It's somehow reliant on a different patron. |
19 |
It presents a wholly false facade to the world. |
20 |
It's highly resistant to a changing situation. |
d4 | Result |
---|---|
1 |
They almost never engage with the other. |
2 |
They have infrequent dealings. |
3 |
They are often involved with each other. |
4 |
It's a constant daily involvement. |
d12 | Result |
---|---|
1 |
Conflicting law codes contend. |
2 |
People are being hurt or killed. |
3 |
Forbidden relationships cause tension. |
4 |
Someone's grasping for more. |
5 |
A group is abhorrent to the other. |
6 |
A group is considered inferior. |
7 |
A group is critically mistaken. |
8 |
A group's leadership is incompetent. |
9 |
A group's too trusting or idealistic. |
10 |
Religious are clashing dangerously. |
11 |
A group is terrified of the other. |
12 |
Consequences are ignored. |
d20 | Result |
---|---|
1 |
A colonist and a native are in awkward love. |
2 |
A major festival is coming up. |
3 |
A group is stealing things for a good reason. |
4 |
An unsolved murder is spiking tensions. |
5 |
A custom from one group is getting popular. |
6 |
A legal dispute is caught between two laws. |
7 |
An allied group is under outside pressure. |
8 |
One side is exploiting an agreement unfairly. |
9 |
A group demands a problematic home site. |
10 |
One side is trying to impose a cultural taboo. |
11 |
A recent shared crisis is being met by both. |
12 |
One side rescued a group from the other. |
13 |
Isolationists are getting active after a clash. |
14 |
A religious or cultural missionary is active. |
15 |
A rich gift was offered from one side. |
16 |
An invalid was cured by tech or native lore. |
17 |
A dire natural omen has disturbed believers. |
18 |
Usual trade has been corrupted by someone. |
19 |
One side is temporarily reliant on the other. |
20 |
A new group is trying to get involved. |
d6 | Result |
---|---|
1 |
Interpreters diplomats or dragomans |
2 |
Low-level workers or native commoners |
3 |
Military officials or soldiers |
4 |
Artists scientists or other culture-bearers |
5 |
Priests or religiously-active persons |
6 |
Supervisors foremen labor team leaders |
d8 | Result |
---|---|
1 |
seized useful or religiously-important land |
2 |
violated a deeply-held taboo or law |
3 |
killed an important or well-loved person |
4 |
outraged the other with a cultural element |
5 |
stolen an artifact or an important resource |
6 |
deposed or humiliated an important leader |
7 |
driven people from their former homes |
8 |
catalyzed some local disaster or crisis |
d10 | Result |
---|---|
1 |
A specific tech or knowledge they have. |
2 |
Skilled or unskilled labor the other has. |
3 |
A leader's prestige depends on their support. |
4 |
They can intimidate or placate a rival. |
5 |
Their culture fascinates the other group. |
6 |
They have useful physical qualities. |
7 |
They produce a vitally important resource. |
8 |
They maintain a critical disaster preventive. |
9 |
They're instrumental in achieving a goal. |
10 |
Scapegoats for a failure by the other group. |
d12 | Result | Result |
---|---|---|
1 |
Accident |
one that almost wiped the outpost |
2 |
Boom |
great wealth from a local source |
3 |
Capture |
seizure by some outside power |
4 |
Expansion |
a sudden increase in size |
5 |
Hazard |
a natural hazard almost killed them |
6 |
Isolation |
an unusual period of solitude |
7 |
Pirates |
with a raid launched by offworlders |
8 |
Plague |
a sickness that caused dire harm |
9 |
Privation |
a lack of some critical resource |
10 |
Raiding |
natives attacking the outpost |
11 |
Regression |
loss of important usable tech |
12 |
Strife |
with violent internal dissension |
d12 | Result |
---|---|
1 |
Anarchistic cooperation or lack thereof |
2 |
Bureaucratic cooperation by mandarins |
3 |
Feudal cooperation between gentry |
4 |
Hereditary rule by a founding family |
5 |
Kleptocracy of a criminal or pirate elite |
6 |
Mayoralty based on a vote of the citizenry |
7 |
Native rule imposed by force or pragmatism |
8 |
Technocracy based on a vital skill |
9 |
Theocracy based on religious principles |
10 |
Tribal affiliation with ideologies or clans |
11 |
Tyranny of brute force by a warlord |
12 |
Viceregency imposed by the patron |
d4 | Result |
---|---|
1 |
was just been put in power |
2 |
has been in power for a while, but still uncertain of some things |
3 |
has been in charge for a long time |
4 |
has been in power so long they're getting complacent |
d12 | Result |
---|---|
1 |
Deal with a troublesome rival |
2 |
Resolve an issue with the natives |
3 |
Acquire some illicit but critical contraband |
4 |
Get some vital spare parts |
5 |
Pay them a large sum of credits |
6 |
Smuggle local goods to a particular world |
7 |
Recover something the natives got or stole |
8 |
Rescue a citizen who's gone astray |
9 |
Clear out a natural hazard or hostile tribe |
10 |
Sabotage some other offworlder effort |
11 |
Take somebody far away, willing or not |
12 |
Stop a current native aggression |
d20 | Result |
---|---|
1 |
They hate everything about this place |
2 |
A trait about them deeply offends the natives |
3 |
They have a secret, deeply impractical goal |
4 |
They're desperate for offworlder socializing |
5 |
They're addicted to a local substance |
6 |
They've fallen in love with a native |
7 |
They want to quit and hand over leadership |
8 |
They're smuggling goods offworld |
9 |
They're a puppet of a secret leader here |
10 |
They excessively idealize the local natives |
11 |
They're besotted with native pleasures |
12 |
They're exhausted from excessive demands |
13 |
They're a native who made good somehow |
14 |
They tell people what they want to hear |
15 |
A rival has substantial blackmail on them |
16 |
They're zealous about a faith or ideology |
17 |
They hate it here and take it out on everyone |
18 |
They have grandiose dreams and plans |
19 |
This is a punishment post for a prior failing |
20 |
They complain endlessly about their job |
d6 | Result |
---|---|
1 |
inspires no strong feeling; an adequate leader |
2 |
is hated by a few, but most don't care much |
3 |
recently caused something to strongly divided camps |
4 |
has a lot of trust or fearful respect |
5 |
is disliked or disrespected by many |
6 |
is deeply admired or greatly feared |
d10 | Result |
---|---|
1 |
Extremely good at efficient administration |
2 |
A cultish popularity in some circles |
3 |
Legitimated by the local religious leaders |
4 |
They have powerful offworld backers |
5 |
They're personally terrifying or violent |
6 |
They have strong ties with native rulers |
7 |
Tight control of a critical outpost resource |
8 |
They're the only one with some critical skill |
9 |
They've set their rivals at each others' throats |
10 |
They have a powerful supply of muscle |
d10 | Result |
---|---|
1 |
extremely good at efficient administration |
2 |
a cultish popularity in some circles |
3 |
legitimated by the local religious leaders |
4 |
powerful offworld backers |
5 |
being personally terrifying or violent |
6 |
strong ties with native rulers |
7 |
tight control of a critical outpost resource |
8 |
the only one with some critical skill |
9 |
setting their rivals at each others' throats |
10 |
a powerful supply of muscle |
d4 | Result |
---|---|
1 |
They're thought a loyal supporter. |
2 |
They seem to be uninvolved in affairs |
3 |
Their enmity is known in a disguised ID |
4 |
Everyone knows they're a bitter enemy. |
d12 | Result |
---|---|
1 |
Murder of a major supporter of the ruler |
2 |
Theft of some valuable tech or resource |
3 |
Subversion of a minion of the ruler |
4 |
Sabotage of a plan dear to the ruler |
5 |
Jailbreaking of a rebel supporter |
6 |
Propaganda against the leadership |
7 |
Support of a downtrodden group |
8 |
Negotiations with potential native help |
9 |
Contact with offworlder allies |
10 |
Obtaining use of a ship or other costly tech |
11 |
Acquisition of a dangerously skilled ally |
12 |
Construction of a profitable enterprise |
d20 | Result |
---|---|
1 |
They're deadly sincere in their ideology |
2 |
They're the heir to a former rebel leader |
3 |
They feel morally licensed to do anything |
4 |
They crave offworld support |
5 |
Outsiders are expendable pawns to them |
6 |
They irrationally despise some local group |
7 |
They're actually an agent of the ruler |
8 |
The rivalry is purely a grift to them |
9 |
They're utterly narcissistic and self-centered |
10 |
Their ideals are hopelessly impractical |
11 |
They actually should have been the leader |
12 |
They're a rival out of a sense of grim duty |
13 |
The rivalry is an excuse for a personal grudge |
14 |
They feel desperately overwhelmed |
15 |
They have a bad case of paranoia |
16 |
Their cause is precisely half-justified |
17 |
They don't want to harm the ruler |
18 |
They have access to psychic resources |
19 |
They need to be ruler or else face a dire fate |
20 |
They really are the de facto ruler here |
d6 | Result |
---|---|
1 |
natives neighbors or offworlders |
2 |
common laborers and the lower classes |
3 |
religious believers or ideologues |
4 |
the gentry or foreman classes |
5 |
a particular clan or tribal group |
6 |
criminals, ruffians, and social outcasts |
d8 | Result |
---|---|
1 |
they're very free with financial help |
2 |
they have tremendous personal charisma |
3 |
they've the right marriage or kin relations |
4 |
they have a very attractive ideology |
5 |
they're believed to be just and noble-minded |
6 |
people are personally afraid of them |
7 |
they're viewed as the defender of a group |
8 |
they're thought far more capable |
d10 | Result |
---|---|
1 |
they think rule will drop into their hands |
2 |
they tried, but were foiled recently |
3 |
they're setting the ruler up to fail badly |
4 |
they're uncertain of their own strength |
5 |
they still need to obtain a critical support |
6 |
their rivalry is more profitable than success |
7 |
they don't trust their own subordinates |
8 |
their supporters have different ideas |
9 |
the ruler is bribing them to inactivity |
10 |
they're waiting for the right catspaws |
d4 | Result |
---|---|
1 |
Single-floor or partly subterranean |
2 |
A few multi-story buildings |
3 |
Densely built-up multifloored structures |
4 |
A single major structure or arcology |
d12 | Result |
---|---|
1 |
The sewage system keeps going haywire |
2 |
Power generation isn't as reliable as wished |
3 |
It's hard to maintain a comfortable climate |
4 |
A type of native weather overwhelms it |
5 |
The techs aren't competent to handle it |
6 |
Not enough laborers for the dirty work |
7 |
Water supplies are impure or scarce |
8 |
Roads or passages are often blocked |
9 |
The natives keep salvaging valuable parts |
10 |
The outpost's too big for its infrastructure |
11 |
They're cannibalizing gear to keep it up |
12 |
A local danger tends to break in at times |
d20 | Result |
---|---|
1 |
Building connections are all tunnels |
2 |
The environment is decaying things quickly |
3 |
A local fungus or plant invades everywhere |
4 |
It's always much too humid, hot, or cold |
5 |
Propaganda or ideological posters all over |
6 |
There's a constant noise in the outpost |
7 |
Pass cards are needed to pass every door |
8 |
Ugly native vermin creep in everywhere |
9 |
The local environment has a certain stench |
10 |
Regular minor earth tremors |
11 |
The wind is strong and incessant |
12 |
A lot of local tech is jury-rigged into working |
13 |
An abnormal number of security cameras |
14 |
Only a very few places for socializing |
15 |
Very visible monument to their dead |
16 |
A minor local sickness is ineradicable |
17 |
The atmosphere filters don't work perfectly |
18 |
A ruined facility that went very wrong |
19 |
Branch of some interstellar organization |
20 |
A section where native locals congregate |
d6 | Result |
---|---|
1 |
Blocky cubes or rectangular solids |
2 |
Domes and geodesic structures |
3 |
Wings encircling a central courtyard |
4 |
Cylindrical towers and spires |
5 |
Organic, soft-edged masses |
6 |
Skeletal struts with enclosed areas |
d8 | Result |
---|---|
1 |
Bare concrete and metal |
2 |
Solid masses of bright colors |
3 |
Natural wood and earth textures |
4 |
Neutral browns, grays, and whites |
5 |
Stylized cultural patterns and glyphs |
6 |
Patron-related colors or symbolism |
7 |
Camo hues to blend into the surrounds |
8 |
Sci-fi white and crystal motif |
d14 | Result |
---|---|
1 |
Rigidly-enforced grid of streets |
2 |
Clusters of task-related buildings |
3 |
Random organic growth from a core |
4 |
Ultra-compact, easily-defended zone |
5 |
Residential, commercial, industrial zones |
6 |
Organized core with a shantytown suburb |
7 |
Long and narrow against a local feature |
8 |
Status or role-based sub-districts |
9 |
Rigidly-enforced shantytown suburb |
10 |
Clusters of easily-defended zone |
11 |
Organized Ultra-compact Residential core |
12 |
Random organic growth from local feature |
13 |
Long and narrow against task-related buildings |
14 |
Long and narrow against easily-defended zone |
d10 | Result |
---|---|
1 |
Fun ways to spend money |
2 |
Network there that can provide illegal services and favors |
3 |
Non-lethal TL4 equipment |
4 |
Valuable info about the world or some matter the PCs care about |
5 |
More than emergency care |
6 |
Locals can be hired on |
7 |
Provide starship fuel |
8 |
Repair and Maintenance |
9 |
Local transport or hire a passing ship captain |
10 |
Weapons: L4 weaponry |
d6 | Result |
---|---|
1 |
There's an "administrative charge" that the service provider is likely to set to whatever sum the PCs are able to pay |
2 |
Whoever's in charge of access to the service wants a minor crime done that outsiders have a better chance of pulling off |
3 |
They'll make it available to the PCs, but it's going to take a week or two. Might as well find something to do around her |
4 |
The service chief has a problem, and if it was solved things would go faster. |
5 |
The person who can give access is missing and needs to be found. |
6 |
Using this service somehow makes an enemy of another service's chief |
d8 | Why Can't They Offer the Service? |
---|---|
1 |
The building is infested by alien vermin, contaminated by a recent accident, or otherwise rendered inaccessible at the moment. |
2 |
The patron doesn't want them to, and there's an inspector or other spy around at the moment who might detect such dealing |
3 |
The person who can provide it has some kind of personal grudge against the PCs, either for something they did or something they are. |
4 |
The kind of tech or support they offer is somehow incompatible with what the PCs have or need, being designed for a different recipient. |
5 |
They have a sudden and unanticipated local need for large amounts of the good or service |
6 |
They offer it, but it's of such a low standard or quality that it risks doing more harm than good. |
7 |
The facility that provides it has been taken over for some other, more immediately-pressing need of the outpost. |
8 |
They could, but they're just too busy or too uninterested in helping to go to the trouble of offering it to the PCs. |
d12 | Result | Result |
---|---|---|
1 |
accident |
one that almost wiped the outpost |
2 |
wealth |
great wealth from a local source |
3 |
capture |
seizure by some outside power |
4 |
expansion |
a sudden increase in size |
5 |
hazard |
a natural hazard almost killed them |
6 |
isolation |
an unusual period of solitude |
7 |
pirates |
with a raid launched by offworlders |
8 |
plague |
a sickness that caused dire harm |
9 |
privation |
a lack of some critical resource |
10 |
raiding |
natives attacking the outpost |
11 |
regression |
loss of important usable tech |
12 |
violence |
with violent internal dissension |
d20 | Result |
---|---|
1 |
Large cache of credits |
2 |
Precious cultural artifact |
3 |
Vital data on the party’s goal |
4 |
Missing or kidnapped VIP |
5 |
Advanced pretech artifact |
6 |
Key to some guarded location |
7 |
Ancient treasure object |
8 |
Recently-stolen goods |
9 |
High-tech robotic servitor |
10 |
Token item of ruling legitimacy |
11 |
Juicy blackmail material |
12 |
History-rewriting evidence |
13 |
Alien artifact of great power |
14 |
Precious megacorp data files |
15 |
Map to some valuable thing |
16 |
Forbidden but precious drug |
17 |
Legal title to important land |
18 |
Awful secret of local government |
19 |
Cache of precious goods |
20 |
Stock of valuable weaponry |