Roll once for each entry in your random encounter table. If you want 6 different encounters, roll 6 times.
Limit special abilities to no more then 1/2 the monsters in a random table.
Roll on "Encountered creature strength" Roll on "Encountered Creature Intelligence" Roll on "Number of encountered creatures" Roll on "Encountered creature special abilities"
d12 | Strength |
---|---|
1 |
Very weak |
2 |
Very weak |
3 |
Very weak |
4 |
Weak |
5 |
Weak |
6 |
Weak |
7 |
Normal |
8 |
Normal |
9 |
Normal |
10 |
Strong |
11 |
Strong |
12 |
Very strong |
d12 | Intelligence |
---|---|
1 |
None |
2 |
None |
3 |
Animal |
4 |
Animal |
5 |
Animal |
6 |
Animal |
7 |
Animal |
8 |
Intelligent |
9 |
Intelligent |
10 |
Intelligent |
11 |
Intelligent |
12 |
Intelligent |
d12 | Number |
---|---|
1 |
1 |
2 |
1 |
3 |
Pair (1D6/3) |
4 |
PairĀ (1D6/3) |
5 |
Family (1D6/2) |
6 |
Family (1D6/2) |
7 |
Pack (1D6) |
8 |
Pack (1D6) |
9 |
Gang (3D6) |
10 |
Gang (3D6) |
11 |
Mob (4D6) |
12 |
Swarm (6D6) |
d12 | Ability (if required) |
---|---|
1 |
Poison |
2 |
Stealth (attempted ambush + backstab) |
3 |
Strong Attack |
4 |
Multi Attack |
5 |
Stunning |
6 |
Entangling (Auto hit after first) |
7 |
Immunity (Weapons or spells) |
8 |
Damage Absorption (-X damage per hit/round) |
9 |
Regeneration (Recovers HP per/round) |
10 |
Death Ray/Touch |
11 |
Spellcaster |
12 |
Area Attack |