Result
{{ {Roll on "Location", Roll on "Road"} |> a_an |> sntce }}.
Subcharts
Condition (d10)
d10 | Result |
---|---|
1 |
abandoned |
2 |
burned |
3 |
dilapidated |
4 |
ruined |
5 |
empty |
6 |
unattended |
7 |
occupied |
8 |
unfinished |
9 |
collapsed |
10 |
long-abandoned |
Location (d18)
d18 | Result |
---|---|
1 |
Resolve: {small cave|large cave|cave network|tunnel} |
2 |
Resolve: {clearing|grove|glade|pasture} |
3 |
abandoned Resolve: {beast's|monster's} lair |
4 |
Resolve: {large|hollow|uprooted} tree |
5 |
rock Resolve: {overhang|formation|wall|slab|crevice} |
6 |
Roll on "Condition" Resolve: {woodlot|quarry|mine entrance} |
7 |
Resolve: {spring|stream|watering hole|pond|promontory} |
8 |
Roll on "Condition" Resolve: {barn|windmill|wellhouse|dockhouse|hunter's blind} |
9 |
Roll on "Condition" Resolve: {cabin|cottage|farmstead|shelter|hut|shack} |
10 |
Roll on "Condition" Resolve: {tower|wall|bridge} |
11 |
Resolve: {ancient|crumbling|mysterious} Resolve: {circle of standing stones|stone ruin|shrine|ruined village} |
12 |
Resolve: {abandoned|attended|pristine|simple|decorated|defaced} shrine |
13 |
Resolve: {abandoned|overturned|wrecked} cart |
14 |
Resolve: {abandoned|recently abandoned|unattended} campsite |
15 |
camp of 2d4 LOWER(Roll on "Character Descriptor") {{ {LOWER(Roll on "Wilderness NPC Job")} |> plural }} |
16 |
Resolve: {hilltop|bluff|knoll|ridge|overlook} |
17 |
Roll on "Condition" Resolve: {graveyard|orchard|gallows|crypt|statue|boundry stone} |
18 |
Resolve: {Roll on "Condition"|} Resolve: {monestary|secret hideout|amphitheater} |
Road (d4)
d4 | Result |
---|---|
1 |
alongside the road |
2 |
near the road |
3 |
hidden from the road |
4 |
some distance from the road |