Travel encounters could be nearly anywhere outdoors.
The options by level give a monster with an appropriate Challenge Rating but is still a non-combat situation.
{% enc_chart = 0 %}
{%if Encounter_Type == "City and town"%}{% enc_chart=1 %}{%end%}
{%if Encounter_Type == "Countryside"%}{% enc_chart=2 %}{%end%}
{%if Encounter_Type == "Road and trail"%}{% enc_chart=3 %}{%end%}
{%if Encounter_Type == "Travel"%}{% enc_chart=4 %}{%end%}
{%if Encounter_Type == "Wilderness"%}{% enc_chart=5 %}{%end%}
{%if Encounter_Type == "Ruins"%}{% enc_chart=6 %}{%end%}
{%if Encounter_Type == "Underground"%}{% enc_chart=7 %}{%end%}
{%if Encounter_Type == "Levels 1-4"%}{% enc_chart=8 %}{%end%}
{%if Encounter_Type == "Levels 5-10"%}{% enc_chart=9 %}{%end%}
{%if Encounter_Type == "Levels 11+"%}{% enc_chart=10 %}{%end%}
{%if enc_chart == 0%}
{% enc_chart = {1d10} %}
{%end%}
{%if enc_chart == 1%}Roll on "City and Town"{%end%}
{%if enc_chart == 2%}Roll on "Countryside"{%end%}
{%if enc_chart == 3%}Roll on "Road and Trail"{%end%}
{%if enc_chart == 4%}Roll on "Travel"{%end%}
{%if enc_chart == 5%}Roll on "Wilderness"{%end%}
{%if enc_chart == 6%}Roll on "Ruins"{%end%}
{%if enc_chart == 7%}Roll on "Underground"{%end%}
{%if enc_chart == 8%}Roll on "By Tier (Levels 1-4)"{%end%}
{%if enc_chart == 9%}Roll on "By Tier (Levels 5-10)"{%end%}
{%if enc_chart == 10%}Roll on "By Tier (Levels 11+)"{%end%}
d20 | Result |
---|---|
1 |
A swarm of ravens (or several sprites) which follows the party and shouts warnings and insults at them. Flee if attacked to return later. |
2 |
Patrol of guards are mounted on riding horses. More interested in impressing the locals than watching for any trouble. |
3 |
A giant goat with a packsaddle and bulging bags. Munching on a garden |
4 |
A berserker is chasing their mount, a giant hyena who has stolen their lunch. The locals treat this as a normal occurrence. |
5 |
A yuan-ti pureblood is subtly selling beasts and gathering information. In a handcart they have cages with snakes, stirges and spiders |
6 |
A weretiger in hybrid form is preaching of a god known only to them. |
7 |
Several commoner urchins are holding a quest notice and talking of becoming heroes. They ask a character to read it to them |
8 |
An awakened tree is a local celebrity and is telling stories to children. |
9 |
A stone golem carries a large basket. It can take up to 6 medium creatures anywhere in the city for 25 gold pieces. |
10 |
Several acolytes from a nearby temple are recruiting for a sports team |
11 |
Several mastiffs beg for food from the party. They perform several impressive tricks including acrobatics and forming a dog pyramid |
12 |
A succubus/incubus rides in a chair carried by a few thugs. They observe the world from behind a thin curtain while they plot their next evil |
13 |
A storm giant (or medusa) is telling ancient tales and singing barely known ballads at a junction. They repeat this once every year. |
14 |
An ogre and an awakened giant boar are dressed in bright costumes, promoting their fighting show starting tomorrow |
15 |
Several cultists and a cult fanatic are being led in chains to a public execution by several guards. A character recognizes one of the cultists |
16 |
A mob of commoners and bandits are looking at a picture poster defaming a local merchant. One asks the party what they think. |
17 |
A few tribal warriors are drunk and trying to put a cart on top of a statue |
18 |
An elderly manticore has landed on a nearby rooftop. It barely has any strength and asks party about somewhere suitable to die nearby |
19 |
A doppelganger is offering a half-price sale on several riding horses. In about an hour an inn discovers several horses missing from its stables |
20 |
A giant lizard with a collar placidly watches party. Tame but owner dead |
d20 | Result |
---|---|
1 |
A group of acolytes and guards are going into the wilds to perform a wedding ceremony and celebration. Invite the party along. |
2 |
A lonely half-orc (stats of an orc) is riding an old draft horse. Tries talking about the weather, farming, livestock and crop rotations. |
3 |
A few worried bandits are looking for a pet dog that has gone missing |
4 |
A few bullywugs are taking giant frogs to market. One speaks Common |
5 |
A scout is training a young owlbear. Currently it is afraid of everything. |
6 |
A veteran recognizes one of the characters. They are a retired soldier. |
7 |
A spectator (or deva) guards a nearby shrine of sun but hasn't had trouble for a century. It is always trying to raise funds for the shrine. |
8 |
A family of starving commoners are moving out of the area pulling a rickety cart. Desperate and offer to sell a healing potion for 5 gp |
9 |
A beholder is looking after land of an abandoned farm. It is missing its central eye and locals report it seems to think it is one of them |
10 |
A few spies from a nearby city are spying on a local. They are badly disguised as locals and have horrible accents. |
11 |
A herd of wild ponies are fascinated by one character or companion |
12 |
A brightly-dressed gladiator retired to a farm and lost everything. Now they look for any work that doesn't involve fighting |
13 |
A thug is visiting family and bored. Desperate for game of cards or dice |
14 |
A herd of goats is tended by a commoner. Follows group asking for tales |
15 |
A good cloud giant is trying to buy good quality animals with gold. But locals are all too scared of them to trade |
16 |
A gargoyle is obsessed with carving maps of the local area into stone |
17 |
A distinctive and spirited riding horse (or mammoth) has escaped from a nearby estate. A reward has been promised for its safe return. |
18 |
A local ranger (stats of a bandit captain) mounted on a giant boar is patrolling for any signs of trouble. Stops to chat with the group. |
19 |
A dao is serving penance for a sin by spending 101 years on the mortal world helping farmers grow crops and tend to beasts |
20 |
A noble is desperate for news and invites the group to their estate |
d20 | Result |
---|---|
1 |
A few hobgoblin mercenaries are having a celebratory feast. Invite party to join them before they look for next work. |
2 |
A patrol of a few scouts (or veterans) are led by a mage (or young brass dragon). They are relaxed and dismiss any worries of trouble |
3 |
Several bandits led by a bandit captain are asking about an armored wagon they are planning to rob. They are worried they've missed it. |
4 |
A thri-kreen with a camel is lost and holding a crude map upside down |
5 |
Several vultures feast on a messenger's body. They died falling off their mount. A note in elven with a map is among the messages. |
6 |
A centaur is stopping travelers to make crude wood carvings of them. |
7 |
Several acolytes, tribal warriors and guards are making a pilgrimage into the wilds. they don't seem prepared for a dangerous journey |
8 |
A strange armored wagon is pulled by 1 triceratops (or hydra) and driven by two lizardfolk (or yuan-ti) . It is carrying weapons for their clan. |
9 |
A unarmed wight is a historian researching local tales. Runs if in danger. |
10 |
A dryad seeks allies to fight a great evil. Offers magical beans as reward |
11 |
A raven is intently studying monster tracks on the trail. They are the familiar of a nearby green hag (or guardian naga) |
12 |
1 exhausted tribal warrior is carrying a message requesting aid. Their mount collapses as it passes the party. |
13 |
A pair of satyrs have a bet on which is funnier. Ask travelers to judge |
14 |
The wagon of a commoner merchant is guarded by an acolyte, a guard and a spy. Ask group if they are real adventurers and beg for stories |
15 |
Several kenku are begging for food, scraps or work from the roadside. |
16 |
A knight is traveling with several commoner squires and servants. They ask the group of any local threats that a brave warrior might vanquish |
17 |
Six heavily laden elephants are protected by a talkative stone giant trader |
18 |
A scout and a berserker are just married and ask for local sites to visit |
19 |
Several skeletons are repairing the road commanded by a priest. They do not fight and the priest will flee if attacked |
20 |
An nycaloth asks if they need protecting. They have be set to keep this section of road safe by a greater power. |
d20 | Result |
---|---|
1 |
An aarakocra is drawing a map of the area. Lands to add to the map |
2 |
A pacifistic oni (dimenson door replaces cone of cold) appearing as a half-orc sells potions, trinkets and toolkits to remote locations |
3 |
An invisible stalker has a letter for one of the group. Can wait for reply |
4 |
A constantly singing wererat has been outcast from their pack. They can only return when they know more songs and can actually sing well. |
5 |
A traveling djinni seeks unusual sights and tales. Asks advice of group |
6 |
A few cultists (or druids) enjoy an impressive view. They belong to a strange cult that believes in self-improvement by experiencing nature |
7 |
A knight is on a pilgrimage to a remote shrine. They ride a dire wolf |
8 |
A manticore is heading to a local creature's lair to look after it for a month. Asks group about the surrounding area and possible dangers |
9 |
A pair of doppelgangers appear as locals and try to sell nearby ruins or a landmark to the group. Possess forged deeds in Common or Dwarven. |
10 |
A harpy and a hobgoblin captain are in love and going for a romantic trip |
11 |
An awakened elk (or axebeak) migrating with others of its kind. Stops for a chance of company and conversation in Common (or Elven) |
12 |
A mage (magic circle replaces cone of cold) and guards working out location. Arrived at a magic circle in nearby ruins. It's the wrong place. |
13 |
A kenku is seeking a likely place to test artificial wings to let if fly |
14 |
A half-red dragon veteran (or other dragon type) is visiting nearby family |
15 |
Two married frost giants are pulling a sled loaded with wood. Having a loud argument about which direction to go in. Ask others to mediate. |
16 |
A bard (use spy stats with Perform +5) is drawing the scenery. They are very interested in the group and offer to compose a song about them. |
17 |
An optimistic bandit (or veteran) has hunted down group to offer their services as a torchbearer, guard, cook or other hireling |
18 |
The ghost of a priest walks the same long journeys as when it was alive. Happy to talk of a religion long dead and past events and tales |
19 |
A kindly priest and a few acolytes roam the land helping those in need |
20 |
Several tribal warriors are running, training for a long endurance event |
d20 | Result |
---|---|
1 |
A saddled hippogriff has a broken wing. Eaten corpse of its rider but still hungry. Protecting a pack but bonds with anyone that offers food |
2 |
Several commoners, acolytes and tribal warriors are heading to a secluded spot to dance, smoke herbs and have fun. Invite group along. |
3 |
A clay golem is collecting lots of one type of plant to take to it's owner |
4 |
A few elven scouts are building a treehouse. Grateful for any help |
5 |
A giant goat has a nose ring and brand of a giant. Curious about group |
6 |
Several lizardfolk ask group to act as witnesses for a wedding. Between a lizardfolk shaman and a satyr. Welcome them to join in the feasting |
7 |
A few orcs (perform +2, no greataxes) are practicing musical instruments away from others. Will try to play songs for the characters |
8 |
An injured raven is caught in a snare. It is carrying a written message in Elven to a nearby sage |
9 |
Several kenku and kobolds are engaged in a climbing contest, with the prize of some trinket. Others are welcome to join or watch |
10 |
Two wights try communing with nature. It was last command they had. |
11 |
A very serious pixie lectures travelers on the proper ways to respect the wilds. Highlights fire risks, potential pollution and imbalances in nature |
12 |
A scholarly noble with a riding horse is collecting insects and plants a book they are writing. |
13 |
Several vultures follow group, stealing scraps and scavenging from them |
14 |
A few goblins are planting trees, collecting discarded objects and tending a garden. Their clan has been taken over by a powerful druid |
15 |
An out of place yeti speaks excellent Common and offers to guide them around the area. Claims to live in area under protection of a local dragon |
16 |
A few blink dog pups worry at an adult's corpse. Unusual arrows slew it |
17 |
Ruloth's Enterprise are two guards and Ruloth, a cultist. They've been lost for two days looking for a tavern where prospective adventurers go. |
18 |
A pack of baboons (or twig blights) follow the group, offering them flowers, pretty rocks and other trinkets. |
19 |
An ogre wants to become a druid and searches for one to learn from |
20 |
A young silver dragon is looking for an entrance to the Feywild nearby. Old songs and tales say it is in the area. |
d20 | Result |
---|---|
1 |
A few acolytes led by a pious knight are performing a religious rite |
2 |
Several deep gnomes are singing songs around a campfire. They come to the surface once a decade to see the stars. |
3 |
An ettin guards part of the ruins but heads argue over where and the ettin always moves around. Asks characters where it should guard |
4 |
A few mirthful kobolds watch over an array of traps. Designed to make mess (paint, oil, insects, etc) rather than harm. Part of a rite of passage. |
5 |
An androsphinx guards a planar portal. It offers the party a boon if they can find people worthy of taking its tests and quests |
6 |
A pair of industrious ogres are restoring some of the ruins and have a good supply of wood, stone, tools and other building supplies |
7 |
A talking crab claims to be a powerful sorcerer cursed by a local hag. It has a fly speed of 30 feet. |
8 |
A ghast is obsessed with lore of the ruins and is investigating with a magnifying glass. Usually kills snakes for food. |
9 |
An orphaned silver dragon wyrmling is looking for a place to call home |
10 |
A renegade mind flayer arcanist is curious about wizardry on the surface world and is keen to find a place they can study and experiment. |
11 |
A mummy is desperate to retrieve stolen item it was protecting. Speaks Common, offering ancient lore in exchange for scouting nearby villages |
12 |
An adult blue dragon (or copper dragon) is curious about an entrance it is too large for. Wants the party to scout beyond the entrance for it. |
13 |
A doppelganger pretends to be a powerful druid and gives dire warnings. Actually keeps watch on ruins for another local group. |
14 |
A sad-looking brown bear is dying of a disease caught from in the ruins |
15 |
Spirits celebrate an annual festival. A ghost offers a tour of the ruins |
16 |
A duergar is making map of ruins. Avoids fights and tries finishing map |
17 |
A patrol of tribal warriors led by a half-ogre are having a meal break here |
18 |
The Foolish Five are guarding campsite of more powerful adventurers. They are a guard, 2 thugs, a lizardfolk shaman and githzerai monk. |
19 |
Two yuan-ti malisons are here for few days of prayer and mediation and are not looking for trouble. They try to escape as snakes if threatened |
20 |
A axe beak (or rhinoceros) with a saddle and barding has lost its rider. It is used to company and seeks someone to look after it |
d20 | Result |
---|---|
1 |
2 half-ogres carry a heavy coffin to a nearby site. Unaware of contents |
2 |
1 curious nothic has been attracted here by magical energies nearby |
3 |
1 noble with 1d2 commoner servants is on a quest. They have a veteran family retainer who deals with any dangers or difficulties. |
4 |
2 rogue tridrones have recently fled Mechanus and are trying to make sense of the strange plane they now find themselves on |
5 |
1d4+1 giant centipedes feeding on the corpse of a githzerai traveller. They flee if disturbed and lurk to finish their meal |
6 |
1 orc warchief who has renounced a life of violence and only wants to talk about the peaceful god they now worship |
7 |
1 mercenary priest needs funds to build a temple is seeking work |
8 |
1 kuo-toa monitor (whip variant), a renegade trying to find a monastery or other society they can find others searching for enlightenment |
9 |
1 scarred druid who protects a family of nearby owlbears with young |
10 |
1d4+1 blink dogs are here to join a festival at a nearby portal to the Feywild. They will try to invite one of the party along. |
11 |
1d4+2 cultists whose leader was killed by nearby monsters while performing a ritual. Now trying to find allies to help finish ritual. |
12 |
1 mischievous will-o'-wisp haunts the nearby area. It plays tricks on travelers and flees if attacked before returning later. |
13 |
The Company of the Burning Wagon is down to two members. A berserker and a spy. They have a map and are lost, hungry and arguing. |
14 |
1 tired scout is writing poetry but can't quite find the right words |
15 |
An intellect devourer inhabits the body of a famous singer or bard. They are trying to use it to infiltrate high society and try to join the party |
16 |
1 awakened giant rat helps party but may steal shiny items for its hoard |
17 |
1 injured giant vulture has an arrow stuck in it that it can't reach. It tries to ask for aid in removing the arrow. |
18 |
1 githzerai monk who is looking for a companion who was last seen nearby. Has a book with a few phrases in Common |
19 |
1 outcast salamander is trying to set up as a weapons merchant and has a few swords. Interested in weapons, scrap metal and tools. |
20 |
2d4 skeletons are picking herbs and flowers and putting in a handcart. If disturbed they continue with their task as well as they can. |
d20 | Result |
---|---|
1 |
2 cyclops are herding a huge herd of goats following a vision westwards |
2 |
1 bulette has been enchanted with the mind of a cat. It adopts one of the party, asking for food, treats and someone to play with. |
3 |
1 scared green slaad in dwarf form seeks news of events, especially magical ones. It almost has knowledge to become a gray slaad |
4 |
1d2 xorns have located a cache of gems in a nearby pool. They are scared of the water and try to get the party to retrieve gems for them |
5 |
1 sobbing mage is with an owlbear companion which is trying to console them over a recent break-up |
6 |
1 young bronze dragon is curious about local area and has taken a vow of pacifism for a year. Asks party lots of questions about surroundings. |
7 |
A marid has seen one of the party in a dream and gives them an invite to a party somewhere exotic |
8 |
A clever cloaker trades in magical scrolls and cloaks and keeps a stone golem as protection. |
9 |
1 questing fire giant claims to be a champion of good and is searching for a hidden shrine to a minor god |
10 |
1d3+1 werebears who serve a powerful druid are searching for a rare herb. They know its name but can't remember anything else about it. |
11 |
1 night hag gives a bag of holding full of copper coins to a character. |
12 |
2d6 priests are looking for a suitable place to start a community promoting love, peace and prosperity. |
13 |
2 shield golems who are linked to each other are trying to make sense of the world and their place in it. |
14 |
1 horned devil has spent centuries in the world without trouble. It has collected 99 masks and needs 2 more. It needs help getting them |
15 |
1 air elemental that is trying to return home via a planar portal high up. It can only be opened by a humanoid and tries to get party to help. |
16 |
The Flying Fish are adventurers on an elephant. 1d3 knights, 1 druid and 1 scout. They are looking for a new quest after screwing up the last one |
17 |
1 unusual aboleth desires only to live peacefully among a humanoid society. It still searches for a way to do this |
18 |
1 drow mage is the last remaining adventurer of a group from the Underdark. Now seeks to make a new life on the surface. |
19 |
2 progressive trolls are trying to find work as mercenaries or guards. Can speak a some Common (Intelligence 8) and wield axes. |
20 |
1 humorless assassin asks the party to kill them to fulfill a contract. They also ask them to carry out their will and contact their family |
d20 | Result |
---|---|
1 |
1 erinyes lost a bet and has to get a soul without violence. Flees combat |
2 |
1 efreet is looking to settle as a smith somewhere with a peaceful life. |
3 |
1 adult brass dragon is having a decade alone away from others. Currently it is enjoying a swim. |
4 |
2d4+2 stone giants are split into two teams playing some kind of game with a glowing rock. Ask the party to judge who wins |
5 |
1 iron golem with a large spade. Last order given was to dig trenches |
6 |
2 death slaads are looking for more players in a weird game of chance |
7 |
1 planetar pledged to guard a shrine until relieved. It's been 200+ years. |
8 |
1 archmage performing an experiment. Needs somewhere to rest. |
9 |
1 death knight who is performing 10 good deeds seeking redemption. They are at task number nine and seek aid to complete it. |
10 |
The Brass Circle are adventurers about to retire and build the legendary tavern they've planned for years. 1 gladiator, 1 assassin and 1d2 mages |
11 |
1d2 storm giants like to greet and make welcome local travelers |
12 |
A coven of hags are giving visions of likely futures to notable creatures |
13 |
1 adult blue dragon is following a geas to be kind and help others |
14 |
1 despairing behir is hiding in a cave and needs help. A dragon stole its lair and something it swallowed means it can't breathe lightning. |
15 |
2d4+2 ghosts of ancient soldiers patrol a daily path, joking in Elven or Dwarven. They can provide aid or protection or guide to nearby ruins . |
16 |
1 arcanaloth is trading information about local area for mercenary work. |
17 |
1 vampire is cursed to count coins. Struggling with pile of copper ones. |
18 |
1d3+1 cloud giants want to ask character's advice on hiring adventurers |
19 |
1 death tyrant believes the characters are part of a dream. Ignores attacks and gives cryptic prophecies and sayings in Undercoommon |
20 |
1d3+1 feuding treants trade lengthy insults from the side of a grove. |
d20 | Result |
---|---|
1 |
A few dwarf veterans are looking at mining opportunities in the area |
2 |
An unusual psychic gray ooze (int 8, telepathy 60 ft) tries to engage someone in a riddle or joke contest. It only has really bad ones. |
3 |
A fomorian is obsessed with making beautiful things and is carving stone into mesmerizing patterns. They accept any offered help. |
4 |
A giant fire beetle is a familiar for a creature caught in a cave-in nearby. It tries to get help for them. |
5 |
A salamander requests help to find a Shadowfell crossing. It has a map |
6 |
Several myconid adults and a myconid sovereign are experimenting with fungal ale. Looking for some humanoids to help test their effects. |
7 |
Several deep gnomes are picking fungi in preparation for a celebration |
8 |
An inquisitive giant weasel wears a gnomish collar. Does tricks for food |
9 |
A renegade drow elite warrior is playing a game with a giant toad, their only friend. They are keen to ask about life on the surface. |
10 |
A quaggoth thonot is performing a drum ritual to placate the rock spirits |
11 |
Several giant lizards with bulging packs graze fungi. No sign of owners |
12 |
A drider has several useful items to trade and a few options for escaping |
13 |
A few flumphs sense strong psychic energy nearby. Looking for source |
14 |
A stone giant keeps to area lit by bright fungi. They are afraid of the dark |
15 |
A hungover bandit captain woke nearby, unsure how they got here |
16 |
Several tribal warriors are escaped slaves, foraging for edible fungi |
17 |
A few half-ogres are playing with giant bats they train and breed |
18 |
A druid is keen to show off the insect cave ecosystem they've created |
19 |
A xorn is working for the creator of a nearby maze or labyrinth, trying to lure creatures in to test it out. It can easily be bribed with gems. |
20 |
An old one-eyed umber hulk speaks Undercommon. Prefers building work to killing people, currently digging tunnels for a local settlement |