Result
{% Clubs_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Clubs_Domain}" filter_cols="1")} %}
{% Diamonds_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Diamonds_Domain}" filter_cols="1")} %}
{% Hearts_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Hearts_Domain}" filter_cols="1")} %}
{% Spades_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Spades_Domain}" filter_cols="1")} %}
{% Clubs_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Clubs_Theme}" filter_cols="1")} %}
{% Diamonds_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Diamonds_Theme}" filter_cols="1")} %}
{% Hearts_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Hearts_Theme}" filter_cols="1")} %}
{% Spades_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Spades_Theme}" filter_cols="1")} %}
Dungeon Matrix | ||||
Clubs | Diamonds | Hearts | Spades | |
A (Common area, Empty) | Roll on "Domain Features" (columns: {$Clubs_Domain}) This area is empty. |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) This area is empty. |
Roll on "Domain Features" (columns: {$Hearts_Domain}) This area is empty. |
Roll on "Domain Features" (columns: {$Spades_Domain}) This area is empty. |
2 (Common area, Danger) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Danger: Roll on "Dungeon Danger" (columns: 1) |
3 (Common area, Discovery + Danger) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
4 (Common area, Discovery + Danger) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
5 (Common area, Discovery) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
6 (Common area, Discovery) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
7 (Themed common area, Danger) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Theme: Roll on "Theme Features" (columns: {$Clubs_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Theme: Roll on "Theme Features" (columns: {$Hearts_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Theme: Roll on "Theme Features" (columns: {$Spades_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
8 (Themed common area, Discovery + Danger) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Theme: Roll on "Theme Features" (columns: {$Clubs_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Theme: Roll on "Theme Features" (columns: {$Hearts_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Theme: Roll on "Theme Features" (columns: {$Spades_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
9 (Themed common area, Discovery) | Roll on "Domain Features" (columns: {$Clubs_Domain}) Theme: Roll on "Theme Features" (columns: {$Clubs_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Diamonds_Domain}) Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Hearts_Domain}) Theme: Roll on "Theme Features" (columns: {$Hearts_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Domain Features" (columns: {$Spades_Domain}) Theme: Roll on "Theme Features" (columns: {$Spades_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
10 (Themed unique area, Danger) | Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Clubs_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Hearts_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Spades_Theme}) Danger: Roll on "Dungeon Danger" (columns: 1) |
J (Themed unique area, Discovery + Danger) | Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Clubs_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Hearts_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Spades_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) Danger: Roll on "Dungeon Danger" (columns: 1) |
Q (Themed unique area, Discovery) | Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Clubs_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Hearts_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Roll on "Unique Features" Theme: Roll on "Theme Features" (columns: {$Spades_Theme}) Discovery: Roll on "Dungeon Discovery" (columns: 1) |
Subcharts
Dungeon Discovery (d12)
d12 | Dungeon Discovery | Dressing | Feature | Find | Oddity |
---|---|---|---|---|---|
1 |
Dressing (Roll on "Dungeon Discovery" (columns: 2)) |
junk/debris |
cave-in/collapse |
trinkets |
weird color/smell/sound |
2 |
Dressing (Roll on "Dungeon Discovery" (columns: 2)) |
tracks/marks |
pit/shaft/chasm |
tools |
geometric |
3 |
Dressing (Roll on "Dungeon Discovery" (columns: 2)) |
signs of battle |
pillars/columns |
weapons/armor |
web/network/system |
4 |
Feature (Roll on "Dungeon Discovery" (columns: 3)) |
writing/carving |
locked door/gate |
supplies/trade goods |
crystalline/glass-like |
5 |
Feature (Roll on "Dungeon Discovery" (columns: 3)) |
warning |
alcoves/niches |
coins/gems/jewelry |
fungal |
6 |
Feature (Roll on "Dungeon Discovery" (columns: 3)) |
dead creature |
bridge/stairs/ramp |
poisons/potions |
gaseous/smokey |
7 |
Feature (Roll on "Dungeon Discovery" (columns: 3)) |
bones/remains |
fountain/well/pool |
adventurer/captive |
mirage/illusion |
8 |
Feature (Roll on "Dungeon Discovery" (columns: 3)) |
book/scroll/map |
puzzle |
magic item |
volcanic/explosive |
9 |
Feature (Roll on "Dungeon Discovery" (columns: 3)) |
broken door/wall |
altar/dais/platform |
scroll/book |
magnetic/repellant |
10 |
Find (Roll on "Dungeon Discovery" (columns: 4)) |
breeze/wind/smell |
statue/idol |
magic weapon/armor |
devoid of life |
11 |
Find (Roll on "Dungeon Discovery" (columns: 4)) |
lichen/moss/fungus |
magic pool/statue/idol |
artifact |
unexpectedly alive |
12 |
Find (Roll on "Dungeon Discovery" (columns: 4)) |
Roll on "Dungeon Discovery" (columns: 5) |
connection to another dungeon |
Roll on "Dungeon Discovery" (columns: 4), Roll on "Dungeon Discovery" (columns: 4) |
Roll on "Dungeon Discovery" (columns: 5), Roll on "Dungeon Discovery" (columns: 5) |
Dungeon Danger (d12)
d12 | Dungeon Danger | Trap | Creature | Entity | Element |
---|---|---|---|---|---|
1 |
Trap (Roll on "Dungeon Danger" (columns: 2)) |
alarm |
waiting in ambush |
alien interloper |
element (air) |
2 |
Trap (Roll on "Dungeon Danger" (columns: 2)) |
ensnaring/paralyzing |
fighting/squabbling |
vermin lord |
element (air) |
3 |
Trap (Roll on "Dungeon Danger" (columns: 2)) |
pit |
prowling/on patrol |
criminal mastermind |
element (earth) |
4 |
Trap (Roll on "Dungeon Danger" (columns: 2)) |
crushing |
looking for food |
warlord |
element (earth) |
5 |
Creature (Roll on "Dungeon Danger" (columns: 3)) |
piercing/puncturing |
eating/resting |
high priest |
element (fire) |
6 |
Creature (Roll on "Dungeon Danger" (columns: 3)) |
chopping/slashing |
guarding |
oracle |
element (fire) |
7 |
Creature (Roll on "Dungeon Danger" (columns: 3)) |
confusing (maze, etc.) |
on the move |
wizard/witch/alchemist |
element (water) |
8 |
Creature (Roll on "Dungeon Danger" (columns: 3)) |
gas (poison, etc.) |
searching/scavenging |
monster lord |
element (water) |
9 |
Creature (Roll on "Dungeon Danger" (columns: 3)) |
Roll on "Dungeon Danger" (columns: 5) |
returning to den |
evil spirit/ghost |
element (life) |
10 |
Creature (Roll on "Dungeon Danger" (columns: 3)) |
ambush |
making plans |
undead lord (lich, etc.) |
element (life) |
11 |
Creature (Roll on "Dungeon Danger" (columns: 3)) |
magical |
sleeping |
demon |
element (death) |
12 |
Entity (Roll on "Dungeon Danger" (columns: 4)) |
Roll on "Dungeon Danger" (columns: 2), Roll on "Dungeon Danger" (columns: 2) |
dying |
dark god |
element (death) |
Domain Features (1d68)
1d68 | Barrow | Cavern | Frozen Cavern | Icereach | Mine | Pass | Ruin | Sea Cave | Shadowfen | Stronghold | Tanglewood | Underkeep |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1-23 |
Burial chambers |
Twisting passages |
Maze of icy tunnels |
Plains of ice and snow |
Cramped tunnels |
Winding mountain path |
Crumbling corridors and chambers |
Watery tunnels |
Narrow path through a fetid bog |
Connecting passageways |
Dense thicket |
Carved passages |
24-36 |
Maze of narrow passages |
Cramped caves |
Glistening cave |
Seawater channel |
Mine works |
Snowfield or glacial rocks |
Collapsed architecture |
Eroded chamber |
Stagnant waterway |
Barracks or common quarters |
Overgrown path |
Hall or chamber |
37-44 |
Shrine |
Vast chamber |
Vast chamber |
Icy highlands |
Excavated chamber |
River gorge |
Rubble-choked hall |
Flooded chamber |
Flooded thicket |
Large hall |
Waterway |
Stairs into the depths |
45-48 |
Stately vault |
Subterranean waterway |
Frigid waterway |
Crevasse |
Mineshaft |
Crashing waterfall |
Courtyard |
Vast chamber |
Island of dry land |
Workshop or library |
Clearing |
Grand doorway or entrance |
49-52 |
Offerings to the dead |
Cave pool |
Icy pools |
Ice floes |
Collapsed tunnel |
Highland lake |
Archive or library |
Dry passages |
Submerged discovery |
Command center or leadership |
Elder tree |
Tomb or catacombs |
53-56 |
Statuary or tapestries |
Natural bridge |
Magnificent ice formations |
Ship trapped in ice |
Cluttered storage |
Forgotten cairn |
Broken statuary or fading murals |
Freshwater inlet |
Preserved corpses |
Ladder or stairwell |
Brambles |
Rough-hewn cave |
57-60 |
Remains of a grave robber |
Towering stone formation |
Frozen waterfall |
Animal herd or habitat |
Housing or common areas |
Bridge |
Preserved vault |
Rocky island |
Overgrown structure |
Storage |
Overgrown structure |
Foundry or workshop |
61-64 |
Mass grave |
Natural illumination |
Deep crevasses |
Frozen carcass |
Flooded chamber |
Overlook |
Temple to forgotten gods |
Waterborne debris |
Tall reeds |
Kitchen or larder |
Rocky outcrop |
Shrine or temple |
65-68 |
Exhumed corpses |
Dark pit |
Discovery locked in the ice |
Camp or outpost |
Unearthed secret |
Camp or outpost |
Mausoleum |
Shipwreck or boat |
Camp or outpost |
Courtyard |
Camp or outpost |
Imposing architecture or artistry |
Theme Features (1d5)
1d5 | Ancient | Corrupted | Fortified | Hallowed | Haunted | Infested | Ravaged | Wild |
---|---|---|---|---|---|---|---|---|
1 |
Evidence of lost knowledge |
Mystic focus or conduit |
Camp or quarters |
Temple or altar |
Tomb or burial site |
Inhabited nest |
Path of Destruction |
Denizen's lair |
2 |
Inscrutable relics |
Strange environmental disturbances |
Guarded location |
Offerings or atonements |
Blood was spilled here |
Abandoned nest |
Abandoned or ruined dwelling |
Territorial markings |
3 |
Ancient artistry or craft |
Mystic runes or markings |
Storage or repository |
Religious relic or idol |
Unnatural mists or darkness |
Ravaged terrain or architecture |
Untouched or preserved area |
Impressive flora or fauna |
4 |
Preserved corpses or fossils |
Blight or decay |
Work or training area |
Consecrated ground |
Messages from beyond the grave |
Remains or carrion |
Traces of what was lost |
Hunting ground or watering hole |
5 |
Visions of this place in another time |
Evidence of a foul ritual |
Command center or leadership |
Dwellings or gathering place |
Apparitions of a person or event |
Hoarded food |
Ill-fated victims |
Remains or carrion |
Unique Features (1d50)
1d50 | Aspect | Detail |
---|---|---|
1 |
Blocked |
Blight |
2 |
Crafted |
Strife |
3 |
Ancient |
Nightfall |
4 |
Sunken |
Fury |
5 |
Trapped |
Terror |
6 |
Secret |
Truth |
7 |
Toxic |
Spring |
8 |
Ruined |
Sanctuary |
9 |
Defended |
Bone |
10 |
Decaying |
Spectres |
11 |
Marked |
Daybreak |
12 |
Guarded |
Doom |
13 |
Inaccessible |
Treachery |
14 |
Foreboding |
Blood |
15 |
Veiled |
War |
16 |
Deep |
Torment |
17 |
Depleted |
Iron |
18 |
Foul |
Silence |
19 |
Elevated |
Mist |
20 |
Moving |
Isolation |
21 |
Unnatural |
Runes |
22 |
Active |
Rot |
23 |
Confined |
Corruption |
24 |
Fortified |
Prophecy |
25 |
Collapsed |
Fate |
26 |
Isolated |
Twilight |
27 |
Destroyed |
Power |
28 |
Open |
Darkness |
29 |
Sacred |
Gloom |
30 |
Flooded |
Storms |
31 |
Complex |
Hope |
32 |
Abundant |
Lament |
33 |
Hidden |
Frost |
34 |
Expansive |
Souls |
35 |
Mysterious |
Winter |
36 |
Unstable |
Sadness |
37 |
Fragile |
Desolation |
38 |
Broken |
Bane |
39 |
Ensnaring |
Lies |
40 |
Pillaged |
Ash |
41 |
Sealed |
Banishment |
42 |
Makeshift |
Shadow |
43 |
Treacherous |
Madness |
44 |
Natural |
Stone |
45 |
Dead |
Secrets |
46 |
Unusual |
Despair |
47 |
Abandoned |
Blades |
48 |
Deadly |
Dread |
49 |
Forgotten |
Light |
50 |
Mystical |
Wrath |
Theme Lookup (d8)
d8 | Theme | Number |
---|---|---|
1 |
Ancient |
1 |
2 |
Corrupted |
2 |
3 |
Fortified |
3 |
4 |
Hallowed |
4 |
5 |
Haunted |
5 |
6 |
Infested |
6 |
7 |
Ravaged |
7 |
8 |
Wild |
8 |
Domain Lookup (d12)
d12 | Domain | Number |
---|---|---|
1 |
Barrow |
1 |
2 |
Cavern |
2 |
3 |
Frozen Cavern |
3 |
4 |
Icereach |
4 |
5 |
Mine |
5 |
6 |
Pass |
6 |
7 |
Ruin |
7 |
8 |
Sea Cave |
8 |
9 |
Shadowfen |
9 |
10 |
Stronghold |
10 |
11 |
Tanglewood |
11 |
12 |
Underkeep |
12 |