Campsite

Generates a potential campsite location.
Largely based on chart data from here: http://www.random-generator.com/index.php?title=Fantasy_Campsite

Result

{{ {Roll on "Location", Roll on "Road"} |> a_an |> sntce }}.


Subcharts

Condition (d10)

d10 Result

1

abandoned

2

burned

3

dilapidated

4

ruined

5

empty

6

unattended

7

occupied

8

unfinished

9

collapsed

10

long-abandoned

Location (d18)

d18 Result

1

Resolve: {small cave|large cave|cave network|tunnel}

2

Resolve: {clearing|grove|glade|pasture}

3

abandoned Resolve: {beast's|monster's} lair

4

Resolve: {large|hollow|uprooted} tree

5

rock Resolve: {overhang|formation|wall|slab|crevice}

6

Roll on "Condition" Resolve: {woodlot|quarry|mine entrance}

7

Resolve: {spring|stream|watering hole|pond|promontory}

8

Roll on "Condition" Resolve: {barn|windmill|wellhouse|dockhouse|hunter's blind}

9

Roll on "Condition" Resolve: {cabin|cottage|farmstead|shelter|hut|shack}

10

Roll on "Condition" Resolve: {tower|wall|bridge}

11

Resolve: {ancient|crumbling|mysterious} Resolve: {circle of standing stones|stone ruin|shrine|ruined village}

12

Resolve: {abandoned|attended|pristine|simple|decorated|defaced} shrine

13

Resolve: {abandoned|overturned|wrecked} cart

14

Resolve: {abandoned|recently abandoned|unattended} campsite

15

camp of 2d4 LOWER(Roll on "Character Descriptor") {{ {LOWER(Roll on "Wilderness NPC Job")} |> plural }}

16

Resolve: {hilltop|bluff|knoll|ridge|overlook}

17

Roll on "Condition" Resolve: {graveyard|orchard|gallows|crypt|statue|boundry stone}

18

Resolve: {Roll on "Condition"|} Resolve: {monestary|secret hideout|amphitheater}

Road (d4)

d4 Result

1

alongside the road

2

near the road

3

hidden from the road

4

some distance from the road