Monster Island - Narcotic Effects (d10)

Description (more info)

Random Tables from Monster Island by Design Mechanism - Sandbox Campaign

Game system(s): Mythras, RuneQuest 6. Although its fairly system neutral really!
Line: Mythras
Genre: Roleplaying, BRP, D100,

NOTE: Tables still require the book or PDF to get creature stats and encounter details. Links to the books are below:

Monster Island from DriveThruRPG Store: https://www.drivethrurpg.com/product/116267/Monster-Island
Monster Island Companion from DriveThruRPG Store: https://www.drivethrurpg.com/product/116269/Monster-Island-Companion

d10 Narcotic Effect Description

1

Amnesia

Allows the breather to forget some traumatic event of their past

2

Analgesia

Makes the breather immune to pain, such as the detrimental effects of Serious Wounds

3

Euphoria

The breather experiences a transcendent feeling of elation, well-being and contentment

4

Mania

Sharpens the focus of the breather on a single task, simplifying any skill roll by one grade when trying to achieve that goal, but simultaneously imposing a penalty of one grade to every other activity

5

Mental Stimulant

Boosts the mental capability of the breather, simplifying any mental skill by one grade

6

Narcolepsy

Sends the breather into a sleep so deep they appear to have died, during which time they experience vivid dreams

7

Psychedelic

The perceptions of the breather are expanded so that they see into aspects of reality normally hidden, such as the Spirit World, traces and auras of magic, or even into the past

8

Sensual Stimulant

Any physical sensations are magnified, pain or pleasure alike, normally reducing the breather’s resistance to skills such as Seduction or Torture

9

Synaesthesia

Cross links several of the breather’s senses making them more perceptive, any Perception or Insight rolls are one grade easier

10

Combination

The breather simultaneously experiences of two of the above effects