Delta Green Shotgun Scenario Generator v1 (by Agent Obtuse and Staggered Amusement Machine)

Description (more info)

Table to generate a Shotgun Scenario for the Delta Green roleplaying game.
Original tables by Agent Obtuse, parsed by the Staggered Amusement Machine. The original document can be found here.

Result

Agents have been ordered to Roll on "Town Type" to Roll on "Objective" a Target: Roll on "Target Type". The only way they can get to the Target is to visit the first location: Roll on "Location Description" Roll on "Locations", where their first clue - Roll on "Clues" - points toward a second location - Roll on "Location Description" Roll on "Locations" - and the activities of the Antagonist - Roll on "Big Bads" - and its Minons - Roll on "Minions".

At the second location they find their second clue - Roll on "Clues" - (and potentially face off against, be waylaid by or otherwise evade a nuisance: Roll on "Nuisance"), which leads them to a third location: Roll on "Location Description" Roll on "Locations". Here the Minions set up a trap: Roll on "Trap". By sheer luck or pluck, the Agents deal with the trap and thereupon find their third clue - Roll on "Clues".

This clue leads to the Target, which either directly or indirectly explains the the Antagonist's and Minions' machinations: Roll on "Goal" Roll on "Motivation", which requires Roll on "Requirement". By leveraging their assets or using previous clues, Agents can now find their way to the Roll on "Forbidden Lair", where they can defeat the Antagonist once and for all.

Subcharts

Town Type (d6)

d6 Result

1

(Urban) Roll on "Urban"

2

(Rural) Roll on "Rural"

3

(Cool) Roll on "Cool"

4

(Seedy) Roll on "Seedy"

5

(Foreign) Roll on "Foreign"

6

(Weird) Roll on "Weird"

Urban (d10)

d10 Result

1

New York City, NY

2

Houston, TX

3

Los Angeles, CA

4

New Orleans, LA

5

Chicago, IL

6

Jacksonville, FL

7

Indianapolis, IA

8

Denver, CO

9

Baltimore, MD

10

Albuquerque, NM

Rural (d10)

d10 Result

1

Podunk, NE

2

Harlan Co., KY

3

Pine Bluff, AK

4

Jacksonville, OR

5

Stowe, VT

6

Clinton, NJ

7

Sitka, AK

8

Camden, ME

9

Beaufort, SC

10

Ste. Genevieve, MO

Cool (d10)

d10 Result

1

Seattle, WA

2

Deadwood, SD

3

Las Vegas, NV

4

Niagara Falls, NY

5

Nashville, TN

6

Portland, OR

7

Fresno, CA

8

Traverse City, MI

9

Taos, NM

10

Duluth, MN

Seedy (d10)

d10 Result

1

Detroit, MI

2

Atlantic City, NJ

3

Philadelphia, PA

4

Tampa, FL

5

Cincinnati, OH

6

Anaheim, CA

7

St. Louis, MO

8

Akron, OH

9

Washington, D.C.

10

Milwaukee, WI

Foreign (d10)

d10 Result

1

London, England

2

Paris, France

3

Hong Kong, China

4

Caracas, Venezuela

5

Moscow, Russia

6

Cairo, Egypt

7

Toronto, Canada

8

Sydney, Australia

9

Yokohama, Japan

10

Jamaica, Caribbean

Weird (d10)

d10 Result

1

a Research Commune

2

an Aircraft Carrier

3

a Federal Jail

4

a Floating Micronation

5

Somewhen in the Past

6

a Space Station

7

a Dystopian Future

8

an Alternate Now

9

Imperial America

10

Your Dreams

Objective (d11)

d11 Result

1

ascertain provenance

2

recover

3

burn and bury

4

investigate

5

rescue/liberate

6

destroy

7

interrogate/utilize

8

suicide/cancel/“lose”

9

deny to the enemy

10

steal away

11

falsify

Target Type (d3)

d3 Result

1

Roll on "Government Targets"

2

Roll on "Civilian Targets"

3

Roll on "Object Targets"

Government Targets (d20)

d20 Result

1

a CIA case officer

2

a federal judge

3

a FBI Special Agent

4

an NRO analyst

5

a congressperson

6

a Sheriff (or Deputy)

7

a postal worker

8

a Navy diver

9

a coroner/M.E.

10

a drunk ex-Army Major

11

a county registrar

12

a NASA astronomer

13

an ATF informant

14

a MJ-12 holdout

15

an AWOL Marine

16

an Army brat

17

a Fed. Reserve clerk

18

a dirty cop

19

an NSA hitman

20

a cybernetic organism

Civilian Targets (d20)

d20 Result

1

a housewife/husband

2

a foreign taxi driver

3

a Vietnam vet

4

a trainee nurse

5

a drug shaman

6

a mafia-made man

7

an in-debt student

8

a big-name celebrity

9

a bartender/waiter

10

a dental assistant

11

a bank clerk

12

a baby in its crib

13

a priest or rabbi

14

an ex-con going straight

15

a Native American

16

an occultist

17

a professor

18

a professional protester

19

a conspiracy theorist

20

a hack journalist

Object Targets (d20)

d20 Result

1

the gospel of witches

2

the Necronomicon

3

an overripe cadaver

4

three odd stones

5

a UFO (slightly used)

6

a nuclear warhead

7

a truck full of flesh

8

Cultes des goules

9

a USB of documents

10

a green box object

11

Stephen Alzis

12

a wooden crate

13

a way of the wendigo

14

De Vermis Mysteriis

15

a crashed satellite

16

a psychic warrior

17

a VHS of weird porn

18

Livre d’ivon

19

sackfuls of stolen cash

20

me, the case officer

Locations (d36)

d36 Result

1

library

2

military base

3

shopping mall

4

(rare) book store

5

police station

6

mortuary

7

motel/hotel

8

movie theater

9

pet store

10

diner

11

jail/prison

12

beach/pier

13

cemetery

14

diner/restaurant

15

TV/radio station

16

junkyard

17

courthouse

18

nightclub

19

mansion or private estate

20

religious building

21

circus or theme park

22

dentist or yoga center

23

government building

24

masonic or high-class club/lodge

25

university/research laboratory

26

bank or financial institute

27

parking garage

28

water treatment plant or the sewers

29

crack house

30

hospital

31

social housing unit

32

corporate skyscraper

33

private residence

34

startup company

35

elderly care home

36

zoo

Location Description (d36)

d36 Result

1

an over-flowing

2

an abandoned

3

an illicit

4

an out-of-the-way

5

an imposing

6

a friendly

7

a well-guarded

8

a tasteless and gaudy

9

an ethnic or foreign

10

an arrogant/snotty

11

a seedy

12

an ill-managed

13

a sinking or collapsing

14

a sleazy

15

a dangerous

16

a staid and dour

17

an eerie

18

an oddly designed

19

a futuristic

20

a neglected

21

a deeply religious

22

a nostalgia-inducing

23

an old-fashioned

24

a right-wing

25

a miserable

26

a corrupt

27

a famous

28

a filthy

29

a rustic

30

a secretive

31

a cop-hating

32

an infested

33

a surreal

34

a cheap

35

a left-wing

36

an overgrown

Clues (d48)

d48 Result

1

a (hidden) corpse

2

financial deeds

3

a (murder) weapon

4

dna evidence

5

a missing vehicle

6

a nosy neighbor

7

a strange dreams

8

weird old book(s)

9

a library card

10

a defiant lover

11

wards/sigils on walls

12

a rambling lunatic

13

a backyard burial

14

computer records

15

bizarre footprints

16

ghost(s)

17

hidden mementos

18

academic papers

19

diary entries

20

hunches/flashes

21

cops-on-site

22

phone messages

23

a car or car chase

24

VHS tapes

25

a key or keycard

26

plane tickets

27

religious garb

28

a driving license

29

an identity card

30

maps and sketches

31

a helpful alien entity

32

delivery receipts

33

childish scrawling

34

a teleport gate

35

whispering corridors

36

an illegal laboratory

37

PX-Penumbra

38

a quid-pro-quo journo

39

medical records

40

a ritual and/or ingredients

41

a prisoner

42

MJ-12 documents

43

a freakish hobby

44

a secret altar/prayer room

45

security footage

46

obscure pamphlets

47

tattoos/graffiti

48

photographs

Big Bads (d48)

d48 Result

1

Cthulhu

2

Tsathoggua

3

Glaaki

4

US Gov.

5

GRU SV-8

6

Witch Cult

7

The Mafia

8

NASA

9

Yig

10

Shoggoth

11

Vampires

12

Yithians

13

Mi-go

14

Venezuela

15

Air Force

16

Canada

17

Brain Worms

18

Ghouls

19

Elder Things

20

Masons

21

Lloigor

22

Nyogtha

23

PISCES

24

Y’Golonac

25

Karotechia

26

Tleche-Naka

27

China

28

Hastur

29

Reanimator

30

Ghroth

31

Atlanteans

32

MJ-12

33

K’n-Yani

34

Vatican

35

Serendipity

36

Moon Men

37

Nodens

38

Crawling Chaos

39

Time War

40

Bad Ghosts

41

Ulthar Cats

42

Evil Lizards

43

Office 44

44

Eurotrash

45

Chau-chau

46

Qu-Tugkwa

47

Delta Green

48

Shub-N.

Minions (d48)

d48 Result

1

weak cultists

2

Ghouls

3

Deep Ones

4

dirty cops

5

half-man/half-animal

6

dinosaur/reptiloid

7

your very dreams

8

unready cultists

9

clockwork servitors

10

Mycelial spores

11

spec-ops kill-team

12

witches’ familiar

13

(giant) bugs

14

vile memetics

15

depraved cultists

16

pale ones of Carcosa

17

illusions, mostly

18

revivified

19

folk

20

ghosts

21

werewolves

22

serial killer

23

dangerous cultists

24

robot yeti

25

a wizard or three witches

26

mad scientists

27

rogue DG agents

28

ludicrous finances

29

cultists in secret

30

Russian mobsters

31

fate and chance

32

zombies or mummies

33

ravenous beast

34

hound of angles

35

mafia goons

36

unwitting cultists

37

Mi-Go/Greys

38

Proto-spawn

39

White Apes

40

ninja/time thieves

41

Worms of the Earth

42

sex perverts

43

street gang

44

meddling kids

45

Yog-spawn

46

Druids and Dark Young

47

Star Feaster

48

an Agent’s Bond

Nuisance (d36)

d36 Result

1

the local cops

2

a clued-in journalist

3

superiors at work

4

local busybodies

5

inclement weather

6

a criminal organization

7

a time-traveler

8

being surveilled

9

being seduced

10

PISCES

11

a natural disaster

12

a dignitary’s visit

13

a Bond problem

14

wannabe Satanists

15

an Avatar of Nyarlathotep

16

an equipment breakdown

17

a wedding or kegger

18

noisy kids

19

a military base nearby

20

a mistaken identity

21

an unrelated murder

22

being robbed or mugged

23

a devil’s bargain

24

a moral dilemma

25

a rare skill requirement

26

reliant on consultant

27

a GRU SV-8 operative

28

a friendly in need

29

a time limit countdown

30

witnessed being bad

31

corrupt authorities

32

a Resident Evil puzzle

33

a protest or riot

34

a need for rare equipment

35

delusions or illness

36

Canadian tourists

Trap (d36)

d36 Result

1

being ambush by Minions

2

being ambush by Third Party

3

a Home Alone Booby-trap

4

a summoned Monster

5

"break circle and die"

6

poisoned gas

7

a traitor (you trusted)

8

a massive fire (Agents inside)

9

a buried IED

10

the cops on your tail

11

man-eating animals

12

a friend/Bond in danger

13

a hired witch/warlock

14

mutated zombies

15

Roll on "Trap" AND Roll on "Trap"

16

a localized disaster

17

a UAV with Hellfires

18

madness and insanity

19

a cult banzai charge

20

being kidnapped and tortured

21

a car crash"," road smash

22

a tailored virus

23

a hostage situation

24

a time bubble or portal

25

a magical booby-trap

26

an unnatural geography

27

a labyrinth

28

unnatural weather

29

some trained assassins

30

an MJ-12 laser satellite

31

being framed for a crime

32

a memetic brainworm

33

an enormous alien beast

34

a faux object/book

35

some squirming things

36

a meat-grinder

Goal (d10)

d10 Result

1

summon the Antagonist

2

destroy something/someone

3

protect something/someone

4

take over an organization

5

find/claim/reclaim lost artifact or location

6

bring about the End Times

7

breed or propagate unspeakable spawn

8

open a gateway somewhere

9

negotiate with unnatural

10

become something unnatural

Motivation (d10)

d10 Result

1

for revenge

2

for greed/riches

3

because of a mistaken belief in altruism/greater good

4

as part of a greater, world-girding plan

5

because of madness or alien possession

6

to gain forbidden knowledge/research

7

for further unspecified, otherworldly aims

8

to escape from Earth

9

for immortality or similar

10

to protect someone or something

Requirement (d10)

d10 Result

1

sacrificial victims

2

an esoteric location

3

a rare and terrible book or tome

4

an individual from a specific bloodline

5

bizarre technology or living machine

6

certain stars being “right”

7

a mass ritual, preferably unwitting

8

an artifact

9

the Agents themselves

10

varied esoteric ingredients

Forbidden Lair (d36)

d36 Result

1

cave, sewer or tunnels

2

ex-military installation

3

church/cult compound

4

alien world (via gate)

5

a boat/ship

6

a moving train

7

a hotel penthouse

8

a private club/casino

9

a prison

10

a crumbling tower block

11

a big old mansion

12

inside a flesh gullet

13

a secluded beach

14

up a mountain

15

a megalithic stone circle

16

within your very mind

17

an otherspace

18

an abandoned hospital

19

some government offices

20

a creepy cemetery

21

a museum, at night

22

an archaeology dig

23

a factory or abattoir

24

a university or school

25

an underwater base/wreck

26

an iconic local building

27

a gated community

28

a forgotten green box

29

a farm and its fields

30

(under) a zoo

31

a secret laboratory

32

the Dreamlands

33

a cabin in the woods

34

a nightclub

35

a shopping mall

36

a castle