d20 | Result |
---|---|
1 |
Exceedingly polite and charming toward their marks. |
2 |
More interested in fame and glory than money. |
3 |
Wayward youth. Their family doesn't yet know about their criminal activities. |
4 |
Earned the ire of a crime lord. Terrified of being found by them. |
5 |
Has a family member in a position of power. |
6 |
Educated in history. Uses their skills to appraise loot. |
7 |
Master of lockpicking coerced out of retirement by criminal faction. |
8 |
Considers themself an honorable thief. Only steals from the affluent. |
9 |
Leaves a calling card at the scene of their crimes. |
10 |
Someone the player characters have met, but disguised with a mask. |
11 |
Trains dogs (or other pets) to snatch jewelry and purses for them. |
12 |
Knows their way around the sewers/catacombs/etc. |
13 |
Commoner turned to robbery out of desperation. Nervous and clumsy. |
14 |
Knows their partner has been skimming their loot. Betrays them at first opportunity. |
15 |
The local authorities have offered a reward for their capture. |
16 |
Distinctive odor. |
17 |
Drops some of their loot in their haste to flee the scene. |
18 |
Unhinged kleptomaniac grabs up anything shiny. Overloaded with mostly worthless trinkets. |
19 |
Collects particular "souvenirs" from their marks (buttons, shoes, knives, etc). |
20 |
Con artist bumps into marks, dropping armful of books, then picks their pockets. |