Table to generate a Shotgun Scenario for the Delta Green roleplaying game.
Original tables by Agent Obtuse, parsed by the Staggered Amusement Machine. The original document can be found here.
Agents have been ordered to Roll on "Town Type" to Roll on "Objective" a Target: Roll on "Target Type". The only way they can get to the Target is to visit the first location: Roll on "Location Description" Roll on "Locations", where their first clue - Roll on "Clues" - points toward a second location - Roll on "Location Description" Roll on "Locations" - and the activities of the Antagonist - Roll on "Big Bads" - and its Minons - Roll on "Minions".
At the second location they find their second clue - Roll on "Clues" - (and potentially face off against, be waylaid by or otherwise evade a nuisance: Roll on "Nuisance"), which leads them to a third location: Roll on "Location Description" Roll on "Locations". Here the Minions set up a trap: Roll on "Trap". By sheer luck or pluck, the Agents deal with the trap and thereupon find their third clue - Roll on "Clues".
This clue leads to the Target, which either directly or indirectly explains the the Antagonist's and Minions' machinations: Roll on "Goal" Roll on "Motivation", which requires Roll on "Requirement". By leveraging their assets or using previous clues, Agents can now find their way to the Roll on "Forbidden Lair", where they can defeat the Antagonist once and for all.
d6 | Result |
---|---|
1 |
(Urban) Roll on "Urban" |
2 |
(Rural) Roll on "Rural" |
3 |
(Cool) Roll on "Cool" |
4 |
(Seedy) Roll on "Seedy" |
5 |
(Foreign) Roll on "Foreign" |
6 |
(Weird) Roll on "Weird" |
d10 | Result |
---|---|
1 |
New York City, NY |
2 |
Houston, TX |
3 |
Los Angeles, CA |
4 |
New Orleans, LA |
5 |
Chicago, IL |
6 |
Jacksonville, FL |
7 |
Indianapolis, IA |
8 |
Denver, CO |
9 |
Baltimore, MD |
10 |
Albuquerque, NM |
d10 | Result |
---|---|
1 |
Podunk, NE |
2 |
Harlan Co., KY |
3 |
Pine Bluff, AK |
4 |
Jacksonville, OR |
5 |
Stowe, VT |
6 |
Clinton, NJ |
7 |
Sitka, AK |
8 |
Camden, ME |
9 |
Beaufort, SC |
10 |
Ste. Genevieve, MO |
d10 | Result |
---|---|
1 |
Seattle, WA |
2 |
Deadwood, SD |
3 |
Las Vegas, NV |
4 |
Niagara Falls, NY |
5 |
Nashville, TN |
6 |
Portland, OR |
7 |
Fresno, CA |
8 |
Traverse City, MI |
9 |
Taos, NM |
10 |
Duluth, MN |
d10 | Result |
---|---|
1 |
Detroit, MI |
2 |
Atlantic City, NJ |
3 |
Philadelphia, PA |
4 |
Tampa, FL |
5 |
Cincinnati, OH |
6 |
Anaheim, CA |
7 |
St. Louis, MO |
8 |
Akron, OH |
9 |
Washington, D.C. |
10 |
Milwaukee, WI |
d10 | Result |
---|---|
1 |
London, England |
2 |
Paris, France |
3 |
Hong Kong, China |
4 |
Caracas, Venezuela |
5 |
Moscow, Russia |
6 |
Cairo, Egypt |
7 |
Toronto, Canada |
8 |
Sydney, Australia |
9 |
Yokohama, Japan |
10 |
Jamaica, Caribbean |
d10 | Result |
---|---|
1 |
a Research Commune |
2 |
an Aircraft Carrier |
3 |
a Federal Jail |
4 |
a Floating Micronation |
5 |
Somewhen in the Past |
6 |
a Space Station |
7 |
a Dystopian Future |
8 |
an Alternate Now |
9 |
Imperial America |
10 |
Your Dreams |
d11 | Result |
---|---|
1 |
ascertain provenance |
2 |
recover |
3 |
burn and bury |
4 |
investigate |
5 |
rescue/liberate |
6 |
destroy |
7 |
interrogate/utilize |
8 |
suicide/cancel/“lose” |
9 |
deny to the enemy |
10 |
steal away |
11 |
falsify |
d3 | Result |
---|---|
1 |
Roll on "Government Targets" |
2 |
Roll on "Civilian Targets" |
3 |
Roll on "Object Targets" |
d20 | Result |
---|---|
1 |
a CIA case officer |
2 |
a federal judge |
3 |
a FBI Special Agent |
4 |
an NRO analyst |
5 |
a congressperson |
6 |
a Sheriff (or Deputy) |
7 |
a postal worker |
8 |
a Navy diver |
9 |
a coroner/M.E. |
10 |
a drunk ex-Army Major |
11 |
a county registrar |
12 |
a NASA astronomer |
13 |
an ATF informant |
14 |
a MJ-12 holdout |
15 |
an AWOL Marine |
16 |
an Army brat |
17 |
a Fed. Reserve clerk |
18 |
a dirty cop |
19 |
an NSA hitman |
20 |
a cybernetic organism |
d20 | Result |
---|---|
1 |
a housewife/husband |
2 |
a foreign taxi driver |
3 |
a Vietnam vet |
4 |
a trainee nurse |
5 |
a drug shaman |
6 |
a mafia-made man |
7 |
an in-debt student |
8 |
a big-name celebrity |
9 |
a bartender/waiter |
10 |
a dental assistant |
11 |
a bank clerk |
12 |
a baby in its crib |
13 |
a priest or rabbi |
14 |
an ex-con going straight |
15 |
a Native American |
16 |
an occultist |
17 |
a professor |
18 |
a professional protester |
19 |
a conspiracy theorist |
20 |
a hack journalist |
d20 | Result |
---|---|
1 |
the gospel of witches |
2 |
the Necronomicon |
3 |
an overripe cadaver |
4 |
three odd stones |
5 |
a UFO (slightly used) |
6 |
a nuclear warhead |
7 |
a truck full of flesh |
8 |
Cultes des goules |
9 |
a USB of documents |
10 |
a green box object |
11 |
Stephen Alzis |
12 |
a wooden crate |
13 |
a way of the wendigo |
14 |
De Vermis Mysteriis |
15 |
a crashed satellite |
16 |
a psychic warrior |
17 |
a VHS of weird porn |
18 |
Livre d’ivon |
19 |
sackfuls of stolen cash |
20 |
me, the case officer |
d36 | Result |
---|---|
1 |
library |
2 |
military base |
3 |
shopping mall |
4 |
(rare) book store |
5 |
police station |
6 |
mortuary |
7 |
motel/hotel |
8 |
movie theater |
9 |
pet store |
10 |
diner |
11 |
jail/prison |
12 |
beach/pier |
13 |
cemetery |
14 |
diner/restaurant |
15 |
TV/radio station |
16 |
junkyard |
17 |
courthouse |
18 |
nightclub |
19 |
mansion or private estate |
20 |
religious building |
21 |
circus or theme park |
22 |
dentist or yoga center |
23 |
government building |
24 |
masonic or high-class club/lodge |
25 |
university/research laboratory |
26 |
bank or financial institute |
27 |
parking garage |
28 |
water treatment plant or the sewers |
29 |
crack house |
30 |
hospital |
31 |
social housing unit |
32 |
corporate skyscraper |
33 |
private residence |
34 |
startup company |
35 |
elderly care home |
36 |
zoo |
d36 | Result |
---|---|
1 |
an over-flowing |
2 |
an abandoned |
3 |
an illicit |
4 |
an out-of-the-way |
5 |
an imposing |
6 |
a friendly |
7 |
a well-guarded |
8 |
a tasteless and gaudy |
9 |
an ethnic or foreign |
10 |
an arrogant/snotty |
11 |
a seedy |
12 |
an ill-managed |
13 |
a sinking or collapsing |
14 |
a sleazy |
15 |
a dangerous |
16 |
a staid and dour |
17 |
an eerie |
18 |
an oddly designed |
19 |
a futuristic |
20 |
a neglected |
21 |
a deeply religious |
22 |
a nostalgia-inducing |
23 |
an old-fashioned |
24 |
a right-wing |
25 |
a miserable |
26 |
a corrupt |
27 |
a famous |
28 |
a filthy |
29 |
a rustic |
30 |
a secretive |
31 |
a cop-hating |
32 |
an infested |
33 |
a surreal |
34 |
a cheap |
35 |
a left-wing |
36 |
an overgrown |
d48 | Result |
---|---|
1 |
a (hidden) corpse |
2 |
financial deeds |
3 |
a (murder) weapon |
4 |
dna evidence |
5 |
a missing vehicle |
6 |
a nosy neighbor |
7 |
a strange dreams |
8 |
weird old book(s) |
9 |
a library card |
10 |
a defiant lover |
11 |
wards/sigils on walls |
12 |
a rambling lunatic |
13 |
a backyard burial |
14 |
computer records |
15 |
bizarre footprints |
16 |
ghost(s) |
17 |
hidden mementos |
18 |
academic papers |
19 |
diary entries |
20 |
hunches/flashes |
21 |
cops-on-site |
22 |
phone messages |
23 |
a car or car chase |
24 |
VHS tapes |
25 |
a key or keycard |
26 |
plane tickets |
27 |
religious garb |
28 |
a driving license |
29 |
an identity card |
30 |
maps and sketches |
31 |
a helpful alien entity |
32 |
delivery receipts |
33 |
childish scrawling |
34 |
a teleport gate |
35 |
whispering corridors |
36 |
an illegal laboratory |
37 |
PX-Penumbra |
38 |
a quid-pro-quo journo |
39 |
medical records |
40 |
a ritual and/or ingredients |
41 |
a prisoner |
42 |
MJ-12 documents |
43 |
a freakish hobby |
44 |
a secret altar/prayer room |
45 |
security footage |
46 |
obscure pamphlets |
47 |
tattoos/graffiti |
48 |
photographs |
d48 | Result |
---|---|
1 |
Cthulhu |
2 |
Tsathoggua |
3 |
Glaaki |
4 |
US Gov. |
5 |
GRU SV-8 |
6 |
Witch Cult |
7 |
The Mafia |
8 |
NASA |
9 |
Yig |
10 |
Shoggoth |
11 |
Vampires |
12 |
Yithians |
13 |
Mi-go |
14 |
Venezuela |
15 |
Air Force |
16 |
Canada |
17 |
Brain Worms |
18 |
Ghouls |
19 |
Elder Things |
20 |
Masons |
21 |
Lloigor |
22 |
Nyogtha |
23 |
PISCES |
24 |
Y’Golonac |
25 |
Karotechia |
26 |
Tleche-Naka |
27 |
China |
28 |
Hastur |
29 |
Reanimator |
30 |
Ghroth |
31 |
Atlanteans |
32 |
MJ-12 |
33 |
K’n-Yani |
34 |
Vatican |
35 |
Serendipity |
36 |
Moon Men |
37 |
Nodens |
38 |
Crawling Chaos |
39 |
Time War |
40 |
Bad Ghosts |
41 |
Ulthar Cats |
42 |
Evil Lizards |
43 |
Office 44 |
44 |
Eurotrash |
45 |
Chau-chau |
46 |
Qu-Tugkwa |
47 |
Delta Green |
48 |
Shub-N. |
d48 | Result |
---|---|
1 |
weak cultists |
2 |
Ghouls |
3 |
Deep Ones |
4 |
dirty cops |
5 |
half-man/half-animal |
6 |
dinosaur/reptiloid |
7 |
your very dreams |
8 |
unready cultists |
9 |
clockwork servitors |
10 |
Mycelial spores |
11 |
spec-ops kill-team |
12 |
witches’ familiar |
13 |
(giant) bugs |
14 |
vile memetics |
15 |
depraved cultists |
16 |
pale ones of Carcosa |
17 |
illusions, mostly |
18 |
revivified |
19 |
folk |
20 |
ghosts |
21 |
werewolves |
22 |
serial killer |
23 |
dangerous cultists |
24 |
robot yeti |
25 |
a wizard or three witches |
26 |
mad scientists |
27 |
rogue DG agents |
28 |
ludicrous finances |
29 |
cultists in secret |
30 |
Russian mobsters |
31 |
fate and chance |
32 |
zombies or mummies |
33 |
ravenous beast |
34 |
hound of angles |
35 |
mafia goons |
36 |
unwitting cultists |
37 |
Mi-Go/Greys |
38 |
Proto-spawn |
39 |
White Apes |
40 |
ninja/time thieves |
41 |
Worms of the Earth |
42 |
sex perverts |
43 |
street gang |
44 |
meddling kids |
45 |
Yog-spawn |
46 |
Druids and Dark Young |
47 |
Star Feaster |
48 |
an Agent’s Bond |
d36 | Result |
---|---|
1 |
the local cops |
2 |
a clued-in journalist |
3 |
superiors at work |
4 |
local busybodies |
5 |
inclement weather |
6 |
a criminal organization |
7 |
a time-traveler |
8 |
being surveilled |
9 |
being seduced |
10 |
PISCES |
11 |
a natural disaster |
12 |
a dignitary’s visit |
13 |
a Bond problem |
14 |
wannabe Satanists |
15 |
an Avatar of Nyarlathotep |
16 |
an equipment breakdown |
17 |
a wedding or kegger |
18 |
noisy kids |
19 |
a military base nearby |
20 |
a mistaken identity |
21 |
an unrelated murder |
22 |
being robbed or mugged |
23 |
a devil’s bargain |
24 |
a moral dilemma |
25 |
a rare skill requirement |
26 |
reliant on consultant |
27 |
a GRU SV-8 operative |
28 |
a friendly in need |
29 |
a time limit countdown |
30 |
witnessed being bad |
31 |
corrupt authorities |
32 |
a Resident Evil puzzle |
33 |
a protest or riot |
34 |
a need for rare equipment |
35 |
delusions or illness |
36 |
Canadian tourists |
d36 | Result |
---|---|
1 |
being ambush by Minions |
2 |
being ambush by Third Party |
3 |
a Home Alone Booby-trap |
4 |
a summoned Monster |
5 |
"break circle and die" |
6 |
poisoned gas |
7 |
a traitor (you trusted) |
8 |
a massive fire (Agents inside) |
9 |
a buried IED |
10 |
the cops on your tail |
11 |
man-eating animals |
12 |
a friend/Bond in danger |
13 |
a hired witch/warlock |
14 |
mutated zombies |
15 |
|
16 |
a localized disaster |
17 |
a UAV with Hellfires |
18 |
madness and insanity |
19 |
a cult banzai charge |
20 |
being kidnapped and tortured |
21 |
a car crash"," road smash |
22 |
a tailored virus |
23 |
a hostage situation |
24 |
a time bubble or portal |
25 |
a magical booby-trap |
26 |
an unnatural geography |
27 |
a labyrinth |
28 |
unnatural weather |
29 |
some trained assassins |
30 |
an MJ-12 laser satellite |
31 |
being framed for a crime |
32 |
a memetic brainworm |
33 |
an enormous alien beast |
34 |
a faux object/book |
35 |
some squirming things |
36 |
a meat-grinder |
d10 | Result |
---|---|
1 |
summon the Antagonist |
2 |
destroy something/someone |
3 |
protect something/someone |
4 |
take over an organization |
5 |
find/claim/reclaim lost artifact or location |
6 |
bring about the End Times |
7 |
breed or propagate unspeakable spawn |
8 |
open a gateway somewhere |
9 |
negotiate with unnatural |
10 |
become something unnatural |
d10 | Result |
---|---|
1 |
for revenge |
2 |
for greed/riches |
3 |
because of a mistaken belief in altruism/greater good |
4 |
as part of a greater, world-girding plan |
5 |
because of madness or alien possession |
6 |
to gain forbidden knowledge/research |
7 |
for further unspecified, otherworldly aims |
8 |
to escape from Earth |
9 |
for immortality or similar |
10 |
to protect someone or something |
d10 | Result |
---|---|
1 |
sacrificial victims |
2 |
an esoteric location |
3 |
a rare and terrible book or tome |
4 |
an individual from a specific bloodline |
5 |
bizarre technology or living machine |
6 |
certain stars being “right” |
7 |
a mass ritual, preferably unwitting |
8 |
an artifact |
9 |
the Agents themselves |
10 |
varied esoteric ingredients |
d36 | Result |
---|---|
1 |
cave, sewer or tunnels |
2 |
ex-military installation |
3 |
church/cult compound |
4 |
alien world (via gate) |
5 |
a boat/ship |
6 |
a moving train |
7 |
a hotel penthouse |
8 |
a private club/casino |
9 |
a prison |
10 |
a crumbling tower block |
11 |
a big old mansion |
12 |
inside a flesh gullet |
13 |
a secluded beach |
14 |
up a mountain |
15 |
a megalithic stone circle |
16 |
within your very mind |
17 |
an otherspace |
18 |
an abandoned hospital |
19 |
some government offices |
20 |
a creepy cemetery |
21 |
a museum, at night |
22 |
an archaeology dig |
23 |
a factory or abattoir |
24 |
a university or school |
25 |
an underwater base/wreck |
26 |
an iconic local building |
27 |
a gated community |
28 |
a forgotten green box |
29 |
a farm and its fields |
30 |
(under) a zoo |
31 |
a secret laboratory |
32 |
the Dreamlands |
33 |
a cabin in the woods |
34 |
a nightclub |
35 |
a shopping mall |
36 |
a castle |