d100 | Content |
---|---|
1-9 |
An inappropriately large number of humanoid monsters (Roll 2d20+7 is the specific number, see table 2a for monster type). |
10-15 |
A puzzle or riddle testing player knowledge of the English language, the DM’s favorite foods or the adventure. |
16-24 |
A woefully cursed item (see table 2b for cursed items). |
25-40 |
A woefully cursed item that also changes the character’s gender (again, see table 2b). |
41-51 |
An inescapable deathtrap. |
52-65 |
An elaborate pun. |
66-74 |
A thinly veiled reference towards the characters of the DM and all of his friends who aren’t playing in this game. |
75-80 |
Bees. Millions of them. |
81-87 |
1d3 demon lords or dukes of Hell (see table 2c for random ludicrous planar entities). |
88-92 |
A dragon (see table 2d for random dragon colors). The dragon gains +2 to hit any character who questions how the mighty beast could fit in such a small room. |
93-99 |
A crossover with modern Earth, the Old West, science fiction or classic literature. |
100 |
An inappropriately large amount of treasure (see tables 2e-z for treasure contents). |
Classic Gygax-Style Dungeon Room Contents (d100)
Citation
by Dr. Shoggoth http://www.therobotsvoice.com/2010/08/helpful_rpg_tables_and_the_winners_are.php