Magic Skulls (d100)

Be sure to check out the source of this random table at elfmaidsandoctopi.blogspot.com

Was subsequently shared to r/d100.

d100 Result Result

1

Pirates skull

gold skull in black laquered box, feed him 1000gp and he will tell you location of treasure (always risky but rich)

2

Jade skull

wielder does not age while holding in hand

3

Wizard Skull

covered in magic sigils, can save 1d4 levels of spell per day

4

Holy Skull

saints head in glass case is a holy symbol and cures 3 diseases per week

5

Ice Skull

Keeps goods frosty (like chilling beer) Fires a 4d4 frost ray three per week range 90

6

Fire Skull

moulded from magma, cracks grow when held, 8th level burning hands three per day

7

Primordial Skull

fossilized prehistoric skull - contact other plane per week, after first use WIS save or summon demon each use

8

Serpent Skull

worn as a crown may speak to reptilians and learn their languages

9

Dragon Skull

worn as a helmet makes immune to fear

10

Storm Skull

cracles with sparks when held, three 10th level shocking grasps per day

11

Ancestral Skull

commune with ancestors once a week

12

Missile Skull

shoots 1d4 magic missiles in a volley once per day

13

Skull of Traps

once set explodes if touched or more than one being walks within 20 ft radius for 6d6

14

Watch Skull

records 24 hours on command, plays back in 10 minutes

15

Skull of snakes

on command two 1HD snakes crawl from sockets per round for 10 rounds once per day, hostile to all

16

Healers Skull

wals 1d8+8 once per day and nuetralize poison once per week

17

Kobolds Skull

summons 2d4 kobolds that must be convinced to serve you once per week

18

Goblin Skull

summons a goblin peon to serve you once per week

19

Warriors Skull

summons a skeleton per day

20

Saints Skull

Acts as portable shrine and holy symbol, restores a lost energy level per week

21

Skull of the Bard

sings 3 songs a day on command, may be studied and learned by bards

22

Skull of fear

twice a day, range 30, a ray of fear on a 30 degree cone

23

Scarecrow Skull

once a day can mke a 2HD scarecrow golem from sticks and a vegetable or more

24

Raven Skull

talk to crows, ravens, blackbirds darkness 15 radius once per day

25

Ghoul Skull

summon a ghoul once per three days

26

Gargoyle Skull

sense gargoyle location and speak their language while holding

27

Navigator Skull

compass, starchart engravings and magic letter

28

Fleshman Skull

plant skull and a week later full grown person born from dirt with nomemories

29

Skull tree

plant skull growns into huge tree with skull fruit over night

30

Blood Skull

once a week produces 1 gallon of blood per round for 100 rounds

31

Iron Skull

Ads+2 AC if held in hand

32

Bronze Skull

Imprisoned demon answers a question per day 1d100 more questions till free

33

Brass Skull

If sleep with it grants wondrous dreams of Efreet city on plane of fire

34

Silver Skull

Holder of skull in a group always the least popular target for lycanthropes and immune to lycanthropy

35

Gold Skull

Coughs up 1gp per day

36

Copper Skull

If planted a tree grows with copper leaves

37

Adamant Skull

is immune to all harm and magic, pleases the gods as a gift

38

Star Stone Skull

meteoric stone can shape into a axe, mace, sword or shield +3 for 24 hours once per week

39

Ornichalcum Skull

If struck by hammer or malls onto iron or steel from a great height (200 ft) detonates as 12d6 fireball with a radius or 50 feet, skull reforms far away

40

Demon Skull

horned skull can detect law or good and cast protection from either once per day

41

Devil Skull

horned skull can detect chaos or good and cast protection from either once per day

42

Angel Skull

has a glowing halo and looks golden can detect chaos or evil and cast protection from either once per day

43

Deva Skull

Deva Skull- glowing white skull detects evil and can cast protection from evil once per day

44

Modron Skull

Pyramid shaped one eyed skull detects chaos and can protection from chaos once per day

45

Slaad Skull

Bactrian shaped skull with jewel inset detects law and can protection from law once per day

46

Daemon Skull

horned skull can detect good and cast protection from good once per day

47

Archon Skull

+1 level for one turn (10 minutes) once per week

48

Medusa's Skull

once per week casts stone to flesh

49

Orc Kings Skull

improves orc relations by one step, acts are witnessed by orc gods

50

Hobgoblin Skull

call a squat of 12 hobgoblins once a month ready to be employed as mercenaries

51

Skull of Fire & Ice

half gold half crystal, shoot a single magic missile and a burning hands (6th level) once per day

52

Skull of the Mutant

green glowing skull if slept with CON save if succeed then gets a mutation if fail die of cancer a week later

53

Alarm Skull

screams if intruder walks within 20 feet once set by owner, an owner must atune to skull for 24 hours meditation to control

54

Psion Skull

casts ESP once per day

55

Crystal Skull

Creates 1d3 illusion duplicate images once per day for 10 minutes

56

Skull of the Martyr

remove curse once per week, tells you all your flaws when used

57

Skull of the Sailor

can float as long as is touching, can effect up to 6 persons at once

58

Skull of the Necromancer

add +1 level effect to necromancer spells, but keeps complaining

59

Skull of darkness

see in dark while held

60

Skull of flies

once a day summon a 30 ft wide swarm of flies inflicts 1pt damage per round for 2d6 rounds moves at speed of 18 at wielders commands

61

Fisherman's Skull

Vomits up bucket of worms or chum per day

62

Farmer's Skull

If given a handful of grain predicts weather for 24 hours

63

Bailiff's Skull

summons 2 militia men with clubs (beadles) who serve for one hour, once per week

64

Hunter's Skull

once per day skull whispers direction of game beast if given drop of hunters blood

65

Sorcerers Skull

provides knowledge of a spell (usually 1st)

66

Ferryman's Skull

turns into a skeletal ferryman with pole and small boat for up to an hour per week

67

Fishman's Skull

slimy to touch, produces a gallon of salt water per day and causes owner to dream of the fishmen gods beneath the sea

68

Mason's Skull

calls a skeletal mason who labours for one hour a day

69

Servant's Skull

calls a skeletal servant who labours for one hour a day

70

Madman's Skull

whispers insanity at night to owner, 1in20 chance per night tells of adventure opportunity or treasure to be found or of monster lair WIS save monthly or go mad

71

Minotaurs Skull

allow user to cross species procreate between cow and human and breed minotaurs if held by human

72

Hag skull

plant in ground outside a house and a skeleton fence surrounds the next sunfall. Scream if visible, invisible or other planar being breaches (no reaction for flyers unless they stop inside)

73

Hellhound Skull

buried with two dogs in a graveyard at midnight and awakens next day as a diabolic hellhound

74

Hellcat Skull

if thrown into a well while committing a act of evil like murder or betrayal, a hellcat will crawl out the next night and will seduce person to be hell's agent

75

Hog Skull

Addictive magical delicious jowls can be torn out, regrows 3 serves a day

76

Flaming Skull

if put on a torch shaft, will burn without smoke or scent till removed, a bit tricky when burning

77

Electrum Skull

feed skull coins will convert gold, silver and electrum coins of ancient currency

78

Amber Skull

remember one spell after use once per week, WIS save per use or madness creeps in

79

Homing Skull

attuned by ritual, skull always faces home if left untouched and free

80

Rune Skull

holding the skull over stone creates a o range red beam that can be used to etch runes in rocks

81

Scribes Skull

one hour per day if ink and inkwell or clay and tablet for older ones, the pen becomes animated by skull and it takes dictation in its native language which might be extinct

82

Barn Skull

placed in barn or feed store anything from a mouse to a human who enters intending to steel summons a skeleton to do away with them

83

Kings Skull

this skull proves a families legitimate claim to land, it also makes guardian dream of power

84

Warlords Skull

this skull can be used to incite a warband to raze the area "discovered in" as foretold in barbarian prophecy1d100+50 barbarians and leaders, will end when skull taken to homeland of barbarians

85

Captains Skull

if mounted into prow of ship will increase ship surviving storms odds, reduce leaks, rats, lice and mice

86

Monks skull

chants softly on hour, effective time keeper

87

Warlocks skull

casts a curse one per week

88

Witches Skull

casts charm person once per day

89

Lumberjacks Skull

summons two beavers who fell a tree once per day then run away

90

Ice Queens Skull

cold to touch, white, cast Ice storm once per week

91

Wood Lords Skull

moss covered stone skull, cast speak to animals once per day

92

Rogue lords Skull

offers advice on scheme once per week

93

Torturers Skull

offers torture advice once per week, improves interrogation

94

Goblin Kings Skull

offers goblin type sage advice on any matter daily

95

Terrible Turnip Kings Skull

can commune with Bogrump the turnip lord monthly and call him in person once a year if build him a turnip headed scarecrow

96

Fire Lords Skull

if placed watching a fire or a room of candles fire will not go out or ever go out of control

97

Druid Kings Skull

if placed in a store place like a barrow or silo near woods, squirrels will fill with edible nuts once per year

98

Green Lords Skull

If planted under field doubles crop yield, effects amount one farmer with ox can plow per day

99

Dreaming Lords Skull

experience vivid dreams of other dimensions every night you sleep with skull, succeed in a INT save and become addicted, dumb people less impressed

100

Dragon Masters Skull

can speak to draconic beings while holding