d36 | Faction Goals |
---|---|
1 |
Advise leader |
2 |
Avoid detection |
3 |
Awaken being |
4 |
Collect artifacts |
5 |
Construct base |
6 |
Control faction: Roll on "Factions" |
7 |
Control politics |
8 |
Create artifact |
9 |
Create monster: Roll on "Monsters" |
10 |
Defeat faction: Roll on "Factions" |
11 |
Defend borders |
12 |
Defend leader |
13 |
Destroy artifacts |
14 |
Destroy being |
15 |
Destroy villain |
16 |
Enforce law |
17 |
Enrich members |
18 |
Entertain |
19 |
Exchange goods |
20 |
Hear rumors |
21 |
Indulge tastes |
22 |
Infiltrate faction: Roll on "Factions" |
23 |
Map the wild |
24 |
Overthrow order |
25 |
Preserve lineage |
26 |
Preserve lore |
27 |
Produce goods |
28 |
Promote arts |
29 |
Promote craft |
30 |
Purge traitors |
31 |
Sell services |
32 |
Share knowledge |
33 |
Spread beliefs |
34 |
Summon evil |
35 |
Survive |
36 |
Transport goods |
Faction Goals (d36)
Citation
Maze Rats by Ben Milton, CC BY 4.0