Critical ECHO Fallout (1d7)

1d7 Result Result

1

BEAST

Your body warps and changes beyond recognition: you become a protean mess of meat and bone, terrifying to behold. You dis‐ appear into the Heart, surfacing only as a legend whispered in deep shadows; those who knew you tell stories of your exploits to remember you and warn others. You will be seen again in future sessions: the GM can use the stats for a Greater Heartsblood Beast to represent you. [Immediate]

2

BURST

Unable to contain the energy (or para‐ sites, or your alternate self) within your form any longer, your body ruptures like overripe fruit. If you’re lucky, you die; otherwise, you’re kept alive indefinitely, spread throughout the Heart. Anyone standing near you marks D6 stress to Echo.

3

DESCENT

The next time you’re in a landmark, the ground shakes as the Heart draws you and the place further down. Move the landmark, and anyone in it, to the next available space on the tier below. This is catastrophic; most people will not survive. You are swallowed up by the Heart, and retire as a player character. [Immediate]

4

MESSIAH

You have been followed by a cult of weirdos and monsters for long enough now – something’s got to give. One of two things happen: either you believe your own hype and become a cult leader, leaving your life of delving behind and attempting to set up shop in a new haven within the Heart, or the cult out you as a false prophet and attempt to kill you in an appropriately brutal and public manner. [Immediate]

5

PETRIFIED

Your body calcifies, ossifies or crystalises, and you become a perfect statue of yourself. Your body is incredibly resistant to damage, so most people who turn into statues are left where they stand as a warning to others or as a sombre tribute.

6

THE RAVENING

Your body hatches with a wet red noise and a Ravening Beast emerges from you, skinless and steaming with heat, hungry for food. You die; this is how they breed. If your surviving friends are nearby the beast fights.

Ravening Beast
DIFFICULTY: Risky
RESISTANCE: 10
PROTECTION: 2
RESOURCE: Obsidian heart, definitely not a beacon to draw more in (D12, Occult) EQUIPMENT: Fractal teeth and blackstone claws (D8)

7

STRANDED

Somewhere along the line, your reality diverged from everyone else’s – and by the time you realise, it’s too late to do anything about it. You are marooned in a fracture, an alternate future or a parasite dimension – tell the group about where you spend the rest of your life. You might return, but it’s doubtful that anyone you know will recognise you (or be alive) by the time you get back. [Immediate]