Random Tables from Monster Island by Design Mechanism - Sandbox Campaign
Game system(s): Mythras, RuneQuest 6. Although its fairly system neutral really!
Line: Mythras
Genre: Roleplaying, BRP, D100,
Monster Island from DriveThruRPG Store: https://www.drivethrurpg.com/product/116267/Monster-Island
Monster Island Companion from DriveThruRPG Store: https://www.drivethrurpg.com/product/116269/Monster-Island-Companion
1d100 | Bad Thing | Very Bad Thing | Cataclysmically Bad Thing |
---|---|---|---|
1-5 |
Suffer Roll 1d6 damage to all Hit Locations |
Suffer Roll 2d6 damage to all Hit Locations |
Suffer Roll 3d6 damage to all Hit Locations |
6-11 |
Terrified by horrific delusions for Roll 1d3 hours |
As Bad Thing, but also gains a serious insanity |
Turns utterly insane: paranoid, delusional and psychotic |
12-18 |
Reduced to 1 Combat Action per round for next Roll 1d3 hours |
As Bad Thing, plus Movement Rate permanently halved |
Permanently paralysed from the neck down |
19-26 |
Struck dumb for Roll 1d3 hours |
As Bad Thing, but tongue also changes into that of a different species |
Tongue and lower jaw vanish entirely, causing a Major Wound to the head |
27-35 |
Lose all remaining Magic Points |
As Bad Thing, but also negates all personal Enchantments or Extensions |
As for Very Bad Thing, but affects everyone and everything within a 25m radius |
36-45 |
Clumsy for Roll 1d3 hours, unable to perform any skill requiring physical coordination |
As Bad Thing, but also loses Roll 1d6 DEX permanently (cannot reduce below species minimum) |
Temporarily incapacitated and DEX permanently reduced to species minimum |
46-55 |
Weakened for Roll 1d3 hours, unable to lift or carry anything |
As Bad Thing, but also loses Roll 1d6 STR permanently (cannot reduce below species minimum) |
Temporarily incapacitated and STR permanently reduced to species minimum |
56-65 |
Enfeebled for Roll 1d3 hours, inflicting Roll 1d6 levels of Fatigue |
As Bad Thing, but also loses Roll 1d6 CON permanently (cannot reduce below species minimum) |
Temporarily incapacitated and CON permanently reduced to species minimum |
66-74 |
Struck blind for Roll 1d3 hours |
As Bad Thing, but eyes change colour or become alien in appearance |
Eyes melt from their sockets, causing a Major Wound to the head |
75-82 |
Attempted magic, if hostile, automatically affects the caster or if beneficial, reverses its effect |
As Bad Thing, except the magic also affects all the caster's allies within a 5m radius if they fail to resist (treating the roll as a success) |
As Bad Thing, but the magic affects everyone and everything within 25m radius if they fail to resist (treating the roll as a success) |
83-89 |
Exhort or Invocation skill suffers Hard penalty for next Roll 1d3 days |
Exhort or Invocation skill suffers Formidable penalty for next Roll 1d3 months |
Exhort or Invocation skill suffers Herculean penalty for next Roll 1d3 years |
90-95 |
Caster aged by Roll 1d3 years |
Caster aged by Roll 1d3 decades |
Caster aged by Roll 1d3 centuries |
96-100 |
Caster forgets Roll 1d3 spells or miracles from that school or deity |
Caster forgets all spells or miracles from that school or deity (skill completely lost) |
Caster forgets all sorcery or theist skills (ability to cast magic completely lost) |