d20 | Result |
---|---|
1 |
Heavy: One of the enemies is significantly bigger and tougher. |
2 |
The enemies are vulnerable (asleep, distracted, drunk, wounded, etc). |
3 |
The player characters are surrounded or the way out is sealed. |
4 |
The enemies have a magic item or unusual weapons. |
5 |
Enemy reinforcements are on the way. They show up after 2d6 rounds. |
6 |
Fiasco: Increased chance of critical failures (affects everyone). |
7 |
The enemies have a captive. |
8 |
After d6 rounds, an unaligned group shows up and joins the fray (monster, undead, etc). |
9 |
An ally shows up to help the player characters. |
10 |
One of the enemies challenges one of the player characters to personal combat. |
11 |
Mutual Surprise: Both sides begin the encounter nearer to each other and in random positions. |
12 |
One of the enemies drinks a potion. |
13 |
One of the player characters is separated or lagging behind. They begin combat in a random position far from their allies. |
14 |
Two different groups of enemies are working together (mercenaries, slaves, trained beasts, etc). |
15 |
A battle, raid, or siege is already underway when the player characters become involved. |
16 |
The enemies switch up their tactics: Roll on "Combat Tactic" or Roll on "Combat Tactic". |
17 |
Additional tactical elements: Roll on "All Tactical Elements", Roll on "All Tactical Elements", and/or Roll on "All Tactical Elements". |
18 |
The enemies are carrying something important or valuable. |
19 |
The enemies have mounts, vehicles, or siege weapons. |
20 |
Aftermath: Roll on "After Combat" |