d100 | Result |
---|---|
1-92 |
Roll on "Human Recruit Name" , Human Traits: Disciplines: Roll on "Favored Disciplines" |
93 |
Roll on "Android Names" , Android Traits: Disciplines: Roll on "Favored Disciplines" |
94 |
Roll on "Human Recruit Name" , Noble Warrior Traits: Disciplines: Roll on "Favored Disciplines" |
95 |
Roll on "Human Recruit Name" , Noble Psychic Traits: |
96 |
Roll on "Human Recruit Name" , Mutant Psychic Traits: Roll on "Experience Bonus Trait", Disciplines: Roll on "Discipline for Mutant Psychic" Psionic Power: Roll on "Psionic Power (Any)" |
97 |
Roll on "Human Recruit Name" , Mutant Psychic Traits: Roll on "Experience Bonus Trait", Disciplines: Roll on "Discipline for Mutant Psychic" Psionic Power: Roll on "Psionic Power (Any)" |
98 |
Roll on "Human Recruit Name" , Mutant Traits: Disciplines: Roll on "Favored Disciplines" |
99 |
|
100 |
Subcharts
Talent (1d66)
1d66 | Result |
---|---|
1 |
Athletic Runner |
2 |
Climbing Expert |
3 |
Dodge Roll |
4 |
Far Leap |
5 |
Fast Crawl |
6 |
Quick Grab |
7 |
Quick Stand |
8 |
Slippery |
9 |
Stealth Expert |
10 |
Sprinter |
11 |
Bump Fire |
12 |
Charging Fire |
13 |
Controlled Autofire |
14 |
Fanning |
15 |
Far Throw |
16 |
Firing Mobility |
17 |
Gunner |
18 |
Hip Fire |
19 |
Multi-Target |
20 |
Multi-Throw |
21 |
Quick Lever |
22 |
Sniper |
23 |
Quick Draw |
24 |
Butcher |
25 |
Disarm |
26 |
Feint |
27 |
Knifeman |
28 |
Melee Mobility |
29 |
Mighty Blow |
30 |
Multi-Attack |
31 |
Push |
32 |
Quick Attack |
33 |
Trip |
34 |
Blacksmith |
35 |
Chemist |
36 |
Cyber Appendage Control |
37 |
Drone Control |
38 |
Geneticist |
39 |
Gunsmith |
40 |
Hacker |
41 |
Maintenance Man |
42 |
Medic |
43 |
Roboticist |
44 |
Safeman |
45 |
Salvage Expert |
46 |
Armed to the Teeth |
47 |
Armor Conditioning |
48 |
Feel No Pain |
49 |
Immovable |
50 |
Iron Constitution |
51 |
Survivor |
52 |
Thrive in Famine |
53 |
Titanium Liver |
54 |
Trample |
55 |
Unstoppable |
56 |
Beastmaster |
57 |
Cold Killer |
58 |
Commander |
59 |
Double Dose |
60 |
Drunken Master |
61 |
Friend of the People |
62 |
Intimidate |
63 |
Mind Block |
64 |
Negotiator |
65 |
Smooth Talker |
66 |
Torturer |
Noble Psychic Types (d4)
d4 | Result |
---|---|
1 |
Noble Psychic (Egoist): +1 Psi. Can use psychometabolism powers without learning them, but take -1 Psi. Disciplines: Roll on "Discipline for Noble Psychic" Power: Roll on "Psychometabolism Powers" |
2 |
Noble Psychic (Telepath): +1 Psi. Can use telepathy powers without learning them, but take -1 Psi. Disciplines: Roll on "Discipline for Noble Psychic" Power: Roll on "Telepathy Powers" |
3 |
Noble Psychic (Kineticist): +1 Psi. Can use kinesis powers without learning them, but take -1 Psi. Disciplines: Roll on "Discipline for Noble Psychic" Power: Roll on "Kinesis Powers" |
4 |
Noble Psychic (Shaper): +1 Psi. Can use ectoplasm powers without learning them, but take -1 Psi. Disciplines: Roll on "Discipline for Noble Psychic" Power: Roll on "Ectoplasm Powers" |
Noble Warrior Types (d2)
d2 | Result |
---|---|
1 |
Sword-Saint: +1 Spd. +2 Initiative with melee. +1 Defense in CQC. Roll CQC tests twice and choose the better result. |
2 |
Super-Soldier: Immune to poison, radiation, nausea, and intoxication. Gain extra weapon set, bandolier slot, and bag slot. Roll damage tests twice and take the better result. |
Discipline for Noble Psychic (d6)
d6 | Result |
---|---|
1 |
Mn 2, RC 1, CQC 1, G 1, Tec 1, Psi 3, Cl 1 Talent: Roll on "Mn Talents" |
2 |
Mn 1, RC 2, CQC 1, G 1, Tec 1, Psi 3, Cl 1 Talent: Roll on "RC Talents" |
3 |
Mn 1, RC 1, CQC 2, G 1, Tec 1, Psi 3, Cl 1 Talent: Roll on "CQC Talents" |
4 |
Mn 1, RC 1, CQC 1, G 2, Tec 1, Psi 3, Cl 1 Talent: Roll on "G Talents" |
5 |
Mn 1, RC 1, CQC 1, G 1, Tec 2, Psi 3, Cl 1 Talent: Roll on "Tec Talents" |
6 |
Mn 1, RC 1, CQC 1, G 1, Tec 1, Psi 3, Cl 2 Talent: Roll on "Cl Talents" |