Combat Situation (d20)

d20 Result

1

Heavy: One of the enemies is significantly bigger and tougher.

2

The enemies are vulnerable (asleep, distracted, drunk, wounded, etc).

3

The player characters are surrounded or the way out is sealed.

4

The enemies have a magic item or unusual weapons.

5

Enemy reinforcements are on the way. They show up after 2d6 rounds.

6

Fiasco: Increased chance of critical failures (affects everyone).

7

The enemies have a captive.

8

After d6 rounds, an unaligned group shows up and joins the fray (monster, undead, etc).

9

An ally shows up to help the player characters.

10

One of the enemies challenges one of the player characters to personal combat.

11

Mutual Surprise: Both sides begin the encounter nearer to each other and in random positions.

12

One of the enemies drinks a potion.

13

One of the player characters is separated or lagging behind. They begin combat in a random position far from their allies.

14

Two different groups of enemies are working together (mercenaries, slaves, trained beasts, etc).

15

A battle, raid, or siege is already underway when the player characters become involved.

16

The enemies switch up their tactics: Roll on "Combat Tactic" or Roll on "Combat Tactic".

17

Additional tactical elements: Roll on "All Tactical Elements", Roll on "All Tactical Elements", and/or Roll on "All Tactical Elements".

18

The enemies are carrying something important or valuable.

19

The enemies have mounts, vehicles, or siege weapons.

20

Aftermath: Roll on "After Combat"