A random encounter table that can be used in Dark Heresy, Inquisitor and the original Rogue Trader, with Ken Rolston's Orcs In Space RPG rules.
d20 | Info |
---|---|
1 |
Don't eat the purple fruit!: Each NPC makes an Intelligence save or take an automatic Strength 3 hit. |
2 |
Pit Trap: Lead character makes Initiative Save or falls in for Roll 2d10 damage. |
3 |
Ancient Terraforming Robot: Now crazy; identifies the PCs as dangerous animals: create randomly from 40K rules, but armed only with improvised weapons. |
4 |
Tribesmen: Chief as Human Minor Hero, and Roll 1d4 Human Champions, improvised weapons and bows only, can be negotiated with on Cool save if approached carefully. |
5 |
Glowfruit tree: Roll 1d6 fruits; as doses of random narcotics (Intelligence save to analyze). |
6 |
Lost in the Fungus: Leader (only) saves vs. Intelligence each day for band to find its path, otherwise, it continues to wander in a random direction. |
7 |
Mutant Tribesmen: Roll 1d6 Basic Humans (one mutation each), improvised weapons only. |
8 |
Hand-held distress beacon signal goes off in the area; may mean anything. |
9 |
Ork raiders: Roll 1d6, randomly equipped. |
10 |
Pseudocattle Stampede: All characters save vs Initiative or trampled for Strength 4 hit. |
11 |
Hallucinospores: Save vs. Cool or attack all other characters for 1d6 turns. |
12 |
Krysospine Node worth Roll 2d20 denarii. |
13 |
Degenerative Terraforming Tornado: Initiative Save or blown Roll 4d6" in random direction and take Roll 2d6 damage. Characters blown off the board (more than 17") are out of contact and roll a separate encounter next day. |
14 |
Crashed Spacecraft or Lost Expedition: Random Special Encounter (see below). |
15-19 |
Deathworld Encounter: Randomly determine what type of Deathworld this is, (Flora, Fauna, Degenerative Terraforming, etc.) and then roll on the appropriate encounter table. |
20 |
Roll on "Special Encounter Ideas" and roll once more on this table from Rogue Trader. |