DoBS - Advantages (d20)

Citation

Disciples of Bone and Shadow - Conquered Sun Edition

d20 Advantage Description

1

Thief

You worked as a thief somewhere (probably in Madari, the only place in Whiteteeth Peninsula with anything worth robbing) and although you left that life behind, you still have contacts in that world that may prove useful.

2

Chosen

For reasons you don't really understand, a mysterious benefactor has taken a liking to you, and sometimes when you need it the most you find things like a bag of shells waiting for you in your room, or even the sudden appearance of a mercenary sent to aid you.

3

Ancient Insignia

You inherited or found an old, metal insignia that belonged to a forgotten order of sorcerers. Interestingly enough, flashing this insignia in tough situations to the right crowd has saved your skin more than once, but you don't really know why or what it even means.

4

Human Compass

Even when you're completely lost in the middle of the wilderness, somehow you always manage to find the closest civilized spot, even if that means simply the lonely tent of a nomad that can help you find your way.

5

Traveled

Maybe you belonged to a nomadic clan or you were raised in a merchant caravan, but regardless of the reason you've always moved around and have an understanding of how things work pretty quickly when you arrive at a new place. Factions, rumors, trends, you absorb them all in a matter of hours.

6

Woodlander

You grew up in a forested area, rarely seeing any other humans aside from your family. You have a keen sense of direction in the woods and can immediately sense the mood of a forest and know if there's something off. It's easy for you to find help when you're in the woods, you always know where someone would have chosen to set camp.

7

Apprentice

You spent your youth as the apprentice of an alchemist. You stayed under his tutelage for years under the promise of learning but the only things you ever learned were when you would sneak into her lab to peak into her notes. Although you eventually left her service, you still know how to recognize real occult powers, ingredients, and tools and will never fall for anyone trying to fool you with parlor tricks.

8

Former Gladiator

You earned your freedom in the Madari Arena, after becoming a champion. To this day, people in the region still recognize you and are willing to assist you as the folk hero you are.

9

Lucky

Somehow, things always work out for you. Whether you find some precious stone when you're cashless or an arrow happens to precisely strike the medallion you're wearing, luck is generally on your side.

10

Look-alike

It's happened to you several times; you arrive in a town, and everyone is very nice to you, treating you like an old friend. When you ask, the answer is always the same: apparently someone who looks like you was there not so long ago and helped the locals with several matters. You never manage to find out who this person is, though.

11

Fearless

Maybe a witch told you how you would die, maybe you've already faced death many times and come unscathed; no matter why you've never feared death and have always faced it with a grin, not letting it stop you from achieving your goals.

12

Good with animals

Somehow animals seem to like you and are able to understand your intentions; you've always been able to get them to do what you want or understand them.

13

Secret

You know some type of secret that can give you an edge when needed. Maybe it's the location of a powerful relic that a group of cultists is after, or you know about the affair one of the Madari merchants is having with the wife of his best friend; either way, you can use this information to gain some type of advantage.

14

Good Reputation

Maybe you come from a great family, or you performed some heroic act in the past; whatever the reason is, you are a reputable member of your community. This has a lot of advantages when you are in your region, but no effect when out of it.

15

Foreigner

You're one of the few people you've ever heard of that wasn't born and raised in the Whiteteeth Peninsula. This allows you to know about the broader world and understand better your place in it. Instead of rolling on the Home Region table you may choose another region outside the Whiteteeth Peninsula or create your own.

16

Sea of Glass survivor

You were once part of a fishing party that got lost and ended up roaming the solid part of the Sea of Glass for days. Although most of it it's now a blur, you remember facing terrible horrors and the death of all your companions. You are now admired and respected in all of Shadowstretch, despite the shadow of madness still lingering in the back of your eyes.

17

Otherwordly sense

You have always been able to sense when something was not from this world; you can smell the corruption of the Sunken Powers and the machinations of sorcerers and flesh-benders. Since they generally mean trouble, you have been able to use this gift to avoid dangers in the past.

18

Adaptive

You are used to change since you were young, and this has given you the ability to adapt to new situations pretty quickly, be it something like encountering a new culture and learning their taboos and idiosyncrasies, or being thrown into a tough, unexpected situation like being captured.

19

Light Sleeper

While others need to rest for hours every day, you can get by with simply a couple of hours. Maybe you know some secret meditation technique, or maybe you come from a lineage of night warriors; the fact is, you are ready to go faster than others. On top of that, the slightest sound wakes you up, meaning you are rarely taken by surprise while resting.

20

Extreme Concentration

No matter what the circumstances are, you're capable of focusing on the task at hand, completely ignoring all distractions. This allows you to perform extremely well under stress in any circumstance (combat, running from danger, etc.).