1d13 | Result |
---|---|
1 |
Weapon Lock - You and your enemies weapon are locked together, you cannot move from your position until the end of your next turn. If you are using a ranged weapon then something has gone wrong with it and you must spend your next action to fix it before using it again. |
2 |
Rattled Bone - An enemy has noticed a fault in your defenses and has struck you with a bone rattling blow, make a DC 14 CON check or you will drop your weapon. |
3 |
Overstep - You leaned too much into your attack and your enemies take advantage of your folly, the nearest enemy will use their reaction to make an attack of opportunity against you. |
4 |
Seeing Red - You have become enraged and recklessly attack your opponent, the next attack against you is made with advantage until the start of your next turn. |
5 |
Bloody Knuckles - While engaging your opponent they strike your knuckles and they bleed, make a DEX save DC 13 or your next attack is made with a - 2. |
6 |
Weeping Wound - Blood flows from a wound on your body, for 1d4 turns you lose 1 HP. |
7 |
Broken Strap - If you are wearing Armor a strap breaks and needs mending, your AC is reduced by 1 until you spend a bonus action on another turn to fix it. |
8 |
Stubbed Toe - You stub your toe and it hurts, take 1 damage. |
9 |
Damaged Weapon - You strike with your weapon and it hits something solid, it takes a point of damage. If it takes 5 points of damage then it is broken. You may fix your weapon after combat, which will take 1 hour. |
10 |
Twisted Ankle - You move and your foot rolls in an unnatural manner, for the rest of this combat your speed is reduced by 10ft. |
11 |
Pulled Muscle - You pull a muscle and it throbs in pain, any athletics or acrobatic tests made in the next 2 hours will have a d4 subtracted from the roll. |
12 |
Headbutt - As you fail to strike your foe they take advantage of the opportunity and headbutt you, they will make an unarmed strike against you and you must make a CON save DC 13 or become stunned until the start of your next turn. |
13 |
Headshot - Your foe strikes you in the head as you miss your attack, causing you to see stars. For 1d3 turns your attacks will have a d3 subtracted from them. |