Unusual or Uncommon Laws (d101)

A collaborative effort by the r/d100 community. The original post can be found here.

Laws and their punishments, both weird and mundane, silly and serious, that could be used to give a culture, kingdom or settlement unique flavour and potential challenges.

d101 Result

1

It is illegal to harm cats in this village.

2

Whenever it rains and earthworms crawl around on the surface, they must be gathered and saved in large wooden bowls.

3

On rainy days, umbrellas are only permitted to be carried by the tallest member of a group.

4

The right to use swords is granted only to nobility. Commoners, no matter how proficient, must use other “lesser tools”. (Houses of the Blooded)

5

This city, as many big cities, has many religions present. One of them is a chaotic evil temple. Their festivity? One day a year when all crimes are permitted. (The Purge)

6

All citizens must wear white. One’s social status is derived from the cleanliness of the clothes, thus denoting the lack of hard work and the wealth required to have multiple set of clothes washed daily.

7

There are no privacy laws in this city. All citizens have the right to read all letters, enter all houses and take part in every conversation. Public sex and nudity are not taboo. A permanent zone of truth envelops the city.

8

We must always speak in plural while on this city or we will get fined.

9

Succesion laws favor the oldest living person of each family, thus concentrating wealth on the oldest, they are often frail or crazy.

10

Only first borns can enroll in the University to become wizards. But every seventh son is always a sorcerer. Wizards are seen as lesser nobility and sorcery is outlawed, forcing seventh sons to live lives of crime and hardship.

11

All non-bludgeoning weapons are outlawed, as the church forbids any weapon that draws blood.

12

All citizens must carry a holy symbol of the local god, as a means of confirming they are not a vampire.

13

Adventurers must check in at the city gate each time they enter. All goods carried into the city by adventurers must be inspected by a an authorized representative of the monarch. Any items deemed too dangerous will be confiscated. This has lead to corrupt minor mages who lack the power to stand on their own working jobs where they can be bribed to allow magical items into kingdoms. Demand is also sufficient that criminal organizations have begun setting up stealthy entrances to cities, and are assisting adventurers in smuggling their gains into a city...for a price. And that price need not always be measured in currency; 'owe me a favor later' is a powerful DM tool.

14

Cart and horse traffic is forbidden to turn left at an intersection. If you want to go left, you must make three rights to get in that direction.

15

Harming a bee (including being stung) is punishable by death.

16

Burials or cremations of any kind are outlawed. All corpses must be delivered to the Mausoleum district to serve the city in perpetuity as undead vassals.

17

Anyone who claims citizenship in the locale is required to contribute to defense. All common folk are expected to act as city watch a certain number of days a year, and all land-owners must be ready to equip and lead a military unit in the field proportional to the size of their holdings.

18

Due to concerns about uprisings, only weapons that can be concealed on the person are permitted in town.

19

Due to concerns about assassinations, only weapons that can not be concealed on the person are permitted in town.

20

With exception of texts strictly of personal/financial nature, all scrolls and books brought into town must be presented to scribes, to be returned immediately after being copied.

21

Due to repeated droughts, anyone entering the city must carry enough water for their announced duration of stay, or present proof of sale for said amount of water from an in-city vendor.

22

Any and all personal goods larger than a breadbox may, at constabulary discretion, be subjected to 5 seconds of torch fire. This rule shall hold for the duration of the mimic infestation.

23

The village uses a different number of weekdays than everyone else, punishing those who get the day wrong.

24

Bags of holding must be checked with the local authorities for the duration of one’s visit.

25

Silver jewelry is only allowed to be worn on official holidays of the local deity.

26

Horses or other beasts must wear diapers.

27

Government mandates a veganism, so leather armor must be certified as salvage, either from being obtained “second hand” or made from an animal that died of natural causes.

28

Bludgeoning weapons of any kind, including many tools, are prohibited on city grounds.

29

"Cowardice", usually refusing a fight, is punished by a week in jail.

30

Every month, three townspeople are randomly selected to act as "nobles". For the rest of the month, these townspeople are entitled to demand service and property (Of any sort, for either) from other townspeople and visitors, as well as serving, collectively, as the mayor. Once new "nobles" are selected, everyone acts as if the new "nobles" are responsible for every act the old "nobles" did.

31

On arrival or birth in town, everyone is expected to place a stone on the pile in the village square. When someone leaves, they take a stone from the pile with them. When someone dies, a stone from that pile is placed with their corpse.

32

Horses may not be kept within town limits.

33

People signal their social role by wearing pendants around their necks, and are treated accordingly for these roles. Someone who changes pendants, even in front of others, is treated as if they always wore that pendant.

34

In this town, Succubi/Incubi are not considered demons, but angels.

35

Whistling underwater is severely punished.

36

Every five years, every adult in town has the opportunity to trade places with each other. Life then continues as if the person always had their new place.

37

If you are a spellcaster, your services, for free, are considered to be at the Captain of the Guard's disposal.

38

If you own a seafaring vessel of any size large enough to hold at least three people, you are entitled to a mooring at the nearby seaport in exchange for the donation of your vessel to the defense of the city in the event of attack.

39

It’s illegal to die in ‘important_place’. For example, death is prohibited on temple grounds.

40

The head of every animal slain on the royal hunting grounds belongs to the King.

41

Curfew for ‘somerace’ / can’t be out during ‘thistime’.

42

Littering punishable by death.

43

Illegal to finish your meal entirely.

44

It’s illegal for doctors/healers to visit people who aren’t sick.

45

All citizens MUST cast at least 1 spell a day, the city frowns upon nom-magic users as lesser people.

46

The town has a weird tradition: the richest person in town automatically is the mayor, but all of the mayor’s funds are considered public use for town projects, one of the party members immediately becomes mayor.

47

This town confirms all transactions with a blood oath, and suddenly the townsfolk are falling ill! who is poisoning the blood?

48

Carrying or possessing weapons of any sort within the town walls is banned, except for members of the guard while on duty. All weapons must be left in the armoury for safekeeping on arrival, and there are severe punishments for carrying a concealed weapon.

49

The colour orange is banned in any clothing, apart from for monks of (the local deity/faith) for whom it's the sacred colour of their robe. Sometimes travelling members of the same faith arrive and are permitted, but it's forbidden for anyone who hasn't taken holy orders. There's no punishment per se, but rulebreakers are committing blasphemy by their presence.

50

The local authorities have declared jubilee - all old debts owed are cancelled.

51

The town is a commune - nobody uses money internally and all debts to outsiders are shared among everyone.

52

Sex is banned except for conception and can only take place in dedicated public buildings.

53

People must carry their mounts and beasts of burden around the town.

54

Arcane and divine magic are banned within this society because they are believed to divide those who practice it both from the natural world and their own nature. Punishments vary depending on the severity of the use, ranging commonly from banishment to prevent further corruption of the society to execution for those pursuing evil ends by the Earl's Justice with the famous blade Hagsbane.

55

Mentioning any color (no matter what context) is punishable by a night in jail. This is because the town leader has recently gone color blind due to an accidental spell, and hasn't gotten over it yet.

56

Every year someone is randomly chosen to be "it". Why because that is what they have always done. The person who is it is shunned (even by family), must sleep in a dog house, eat from a trough and so on. Once their year is up they go back to being treated as if they never were it as a new person is chosen.

57

Every one has a karma number they must wear at all times and if they have the wrong number then they are put in the stocks for however many days the number was off. The number grants privilege or discrimination if too low. People can raise the number by doing good deeds and lose by doing bad things and both are judged by a council. There is a Black Mirror episode where this takes place via phones.

58

Everyone must take off their shoes when entering any building and if you fail you must walk with a rock in your shoe while outside.

59

Prestidigitation and Thaumaturgy are prohibited and punished by a night in the city jail.

60

Climbing fruit trees to pick fruit is considered theft, even if the tree is public property.

61

The only languages permitted to be spoken are Common and . Those speaking another language are asked kindly but firmly to leave.

62

If you visit a location that serves both food and lodging, you may not patronize both services. Owners of such place are very aware of this requirement and make sure that nobody violates the law.

63

must not be restricted and must be allowed to roam free and do as they please. The sole exception is to either ensure that they do not leave the boundaries of the town, or to bring them outside of town for whatever reason. Breaking this rule is tantamount to doing the illegal action to a human. This includes but isn't limited to kidnapping, forcible detainment, and/or murder.

64

On each , the use of fire, magic, and beasts of labor is prohibited. Doing those actions regardless will cause most/all of the town's public services such as stores, inns, and temples to be closed off to the offenders.

65

Cutting hair, be it facial or head or body, is utterly prohibited. If one is suspected of doing so, they face an investigation. Violating this law comes with a fine - 75 copper for body hair, 50 silver for facial hair, 25 gold for head.

66

The firstborn of any animal must be donated to the public for use by the town or public servants. This is upheld by the local tax collector. All child-bearing animals must be registered with the tax collector.

67

Outsiders may not gain benefit from the local temple until they have either naturalized themselves in the community for the period of a year without leaving, or by professing and proving their devotion to the deity.

68

Any item without appropriate markings left unattended for

69

Illusory Magic is strictly prohibited within certain city districts.

70

In a small, rural, and heavily religious town, it is illegal to dance or play non-pious music.

71

All zombies must be kept on a leash.

72

Library books must be returned on time or a bounty will be placed on your head.

73

Curses may only be removed on a non-full moon night.

74

Silver arrows and/or bullets are banned from the area.

75

Garlic is banned from the city and you must invite the "No Garlic Inspectors" into your house or residence.

76

No blaming others, Fenian.

77

There is a strict curfew from sundown to sunup for all residents. Not even the inn accepts lodgers past curfew. This law is in place to ensure everyone’s safety, but from what, they don’t quite know.

78

For a scifi setting: proprietors of shops, hotels, etc, have the right to refuse service to androids, cyborgs, mutants, and exoterrestrials.

79

For a fantasy setting: use of magic is strictly illegal within city limits, furthermore all goods passing through town are subject to search and confiscation.

80

"There's no law in this town, only what you can afford to get away with". The mob has all of this town's corrupt officials under its thumb. Players must pay the mob for protection, in the form of a thuggish "tour guide" who will keep the crooked town guards from hassling you. However, the tour guide may decide to increase their fee without warning.

81

Don't ask what's in the Mystery Meat, also don't go outside after sundown.

82

No one may convert religions or proselytize others.

83

Two people may duel one another, even to the death, as long as both parties are of sound mind, and give consent. Any duel must be witnessed by an impartial third party, who can attest to the outcome.

84

Only city watchmen may cast spells that appear/ take effect above the rooftops of the city. This helps prevent confusion as the guards and watchmen use dancing lights and skywrite to communicate.

85

A wizard school will disarm any and all visitors until they are proven trustworthy. In the case of magic users(suspected or otherwise), they will have their hands “removed” until they are proven trustworthy. Upon leaving, a free Regenerate spell will be provided to such visitors.

86

Spices and seasonings are illegal beyond preservation (salt and the like); all flavour comes from Prestidigitation.

87

Every refreshment establishment open to the public must contain a small oaken stick in a mint or pepper oil bucket, to aid in cases of barrel gremlin intrusion.

88

All women tourists or currently living in this kingdom must wear silver earrings as soon as they reach a dozen springs and all men must wear a silver nose ring at the same age. Mythril is acceptable. All native citizens are also required to wear cold iron necklaces or collecting freely given cold iron bits to be woven in their undergarments, other variations accepted as long as the cold iron is in direct contact with their skin and is in plain sight, or can be shown immediately at the request of any citizen of this kingdom, or anyone with invested authority by the crown, such as foreign agents of a friendly paladin order. Failure to wear silver carries a fine of 50 copper pieces, and being subject to a silver nail in the earlobe. Failure to wear cold iron carries a 2 gold piece fine or two months in prison for the first time. The second time this happens the offender is given a choice between life in prison or 1 year of slavery, being sold to anyone willing to properly care for the individual in question, citizen of the kingdom or not, or running away, being designated as a gremlin in the public registry.

89

Anyone or anything not of human, dwarf, gnome, lizardfolk, draconic or goblinoid descent and is not a regular animal is to be referred to as gremlin and not allowed in large cities of the kingdom.

90

Gremlins are considered things, not people, thus you can claim ownership of one, if desired, though any damage caused by the gremlin will be answered by the owner. Gremlin ownership requires a piercing made of pure silver, with the name of the owner.

91

Gremlins are not to be treated as a food source and consumption of gremlin flesh is a crime akin to murder for sentient gremlins. Consumption of other gremlin originated foodstuffs, such as milk, is inadvisable, and any problem originating from such consumption will carry a penalty of doubling any fines paid.

92

Foreign Gremlins are not to be allowed in the kingdom and no gremlin nation will be recognized as such by the King.

93

The colour Red is sacred. Anyone caught touching anything that is red with any extremity is forfeit whatever extremity touched it. So if I touched a red flower with my finger, that finger would be cut off. This law does not extend to your own blood, though it does extend to the blood of others.

94

Any citizen caught assaulting another citizen is to be considered offering themselves up for recruitment and are to be imediately conscripted into the army for a period of time no less than six months.

95

Debt collectors, if the debt is more than one week due and was not properly paid, are allowed to take from the debtor an amount of blood equivilent to the owed coin.

96

A judge may confer an equivilent sentance on the imediate family of a criminal if that family does not disown the criminal.

97

Marriage many only take place between two individuals who are dead. Funerals and mounring are illegal, and instead when a couple dies, they are married to enjoy the afterlife together forever.

98

It is illegal for private citizens to own gemstones. All gemstones are turned over to city watch/ civil authorities immediately. The penalty for non compliance is severe and may include death.

99

Harming a stray animal is punishable by a few hours in the stocks.

100

Hear only what is meant for you: Listening to another person's conversation, that is not meant for you, is punishable by a memory purge. Inspectors will conduct random memory audits to check for illegal activities.

101

HOA Helltown: each building is exactly the same, zero capability in appearance or construction. Any alteration or damage to a building is immediately repaired by a local crew or magical means and the owner is billed, heavily. Residents here are fanatically overprotective of their property as a result.