Nat 1 melee Chart (1d13)

1d13 Result

1

Weapon Lock - You and your enemies weapon are locked together, you cannot move from your position until the end of your next turn. If you are using a ranged weapon then something has gone wrong with it and you must spend your next action to fix it before using it again.

2

Rattled Bone - An enemy has noticed a fault in your defenses and has struck you with a bone rattling blow, make a DC 14 CON check or you will drop your weapon.

3

Overstep - You leaned too much into your attack and your enemies take advantage of your folly, the nearest enemy will use their reaction to make an attack of opportunity against you.

4

Seeing Red - You have become enraged and recklessly attack your opponent, the next attack against you is made with advantage until the start of your next turn.

5

Bloody Knuckles - While engaging your opponent they strike your knuckles and they bleed, make a DEX save DC 13 or your next attack is made with a - 2.

6

Weeping Wound - Blood flows from a wound on your body, for 1d4 turns you lose 1 HP.

7

Broken Strap - If you are wearing Armor a strap breaks and needs mending, your AC is reduced by 1 until you spend a bonus action on another turn to fix it.

8

Stubbed Toe - You stub your toe and it hurts, take 1 damage.

9

Damaged Weapon - You strike with your weapon and it hits something solid, it takes a point of damage. If it takes 5 points of damage then it is broken. You may fix your weapon after combat, which will take 1 hour.

10

Twisted Ankle - You move and your foot rolls in an unnatural manner, for the rest of this combat your speed is reduced by 10ft.

11

Pulled Muscle - You pull a muscle and it throbs in pain, any athletics or acrobatic tests made in the next 2 hours will have a d4 subtracted from the roll.

12

Headbutt - As you fail to strike your foe they take advantage of the opportunity and headbutt you, they will make an unarmed strike against you and you must make a CON save DC 13 or become stunned until the start of your next turn.

13

Headshot - Your foe strikes you in the head as you miss your attack, causing you to see stars. For 1d3 turns your attacks will have a d3 subtracted from them.