d12 | Loot |
---|---|
1-3 |
Resolve: {Clothes, { |Roll on "Mad World Random Amount of Currency"|Roll on "Mad World Random Amount of Currency"} {|Roll on "Ounces - Travel Foods post apocalypse"} {Brick |Knife |Pipe |Ax |Stick |Glass Shard |Rebar |Plank |Nailboard |Tire Iron }} |
4-8 |
Resolve: { |Roll on "Sack Generator"} - Roll on "Mad World Weaponry" - Resolve: {Roll on "Mad World Random Ammo" |Roll on "Mad World Random Amount of Currency"} Resolve: {|Roll on "Ounces - Travel Foods post apocalypse"} - Resolve: { |Roll on "Mad World Random Amount of Currency"|Roll on "Mad World Random Amount of Currency"|Roll on "Mad World - Drugs of Post Apocalyptica"} - |
9-11 |
Resolve: { |Roll on "Sack Generator"} - Resolve: {Roll on "Mad World Weaponry"|} - Resolve: {Roll on "Mad World Random Amount of Currency", Roll on "Mad World Random Amount of Currency"} Resolve: {|Roll on "Ounces - Travel Foods post apocalypse"} - Resolve: {Roll on "Mad World - Drugs of Post Apocalyptica"|Roll on "Gun Attatchments"|Roll on "Relic Electronics" } |
12 |
Resolve: { |Roll on "Sack Generator"} - Roll on "Mad World Random Ammo" - Roll on "Mad World Random Amount of Currency" Resolve: {|Roll on "Ounces - Travel Foods post apocalypse"} - Resolve: {Roll on "Mad World - Drugs of Post Apocalyptica"|Roll on "Gun Attatchments"|Roll on "Relic Electronics" } |
Starting loot Mad World (d12)
A random result will be collated from each column