Random Firearm Generator

12/2/22: Some stats are now described in more system-generic terms (Low, Med, High, or Very High relative to average for that weapon type).

Result

Resolve: {Roll on "Guns" (dice="d3")|Roll on "Guns"}

Condition: Resolve: {1-8?Good|9-15?Worn|16-19?Damaged|20?Broken}, Resolve: {Unloaded|Fully Loaded|Single Shot Loaded|Partly Loaded}


Subcharts

Guns (d7)

d7 Result

1

Handgun

Roll on "Ranked_Stats" 
Firing Rate: Resolve: {1-4?Single|5-9?Semiauto|10?Burst (xRoll d2+1)}, Malfunction: Roll on "Malf_Rate"
Ammo Capacity: Resolve: {Roll d6+1|Roll 2d6}, Reload: Resolve: {Single|Magazine|Magazine}
Resolve: {|Other: Roll on "Misc_Attributes" d2 times (unique results only)}

Resolve: {|Mods and Attachments: Roll on "Mods_Handgun" d2 times (unique results only)}

2

Rifle

Roll on "Ranked_Stats"
Firing Rate: Resolve: {1-2?Single|3-5?Semiauto|6-8?Semiauto/Burst (xRoll d4+1)|9-10?Burst (xRoll d4+1)}, Malfunction: Roll on "Malf_Rate"
Ammo Capacity: Resolve: {Roll d10+4|Roll d6*5}, Reload: Resolve: {1-9?Magazine|10?Magazine/Belt}
Resolve: {|Other: Roll on "Misc_Attributes" d2 times (unique results only)}

Resolve: {|Mods and Attachments: Roll on "Mods_Rifle" d2 times (unique results only)}

3

Shotgun

Roll on "Ranked_Stats"
Firing Rate: Resolve: {1-4?Single|5-10?Semiauto}Resolve: {1-9? (x2)|10?}, Malfunction: Roll on "Malf_Rate"
Ammo Capacity: Resolve: {Roll d10|Roll d4*2}, Reload: Resolve: {1-9?Single|10?Magazine}
Resolve: {|Other: Roll on "Misc_Attributes" d2 times (unique results only)}

Resolve: {|Mods and Attachments: Roll on "Mods_Shotgun" d2 times (unique results only)}

4

Rifle

Roll on "Ranked_Stats"
Firing Rate: Single, Malfunction: Roll on "Malf_Rate"
Ammo Capacity: Roll d6, Reload: Single
Resolve: {|Other: Roll on "Misc_Attributes" d2 times (unique results only)}

Resolve: {|Mods and Attachments: Roll on "Mods_Rifle" d2 times (unique results only)}

5

Handgun

Roll on "Ranked_Stats"
Firing Rate: Single, Malfunction: Roll on "Malf_Rate"
Ammo Capacity: Resolve: {1|Roll d3}, Reload: Single
Resolve: {|Other: Roll on "Misc_Attributes" d2 times (unique results only)}

Resolve: {|Mods and Attachments: Roll on "Mods_Handgun" d2 times (unique results only)}

6

Submachine Gun

Roll on "Ranked_Stats"
Firing Rate: Resolve: {1-7?Semiauto/ Burst (xRoll d2+1)|8-9?Burst (xRoll d2+1)|10?Burst (xRoll d2+1)/ Full Auto}, Malfunction: Roll on "Malf_Rate"
Ammo Capacity: Roll 2d6+20, Reload: Magazine
Resolve: {|Other: Roll on "Misc_Attributes" d2 times (unique results only)}

Resolve: {|Mods and Attachments: Roll on "Mods_Handgun" d2 times (unique results only)}

7

LMG

Roll on "Ranked_Stats"
Firing Rate: Resolve: {1-3?Burst (xRoll d4+1)|4-6?Burst (xRoll d4+1)/ Full Auto|7-10?Full Auto}, Malfunction: Roll on "Malf_Rate"
Ammo Capacity: Resolve: {Roll d20+30|Roll d100}, Reload: Magazine/Belt
Resolve: {|Other: Roll on "Misc_Attributes" d2 times (unique results only)}

Resolve: {|Mods and Attachments: Roll on "Mods_LMG" d2 times (unique results only)}

Mods_Handgun (d9)

d9 Result

1

Lanyard Ring

2

Suppressor

3

Accessory Rail

4

2x Scope

5

Muzzle Brake

6

Flashlight

7

Laser Sight

8

Hair Trigger

9

Barrel Extender

Mods_Rifle (d15)

d15 Result

1

Suppressor

2

Accessory Rail

3

2x Scope

4

Muzzle Brake

5

Flashlight

6

Laser Sight

7

Hair Trigger

8

4x Scope

9

8x Scope

10

Bipod

11

Sling and Swivel

12

Barrel Extender

13

Forward Grip

14

Thermal Sight

15

Flash Suppressor

Mods_Shotgun (d10)

d10 Result

1

Duckbill

2

Accessory Rail

3

Muzzle Brake

4

Flashlight

5

Hair Trigger

6

Sling and Swivel

7-8

Sawed-Off

9

Forward Grip

10

Choke

Mods_LMG (d12)

d12 Result

1

Accessory Rail

2

2x Scope

3

Muzzle Brake

4

Flashlight

5

Laser Sight

6

Hair Trigger

7-8

Bipod

9

Sling and Swivel

10

Forward Grip

11

Thermal Sight

12

Flash Suppressor

Misc_Attributes (d9)

d9 Result

1

Lightweight

2

Durable

3

Rare Ammo

4

Compact

5

Quick Reassembly

6

Low-Maintenance

7

Chambered Shot

8

Customized

9

Expensive

Malf_Rate (d4)

d4 Result

1

0%

2

5%

3

5%

4

Resolve: {10%|15%|20%}

Rank (d3)

d3 Result

1

Low

2

High

3

Very High

Ranked_Stats (d6)

d6 Result

1

Roll on "Rank" Range, Roll on "Rank" Damage

2

Roll on "Rank" Range, Roll on "Rank" Accuracy

3

Roll on "Rank" Range, Roll on "Rank" Recoil

4

Roll on "Rank" Accuracy, Roll on "Rank" Damage

5

Roll on "Rank" Accuracy, Roll on "Rank" Recoil

6

Roll on "Rank" Damage, Roll on "Rank" Recoil