Dark Fantasy Setting Generator

You can find a collection including all of my public charts here: https://chartopia.d12dev.com/collection/2569/

Result

{% Factions = {JOIN("&DIVIDE&", UNQ(3, CHART(54515)))} %}{% FactionArray = split sep:"&DIVIDE&" source:{$Factions} %}

{% Vistas = {JOIN("&DIVIDE&", UNQ(3, CHART(54518)))} %}{% VistaArray = split sep:"&DIVIDE&" source:{$Vistas} %}

{% Relations = {JOIN("&DIVIDE&", UNQ(3, CHART(54516)))} %}{% RelationArray = split sep:"&DIVIDE&" source:{$Relations} %}

This world is being consumed by Roll on "Destroying" As a result, it is bereft of Roll on "Miss" Several factions vie for what little remains; the {{FactionArray.1}} of the {{VistaArray.1}} and the {{FactionArray.2}} of the {{VistaArray.2}} {{RelationArray.1}}, the {{FactionArray.2}} and the {{FactionArray.3}} of the {{VistaArray.3}} {{RelationArray.2}}, and the {{FactionArray.3}} and the {{FactionArray.1}} {{RelationArray.3}}.


Subcharts

Miss (d20)

d20 Result

1

gods; they have all Resolve: {died|left|been corrupted}

2

water. In this deserted world, human life is cheap and water is expensive.

3

food. Everyone is starving, and the number of cannibals is growing.

4

sunlight. The sun is dying, having turned the color of blood.

5

light. It is always night, and torches are scarce.

6

heat. This winter is harsh and lasts for decades, and the whole world is covered in snow.

7

civilization. Civilization has fallen, and barbarians live amongst the ruins.

8

technology. The primitive humankind cannot tell the devices of the ancients from magic.

9

sight. The whole world is surrounded by fog that makes it hard to see and easy to get lost.

10

magic. The slow death of magic will bring doom upon the world.

11

metal. Metals are scarce. Wood, bone and obsidian are used in its place.

12

memory. Everyone seems to be forgetful, and the old ways are falling into oblivion.

13

empathy. It is every man and woman for themselves now, and the devil take the hindmost.

14

order. Nobody is in charge, and everything is permitted.

15

transport. There might be peace somewhere, but no ways to get there.

16

sanity. Everyone is crazy, but each in their own way.

17

stability. Everything changes rapidly. Cities move around. Buildings grow and collapse like trees.

18

souls. Most common people are born with no soul, although this isn’t always obvious.

19

escape. No one can leave The Great City. Beyond the walls is hell, or worse.

20

hope. Everything is going downhill, and nobody cares.

Destroying (d20)

d20 Result

1

a never-ending war between irreconcilable forces, none entirely good or evil.

2

a mysterious growing void in the edges of the world.

3

the shambling hordes of undead infecting the population.

4

monstrous titans that eat people and cannot be reasoned with.

5

evil sorcerer kings that want to enslave the whole world.

6

a corrupted form of fire that burns places and people from within, and covers the world in ash.

7

dangerous poison spreading in the water and food.

8

the mutation that affects beasts and monsters and has started warping humans.

9

a strange disease, too difficult to contain.

10

highly addictive drugs that make people see into other worlds… and they will eventually gaze back.

11

unnamable, inconceivable abominations coming from another planeResolve: {|t}.

12

mighty dragons ruling the sky and ruining the land.

13

evil demons bent on Resolve: {corrupting|dominating} humankind.

14

a sinister cabal pulling string from the shadows.

15

the conquest of a warlord that joined bandits and barbarians under her banner.

16

unstoppable clans of evil humanoids.

17

the Dark Lord now that he has conquered the world.

18

an Resolve: {evil|vengeful} deity who came down to destroy the world.

19

continuous natural disasters that have rearranged maps and thrown nations into chaos.

20

the breaking of the veil between Resolve: {the world of the living and that of the dead|parallel realities}.

Factions (d20)

d20 Result

1

religious extremists

2

arrogant nobles

3

decadent imperials

4

aseptic fanatics

5

honorable dictators

6

bloodthirsty witch-hunters

7

greedy merchants

8

violent wardens

9

secret lycanthropes

10

amoral mercenaries

11

evil cult

12

murderous mob

13

unruly barbarians

14

diseased masses

15

opportunistic demagogues

16

demonologist healers

17

crooked philanthropists

18

stealthy thieves

19

grim monster-hunters

20

JOIN(" and ", Re-roll (dice="1d19") 2 times (unique results only))

relations (d6)

d6 Result

1

seek each others' destruction

2

are bitter enemies

3

compete over resources

4

have joined in to a tenuous alliance

5

are bound by service

6

JOIN(" and ", Re-roll (dice="1d5") 2 times (unique results only))

Vistas (d20)

d20 Result

1

fetid slums

2

decadent city-state

3

ruined mega-castle

4

hillbilly village

5

skyscraping tower

6

buried city

7

labyrinthine streets

8

massive walls

9

drowned lands

10

haunted woods

11

infinite caves

12

cracked tableland

13

active volcano

14

poisonous swamp

15

crumbling mountain

16

barbaric wilderness

17

living forest

18

lizard-infested jungle

19

land of ice and snow

20

weird zone of unreality