Critical Miscast (d12)

d12 Result

1

Catastrophic Failure: Spell fails and blows up in the caster's face. It knocks them down and stuns them.

2

Feedback: Spell is successful, but causes a magical surge that damages the caster.

3

Reflected: Spell affects the caster or other unintended target instead of the intended target.

4

Echoed: Spell affects the intended targets normally, but also affects the caster or random additional targets.

5

Fizzled: The spell sputters and fails.

6

Forget: Spell has no effect, and the caster can't cast that spell again until they have rested.

7

Frayed Magic: Spell has no effect, and the caster has a greater chance to miscast spells until they have rested.

8

Partial Effect: Halved damage, duration, distance, etc.

9

Altered: Spell has an altered or additional effect.

10

Delayed Effect: Spell has no effect at first. It goes off d4 rounds (or 4d6 seconds) later.

11

Random Spell: Cast Roll on "Spells (Collated)" instead.

12

Totally Random Effect: Roll on "Totally Random Magical Effects" (cols="2", render_style="vertical_no_col_names")