Starting loot Mad World (d12)

A random result will be collated from each column

d12 Loot

1-3

Resolve: {Clothes,
{ |Roll on "Sack Generator"}

{ |Roll on "Mad World Random Amount of Currency"|Roll on "Mad World Random Amount of Currency"}

{|Roll on "Ounces - Travel Foods post apocalypse"}

{Brick |Knife |Pipe |Ax |Stick |Glass Shard |Rebar |Plank |Nailboard |Tire Iron }}

4-8

Resolve: { |Roll on "Sack Generator"}

-

Roll on "Mad World Weaponry"

-

Resolve: {Roll on "Mad World Random Ammo" |Roll on "Mad World Random Amount of Currency"}

Resolve: {|Roll on "Ounces - Travel Foods post apocalypse"}

-

Resolve: { |Roll on "Mad World Random Amount of Currency"|Roll on "Mad World Random Amount of Currency"|Roll on "Mad World - Drugs of Post Apocalyptica"}

-

9-11

Resolve: { |Roll on "Sack Generator"}

-

Resolve: {Roll on "Mad World Weaponry"|}

-

Resolve: {Roll on "Mad World Random Amount of Currency",

Roll on "Mad World Random Amount of Currency"}

Resolve: {|Roll on "Ounces - Travel Foods post apocalypse"}

-

Resolve: {Roll on "Mad World - Drugs of Post Apocalyptica"|Roll on "Gun Attatchments"|Roll on "Relic Electronics" }

12

Resolve: { |Roll on "Sack Generator"}

-

Roll on "Mad World Random Ammo"

-

Roll on "Mad World Random Amount of Currency"

Resolve: {|Roll on "Ounces - Travel Foods post apocalypse"}

-

Resolve: {Roll on "Mad World - Drugs of Post Apocalyptica"|Roll on "Gun Attatchments"|Roll on "Relic Electronics" }