WWN Ruin Room Generator

Citation

Kevin Crawford, Worlds Without Number

Result

Basic Room Function:

Roll on "Basic Room Function"

Room Exits:

{% number_of_egresses = {1|1|2|2|3|3|3|4}%}
{%for i in range from:1 to:number_of_egresses step:1%}
Egress Direction: Roll on "Egress Direction"
{%end%}

Room Contents:

Roll on "Room Contents"


Subcharts

Basic Room Function (d6)

d6 Result

1

Residential Room: Resolve: {Dormitory barracks for servants|Meagre room for minor servant|The owner or ruler’s bedchamber|Sickroom for patients|High-ranking resident bedroom|Guest chambers for visitors|Latrine or privy|Kitchen or dining hall|Kennel or beast pen|Bathing chamber or washroom|Prison or slave cages|Study or private library}

2

Work Room: Resolve: {Smithy or forge|Alchemist’s workshop|Smokehouse or food preparation|Artisan’s work area|Sewing or weaving room|Artist’s workroom|Torture chamber|Washroom or scullery|Healer’s work room|Brewery room|Arcane laboratory|Processing room for a raw good}

3

Cultural Room: Resolve: {Plaza or meeting area|Garden or flowing water feature|Amphitheater or recital room|Ornately iconographic chamber|Art gallery|Room for a particular cultural rite|Cultural monument|Drinking hall|Grave, cemetery, or ossuary|Performance stage or area|Library or archive|Drug den or place of debauchery}

4

Martial Room: Resolve: {Armory or martial storage|Map or planning room|Training area|War machine fabrication or storage|Barracks for soldiers|Dueling area|Guard post|Beast-fighting arena|Parade ground|Strong point or fortification|Commemorative hall|Gate or fortified entrance}

5

Religious Room: Resolve: {Private shrine|Room for a labor holy to the god|Altar room|Storage for religious equipage|Monastic prayer cell|Secured chamber for holy relics|Ritual chamber|Secret or unofficial chapel|Monument to a deity|Priest’s private chambers|Ceremonial bath|Public area adorned with icons}

6

Utility Room: Resolve: {Work materials storage|Concealed servant’s passage|Pantry or food storage|Domestic staff head office|Storeroom for random detritus|Vault for valuables|Furnace or boiler room|Secret or unobtrusive entrance|Exotic ancient power or light room|Grand passage or ornate corridor|Pool or water source room|Barn or fodder storage}

Egress Direction (d12)

d12 Result

1-2

North

3

Northeast

4-5

East

6

Southeast

7-8

South

9

Southwest

10-11

West

12

Northwest

Room Contents (d8)

d8 Result

1-2

Contents: Creature

{%treasure = {1-3?Yes | 4-6?No}%}

Treasure: {{treasure}}

{%if treasure != "No"%}

Possible Treasure Location: Roll on "Possible Treasure Locations"

{%end%}

3

Contents: Enigma

{%treasure = {1-2?Yes | 3-6?No}%}

Treasure: {{treasure}}

{%if treasure != "No"%}

Possible Treasure Location: Roll on "Possible Treasure Locations"

{%end%}

Example: Roll on "Example Enigmas"

4-5

Contents: Distractor

{%treasure = {1?Yes | 2-6?No}%}

Treasure: {{treasure}}

{%if treasure != "No"%}

Possible Treasure Location: Roll on "Possible Treasure Locations"

{%end%}

Example: Roll on "Example Distractors"

6

Contents: Hazard

{%treasure = {1-2?Yes | 3-6?No}%}

Treasure: {{treasure}}

{%if treasure != "No"%}

Possible Treasure Location: Roll on "Possible Treasure Locations"

{%end%}

Example: Roll on "Example Hazards"

7-8

Contents: Empty

{%treasure = {1?Yes | 2-6?No}%}

Treasure: {{treasure}}

{%if treasure != "No"%}

Possible Treasure Location: Roll on "Possible Treasure Locations"
{%end%}

Example Hazards (d20)

d20 Result

1

Tripwire alarm or other alerts

2

Unstable floor that crumbles under weight

3

Dangerous fumes or miasma

4

Trapped containers or portals

5

Explosive dust or gases

6

An object makes a loud noise if disturbed

7

Damaged supports that give way in combat

8

Dangerously high or deep water

9

Trap set on a path of travel

10

Device here is dangerously broken in use

11

Trap that seals intruders into an area

12

Treacherous footing over dangerous terrain

13

Uncontrolled flames or dangerous heat

14

Torch-extinguishing winds or vapors

15

Ordinary-seeming object harms handlers

16

Crushingly heavy object is going to tip over

17

A savage foe can be attracted by accident

18

Something here is cursed by dark powers

19

Seeming treasure is used as bait for a trap

20

A contagious disease is on something here

Example Enigmas (d20)

d20 Result

1

Magical fountain or pool

2

Control that opens paths elsewhere

3

Spatial warp between locations

4

Enchanted statue or art object

5

Magically-animated room components

6

Substance with physically impossible traits

7

Altered or augmented gravity

8

Zone that empowers foes or magic types

9

Magical ward or seal on a summoned thing

10

Oracular object or far-scrying device

11

Standing magical effect in the area

12

Temporal distortion or visions of other times

13

Sounds being shifted over long distances

14

Zones of darkness or blinding light

15

Enchanted seals visibly locking up loot

16

Magical or elemental force emitting unit

17

Enchantment tailored to the site’s original use

18

Unnatural heat or chill in an area

19

Magically-altered plant life here

20

Restorative magical device

Example Distractors (d20)

d20 Result

1

Books or records from the site’s owners

2

Unique furniture related to the site’s past

3

Trophies or prizes taken by the owners

4

Portraits or tapestries related to the site’s past

5

Ornate, imposing, but harmless doors

6

Daily life debris from the inhabitants

7

Worthless ancient personal effects

8

Odd-looking but normal household goods

9

Shrines or hedge ritual remains of inhabitants

10

Corpses of fallen intruders

11

Bones and other food remnants

12

Statuary or carvings related to the site

13

Signs of recent bloodshed and battle

14

Empty cabinets or containers

15

A discharged or broken trap

16

Remnants of an inhabitant social event

17

Mouldering or ruined goods or supplies

18

Half-completed work done by inhabitants

19

Once-valuable but now-ruined object

20

Broken or expended once-magical object

Possible Treasure Locations (d20)

d20 Result

1

Stored in a visible chest or coffer

2

Hidden in a pool of liquid

3

Behind a stone in the wall

4

Underneath a floor tile

5

Hidden inside a creature’s body

6

Inside an ordinary furniture drawer

7

Slid beneath a bed or other furnishing

8

Placed openly on a shelf for display

9

Hidden in a pile of other junk

10

Tucked into a secret furniture space

11

Slid behind a tapestry or painting

12

Heavy protective locked chest or safe

13

Buried under heavy or dangerous debris

14

In the pockets of clothes stored here

15

The treasure’s a creature’s precious body part

16

Scattered carelessly on the floor

17

Tucked into a pillow or cushion

18

Hung on a statue or display frame

19

Hidden atop a ceiling beam

20

Resting atop a desk or table


wwn