See What They Find (Matrix)

For use with Perilous Wilds for Dungeon World

When using Perilous Wilds to Plumb the Depths, instead of rolling a d12 when making the "See What They Find" move, draw a card from a specially prepared deck.

To prepare the deck, start with a standard deck of playing cards and remove the Jokers and Kings, then shuffle.

The following chart creates an instant matrix that corresponds to each card drawn.

Result

What Do They Find?

Dungeon Matrix
Clubs Diamonds Hearts Spades
A Common area
Empty
Common area
Empty
Common area
Empty
Common area
Empty
2 Common area
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Danger: Roll on "Dungeon Danger" (columns: 1)
3 Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
4 Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
5 Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
6 Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
7 Themed common area
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed common area
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed common area
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed common area
Danger: Roll on "Dungeon Danger" (columns: 1)
8 Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
9 Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Themed common area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
10 Themed unique area
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed unique area
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed unique area
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed unique area
Danger: Roll on "Dungeon Danger" (columns: 1)
J Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Q Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Themed unique area
Discovery: Roll on "Dungeon Discovery" (columns: 1)

Subcharts

Dungeon Discovery (d12)

d12 Dungeon Discovery Dressing Feature Find Oddity

1

Dressing (Roll on "Dungeon Discovery" (columns: 2))

junk/debris

cave-in/collapse

trinkets

weird color/smell/sound

2

Dressing (Roll on "Dungeon Discovery" (columns: 2))

tracks/marks

pit/shaft/chasm

tools

geometric

3

Dressing (Roll on "Dungeon Discovery" (columns: 2))

signs of battle

pillars/columns

weapons/armor

web/network/system

4

Feature (Roll on "Dungeon Discovery" (columns: 3))

writing/carving

locked door/gate

supplies/trade goods

crystalline/glass-like

5

Feature (Roll on "Dungeon Discovery" (columns: 3))

warning

alcoves/niches

coins/gems/jewelry

fungal

6

Feature (Roll on "Dungeon Discovery" (columns: 3))

dead creature

bridge/stairs/ramp

poisons/potions

gaseous/smokey

7

Feature (Roll on "Dungeon Discovery" (columns: 3))

bones/remains

fountain/well/pool

adventurer/captive

mirage/illusion

8

Feature (Roll on "Dungeon Discovery" (columns: 3))

book/scroll/map

puzzle

magic item

volcanic/explosive

9

Feature (Roll on "Dungeon Discovery" (columns: 3))

broken door/wall

altar/dais/platform

scroll/book

magnetic/repellant

10

Find (Roll on "Dungeon Discovery" (columns: 4))

breeze/wind/smell

statue/idol

magic weapon/armor

devoid of life

11

Find (Roll on "Dungeon Discovery" (columns: 4))

lichen/moss/fungus

magic pool/statue/idol

artifact

unexpectedly alive

12

Find (Roll on "Dungeon Discovery" (columns: 4))

Roll on "Dungeon Discovery" (columns: 5)

connection to another dungeon

Roll on "Dungeon Discovery" (columns: 4)Roll on "Dungeon Discovery" (columns: 4)

Roll on "Dungeon Discovery" (columns: 5)Roll on "Dungeon Discovery" (columns: 5)

Dungeon Danger (d12)

d12 Dungeon Danger Trap Creature Entity Element

1

Trap (Roll on "Dungeon Danger" (columns: 2))

alarm

waiting in ambush

alien interloper

element (air)

2

Trap (Roll on "Dungeon Danger" (columns: 2))

ensnaring/paralyzing

fighting/squabbling

vermin lord

element (air)

3

Trap (Roll on "Dungeon Danger" (columns: 2))

pit

prowling/on patrol

criminal mastermind

element (earth)

4

Trap (Roll on "Dungeon Danger" (columns: 2))

crushing

looking for food

warlord

element (earth)

5

Creature (Roll on "Dungeon Danger" (columns: 3))

piercing/puncturing

eating/resting

high priest

element (fire)

6

Creature (Roll on "Dungeon Danger" (columns: 3))

chopping/slashing

guarding

oracle

element (fire)

7

Creature (Roll on "Dungeon Danger" (columns: 3))

confusing (maze, etc.)

on the move

wizard/witch/alchemist

element (water)

8

Creature (Roll on "Dungeon Danger" (columns: 3))

gas (poison, etc.)

searching/scavenging

monster lord

element (water)

9

Creature (Roll on "Dungeon Danger" (columns: 3))

Roll on "Dungeon Danger" (columns: 5)

returning to den

evil spirit/ghost

element (life)

10

Creature (Roll on "Dungeon Danger" (columns: 3))

ambush

making plans

undead lord (lich, etc.)

element (life)

11

Creature (Roll on "Dungeon Danger" (columns: 3))

magical

sleeping

demon

element (death)

12

Entity (Roll on "Dungeon Danger" (columns: 4))

Roll on "Dungeon Danger" (columns: 2)Roll on "Dungeon Danger" (columns: 2)

dying

dark god

element (death)