Feeble Curses (d12)

d12 Result

1

Hair falls out

2

Next reaction roll is at a +2 penalty

3

-4 penalty on your next saving throw

4

Lose one prepared spell

5

Itchiness means you suffer -2 on attack rolls while wearing armour

6

Miss next attack

7

Next spell cast will fail

8

Roll 1d20 under Dex whenever trying to run to avoid falling

9

Become convinced that one minor item is a very important magic item and will not part with it

10

Gradually change race to a random race (no game effects, just cosmetic)

11

Automatically surprised next combat

12

Reduce movement speed by half