d10 | Result |
---|---|
1 |
You fall off the horse and suffer some minor damage. You can try to ride it again. |
2 |
The horse throws you off and then runs away (in a random direction). If you can track it down, you can try to ride it again. |
3 |
The horse runs away (in a random direction), taking you along with it. |
4 |
The horse kicks you hard. The blow causes moderate damage, sends you tumbling backward, and stuns you. |
5 |
The horse refuses to let you ride (and throws you off if you're already riding it). It might be more cooperative tomorrow (50% chance). |
6 |
The horse is driven to exhaustion or suffers a minor injury. It moves at half speed until it spends an entire day recovering. |
7 |
The horse goes berserk and starts attacking anyone and anything nearby (including you, other horses, your cart, etc). |
8 |
The horse becomes particularly ornery around you. To get it to do anything (move, stop, change direction, etc), you must succeed at a roll each time. |
9 |
The horse takes off and immediately blunders into danger (natural hazard, group of hostile creatures, etc). |
10 |
The rough ride causes you to drop your weapon or other item. You can turn around and go back to look for it. |
Critical Failure - Riding (d10)
Can apply to mounts other than horses, too.