Artifact

Yu Yu Hakusho RPG: Remaining Memories

Creates a randomly generated Artifact for the Yu Yu Hakusho RPG: Remaining Memory campaign.

Result

{% artifact_type = {l_use1|l_use2|l_use3|l_use4|coin|hp|ammo_kit} %}

THEME

Choose one to three of the following keywords for the artifact's overall aesthetics:

Roll on "The Megalist"

Roll on "The Megalist"

Roll on "The Megalist"

USE TYPE

{%if artifact_type == {l_use1}%}

Limited Use: 1 use a day.

{%elif artifact_type == {l_use2}%}

Limited Use: 2 times a day.

{%elif artifact_type == {l_use3}%}

Limited Use: 3 times a day.

{%elif artifact_type == {l_use4}%}

Limited Use: 4 times a day.

{%elif artifact_type == {coin}%}

Coins of Zxolot: Requires 1 Silver coin of Zxolot per use.

{%elif artifact_type == {hp}%}

HP: Consumes 25% HP per use.

{%elif artifact_type == {ammo_kit}%}

Ammo Kit: Consumes a Standard Ammo kit.

{%end%}

CAP

The available Equipment Carrying Capacity required for it.

{%if artifact_type == {l_use1} or artifact_type == {coin} or artifact_type == {hp} or artifact_type == {ammo_kit}%}

0.25 CAP

{%elif artifact_type == {l_use2}%}

0.50 CAP

{%elif artifact_type == {l_use3}%}

0.75 CAP

{%elif artifact_type == {l_use4}%}

1 CAP

{%end%}

EFFECTS
When Artifacts are randomly generated with online tools, the GM must determine if the resulting techs are separate or if some are mods of another depending on their compatibility.

Resolve: {Roll on "Combat Technique Feature"|Roll on "Specialty Technique Feature"|Roll on "Support Technique Feature"}

::

Resolve: {Roll on "Combat Technique Feature"|Roll on "Specialty Technique Feature"|Roll on "Support Technique Feature"}

::

Resolve: {Roll on "Combat Technique Feature"|Roll on "Specialty Technique Feature"|Roll on "Support Technique Feature"}

VALUE

The Artifact's cost if being sold by Alfonso, the Travelling Merchant, or any other merchant-type NPC.

{%if artifact_type == {l_use1}%}

3 Gold

{%elif artifact_type == {l_use2}%}

6 Gold

{%elif artifact_type == {l_use3}%}

9 Gold

{%elif artifact_type == {l_use4}%}

12 Gold

{%elif artifact_type == {coin}%}

5 Gold

{%elif artifact_type == {hp}%}

7 Gold

{%elif artifact_type == {ammo_kit}%}

6 Gold

{%end%}