Charms (d50)

d50 Result

1

Appear - Appear to others but not manifest (10p)

2

Armor - Soak = Gnosis (2p or 3p for Aggravated)

3

Blast - Attack at range Essence Yards away (1pB 2pL 3pA)

4

Blighted Touch - Willpower Vs Rage or worst personality arises

5

Break Reality - Change umbral forms of objects using Gnosis (1p)

6

Calcify - Avatar vs Willpower. Reduced Attributes temporarily. If 0 target is frozen in stasis. Entrop4/Marauder/Nephandi are all immune

7

Call for Aid - Call for aid using Willpower (5p)

8

Cleanse the Blight - Remove corruption from an area using Gnosis (10p)

9

Cling - +5 to Willpower for Grappling (1p)

10

Control Electrical System - Gnosis to Control systems (1-5p)

11

Corruption - Make evil suggestions, target must save with Willpower (1p)

12

Create Fire - Gnosis to make fire (1p-5p)

13

Create Wind - Gnosis to make windstorms (1p-20p)

14

Death Fertility - Rage vs Will Worsens already dying person (5p)

15

Disable - Paralyze target. Rage vs Stamina/Rage (+1 per current health or essence) can spend more essence to disable longer

16

Disorient - Mess with landmarks and Directions. Gnosis vs Diff 6

17

Dream Journey - Invade Dreams (10-15p)

18

Ease Pain - Alleviates wound penalties for an hour (1p)

19

Element Sense - Can sense spirits related element for 500ft (1p)

20

Flee - Boost Willpower to 15 for the purposes of escaping (2p per turn)

21

Freeze - Lower rage by 1 then deal new rage worth of lethal damage. Up to 20ft per rage

22

Flood - Raise the water level, height depends on Spirits power(1p)

23

Healing - Gnosis vs Diff 6 to heal or Diff 8 for Aggravated. Only once per character per scene. Will ask for a favor.

24

Illuminate - Makes light for 20 yards

25

Influence - Shift someones mood, Gnosis vs Will (3p)

26

Inhabit - Lesser Possess, Can sense or speak through target. Gnosis vs Willpower (5p)

27

Insight - Figure out something from a targets background (10p or 5p if its miscellanious)

28

Iron Will - Add 5 dice to any roll to do a single specific action (1p per hour)

29

Materialize - Allows spirit to interact with the real world (5p)

30

Meld - Merge with its native element (2p per turn)

31

Mind Speech - Can transmit images/impressions into a mind (3p)

32

Open Moon Bridge - Opens a moon bridge to reach the near or middle umbral.

33

Peek - See into the physical world

34

Possession - Take over a person's body. Can warp the body. Gnosis vs Willpower. (10p) (1 Success - 6 hours. 3 Successes - 1 Hour. 5 Successes - 5 minutes)

35

Quake - Shake world for 1 mile (5p - 30p)

36

Reform - Teleport (20p)

37

Shapeshift - Change Appearance (5p)

38

Short Out - Short out Electrical Systems. Gnosis vs Diff 6 (3p)

39

Shatter Glass - Break glass 10 yards per success. Gnosis vs Diff 6

40

Solidify Reality - Willpower vs Diff 6-10 to make a powerful spiritual wall (1-20p)

41

Soul Reading - Reveal the passions and temperament of a person (3p)

42

Spirit Away - Kidnap a target into the Umbral Realm. Willpower Vs Diff 7. needs 4 Successes (25p)

43

Spirit Static - Strengthen the Gauntlet

44

Swift Flight - Fly up to 3 times normal speed (1p per turn)

45

Terror - Invoke Fear. Resist with Will vs Diff 7 (3p or 10p to raise Diff to 9)

46

Track - Track beings in otherworlds (5p)

47

Umbral Storm - like a storm but weirder (5p for a mile +2 for a stronger/larger storm)

48

Umbraquake - Like Quake but deals 1/2 the spirit rage in bashing damage (5p per turn)

49

Updraft - Willpower vs Diff 6. Each success one creature 300 pounds or less are lifted up

50

Waves - Create strong churning waves for 50 feet. (5p per 5 minutes)