2d20 fallout Under 50xp (d30)

d30 Result

1

Radroach Level 1      (10 xp)

Bod:       5               HP:     6          DR:  0

Mind:     4              Init:    9          Immunities: Poison

Melee:  1               Def:    2 Radiation

Other:   2

Bite (TN:6)  1D Radiation Physical Damage

Sneaky: (TN: 10)  +1d20 on Sneak Rolls

Little: Slain by any Injury

Butchery: End + Survival, Diff: 0

Yield: 1x Radroach Meat, p350

2

Bloatfly Level 2      (17 xp)

Bod:       5               HP:     6          DR:  0

Mind:     4              Init:    9          Immunities: Radiation

Melee:  1               Def:    2

Other:   2

Larve Dart (TN:6)  4D Radiation Physical Damage

Flight: 3D Stun if knocked Prone, +2D per Zone

Must spend minor action flying each round

Little: Slain by any Injury

Butchery: End + Survival, Diff: 0

Yield: 1x Bloatfly Meat +1x Uncommon Material, p340.

3

Brahmin Level 3      (24 xp)

Bod:       6               HP:     9          DR:  1 (all)

Mind:     4              Init:    10        Immunities: Radiation

Melee:  1               Def:    1
Other:   2

Headbutt (TN:7)  4D Physical Damage

Butchery: End + Survival, Diff: 0

Yield: 1x Brahmin Meat, 2x Uncommon Material, p341

4

Dog Level 3      (24 xp)

Bod:       5               HP:     8          DR:  0

Mind:     5              Init:    10        Immunities:
Melee:  3               Def:    1
Other:   2

Bite (TN:8)  4D Physical Damage

Keen Senses: -1 Diff Perception Tests

Butchery: End + Survival, Diff: 0

Yield: 1x Mongrel Dog Meat, p343

5

Mirelurk  Hatchling Level 1      (10 xp)

Bod:       4               HP:     5          DR:  0

Mind:     4              Init:    8          Immunities: Radiation

Melee:  1               Def:    2
Other:   1

Pinchers (TN:5)  3D Physical Damage

Aquatic: Move & Breathe Underwater

Little: Slain by any Injury

Butchery: End + Survival, Diff: 0

Yield: 1x Mirelurk Meat, p344

6

Mirelurk Level 7      (45 xp)

Bod:       7               HP:     14          PDR:  4 ALT / 1 H

Mind:     5              Init:    12          EDR:  2 (All)

Melee:  4               Def:    1 (2 Face)

Other:   3               Immunities: Radiation

Pinchers (TN:11) 6D Physical Damage

Aquatic: Move & Breathe Underwater

Butchery: End + Survival, Diff: 0

Yield: 2D Mirelurk Meat +1 Softshell Mirelurk Meat
per Effect Rolled, p345

7

Molerat Level 2      (17 xp)

Bod:       5               HP:     7         DR:  1

Mind:     4              Init:    9          Immunities: Radiation

Melee:  2               Def:    1

Other:   2

Bite (TN:7)  4D Piercing Physical Damage

Burrow: Major action to vanish underground.  Minor action to appear up to medium range.  May spend 1AP to add +1D to attack

Keen Senses: -1 Diff PCN test, may sense surface

Butchery: End + Survival, Diff: 0

Yield: 1x Molerat Meat +1x Common Material, p348

8

Radroach Level 1      (10 xp)

Bod:       5               HP:     6          DR:  0

Mind:     4              Init:    9          Immunities: Poison

Melee:  1               Def:    2 Radiation

Other:   2

Bite (TN:6)  1D Radiation Physical Damage

Sneaky: (TN: 10)  +1d20 on Sneak Rolls

Little: Slain by any Injury

Butchery: End + Survival, Diff: 0

Yield: 1x Radroach Meat, p350

9

Radstag Level 5      (38 xp)

Bod:       5               HP:     10      PDR:  1

Mind:     5              Init:    10       Immunities: Radiation

Melee:  3               Def:    1
Other:   2

Antlers (TN:8)  5D  Piercing Physical Damage

Butchery: End + Survival, Diff: 0

Yield: 2D Radstag Meat, an Effect = 1x Radstag Hide, p352

10

Stingwing Level 5      (38 xp)

Bod:       6               HP:     9          DR:  0

Mind:     5              Init:    11        Immunities: Radiation

Melee:  3               Def:    3 Poison

Other:   2

Stinger: (TN:9)  2D Persistant Poison Physical Damage

Flight: 3D Stun if knocked Prone, +2D per Zone

Must spend minor action flying each round

Little: Slain by any Injury

Dive Bomb: Re-roll 1d20, may spend 1AP to move

one zone after attack

Butchery: End + Survival, Diff: 0

Yield: 1D Stingwing Meat, p353

11

Feral Ghoul Level 3      (10 xp)

Bod:       5               HP:     8          DR:  0

Mind:     5              Init:    10        Immunities: Poison

Melee:  3               Def:    1 Radiation

Other:   2

Unarmed (TN:8)  3D Radioactive Physical Damage

Feral: Cannot be persuaded or reasoned with

Ghoul: Heal 1 HP per 3 Rad taken

Play Dead: Pcn + Survival, Diff: 2 to detect

Salvage: 2D Junk Items, p355

12

Eyebot Level 2      (17 xp)

Robot Traits

Bod:       5               HP:     5        PDR:  2 (all)

Mind:     4              Init:    9        EDR:   2 (all)

Melee:  0               Def:    2        Immunities: Radiation
Guns:     3                                 Disease, Poison

Other:   1

Laser (TN:8)  4D Energy Damage, Rng = M

Little: Slain by any Injury

Radio: Send, Receive, Play transmissions

Salvage: Int + Science, Diff: 1

Yield:  2D Common + 1 Uncommon per Effect, p359

13

Roll on Under 75

14

Protectron Level 3      (24 xp)

Robot Traits

Bod:       5               HP:     8        PDR:   4 (all)

Mind:     5              Init:    10      EDR:   3 (all)

Melee:  2               Def:    1        Immunities: Radiation
Guns:     2                                 Disease, Poison

Other:   2

Claws: (TN:7)  3D Physical Damage

Arm Laser: (TN:7)   3D Energy Damage, Rng = C, FR: 4

Piercing-1 (-2 FR if arm missing)

Self Destruct: (TN:7)  6D Physical Damage, Blast

Let ‘er Rip: Burst always active; 1x combat +FR Dmg

Salvage: Int + Science, Diff: 1

Yield:  2D Common + 1D per AP Spent;
+ 1 Uncommon per Effect, p363

15

Super Mutant Level 5     (38 xp)

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

9   5   7   4  4   5   4        15        10           1            0

PDR       EDR         Poison       Radiation

2 (all)     2 (all)      Immune    Immune

Unarmed: (TN:11)  4D Physical Damage

Board: (TN: 13)  6D Physical Damage, 2H

Pipe Bolt Action Rifle: (TN: 8) 5D Piercing Physical

FR-0, Rng = M, 2H
Big Guns:          1       Survival:      3*

Melee Wpns:  4*     Unarmed:    2

Sm. Guns:        3

Scavenge: Pipe Bolt-Action Rifle, Board, Wealth-1, p366

16

Super Mutant Suicider Level 6     (45 xp)

S   P   E   C   I   A   L        HP       Init       Def     Lck Pts

8   5   6   4   4   7  4        15        12           1            0

PDR             EDR              Poison       Radiation

3T, 2ALH    4T, 2ALH      Immune    Immune

Unarmed: (TN:10)  4D Physical Damage

Mini-Nuke: (TN: 11) 21D Physical, Breaking, Radioactive, Vicious, Blast

Pipe Bolt Action Rifle: (TN: 9) 5D Piercing Physical

FR-0, Rng = M, 2H
Athletics:     4*     SM. Guns:  2      Survival:  1

Explosives:  4*     Sneak:  1            Unarmed:  2

Scavenge: Pipe Bolt-Action Rifle, Wealth-1,
Mini-Nuke OR 1 Rare, p370

17

Synth Level 4      (31 xp)

Robot Traits

Bod:       6               HP:     10        PDR:  2 (HAL), 1 (T)

Mind:     5              Init:    11        EDR:   3 (HAL), 2 (T)

Melee:  2               Def:    1          Immunities: Radiation
Guns:     2                        Fear, Disease, Poison

Other:   2

Institute Laser: (TN:8)  4D Vicious Energy Damage

Burst, FR-3, Range=M

Shock Baton: (TN:8)  5D Energy Damage

Salvage: Institute Laser Gun (Photon Exciter, Improved Barrel),Shock Baton, 3d20 Fusion Cells. Synth Leg x2,Synth Arm x2, Synth Helmet, p373

18

MG Turret Mk. I Level 5      (38 xp)

Robot Traits

Bod:       6               HP:     11       PDR:  1 (all)

Mind:     5              Init:    11        EDR:  1 (all)

Melee:  0               Def:    1          Immunities: Radiation
Guns:     2                        Fear, Disease, Poison

Machinegun: (TN:9)  5D  Stun Physical Damage

Burst, FR-3, Range=M

Salvage: Int + Science, Diff: 1

Yield: 3d20x  5.56 mm + 2D Uncommon, p377

19

MG Turret (Wall) Level 5      (38 xp)

Robot Traits

Bod:       6               HP:     9          PDR:  1 (all)

Mind:     5              Init:    11        EDR:  1 (all)

Melee:  0               Def:    2          Immunities: Radiation
Guns:     3                        Fear, Disease, Poison

Machinegun: (TN:12)  5D  Physical Damage

Burst, FR-3, Range=M

Little: Slain by any Injury

Salvage: Int + Science, Diff: 1

Yield: 3d20x  10mm + 2D Uncommon, p379

20

Laser Turret (Wall) Level 5      (38 xp)

Robot Traits

Bod:       6               HP:     9          PDR:  1 (all)

Mind:     5              Init:    11        EDR:  2 (all)

Melee:  0               Def:    2          Immunities: Radiation
Guns:     3                        Fear, Disease, Poison

Laser Gun: (TN:9)  4D Piercing-1 Energy Damage

Burst, FR-3, Range=M

Little: Slain by any Injury

Salvage: Int + Science, Diff: 1

Yield: 3d20x  Fusion Cell + 2D Uncommon, p380

21

BoS Scribe Level 4   (31 xp)

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

5   6   5   5  7   5   4        12         11           1            0

PDR          EDR            Poison       Radiation

1 (ALT)     2 (ALT)              0           2 (ALT)
Unarmed: (TN:5)  2D Physical Damage

Laser Pistol: (TN: 8) 4D Piercing Energy, FR-2, Rng=C
Chain that Binds: (TN: 14*): Order BoS to act & Assist

Pre-War Expertise: +1d20 to ID or Know Info

Energy Wpns:   2     Repair:     2       Speech:    2*

Lockpick:            2     Science:  4*     Survival:   1

Medicine:          1      Sneak:     2

Scavenge: Scribe Armor, Holotags, Laser Pistol, Wealth-2, p384

22

BoS Lancer Level 5   (38 xp)

S   P   E   C   I   A   L        HP       Init       Def     Lck Pts

5   6   6   5  6   6   4        14        12           1            0

PDR          EDR            Poison       Radiation

2 (ALT)     2 (ALT)              0           1 (ALT)
Unarmed: (TN:5)  2D Physical Damage

Laser Rifle: (TN: 9) 5D Piercing Energy, FR-2, Rng=M
Chain that Binds: (TN: 14*): Order BoS to act & Assist

Vertibird Training: +1d20 to Pilot a Vertibird

Athletics:           1     Pilot:            4*    Science:        1

Big Guns:           1     Repair:        1       Sm. Guns:    1

Energy Wpns:  3*
Scavenge: BoS Uniform (Bomber Jacket), Holotags,

Long Laser Rifle, Wealth-2, p385

23

Raider Level 2   (17 xp)

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

6   5   6   4  5   6   4        11         11           1            0

PDR          EDR            Poison       Radiation

1 (AT)       1 (AT)              0                  0
Unarmed: (TN:8)  2D Physical

Tire Iron: (TN: 8)  4D Physical

Pipe Gun: (TN: 9)  3D Physical, FR-2, Rng=C,
Unreliable, Close Quarters
Let ‘Er Rip: 1x Per Combat

Medicine:  1        Sm. Guns:  2*     Throwing:    1

Melee:        2*     Sneak:         1       Unarmed:   2

Repair:        1       Survival:     1

Scavenge: Road Leathers, Pipe Gun, Tire Iron, Wealth-1, p386

24

Children of Atom Level 6   (45 xp)

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

5   5   6   8   5  5   5        16         10           1            0

PDR          EDR            Poison       Radiation

1 (ALT)       1 (ALT)           0                 2 (all)
Unarmed: (TN:5)  2D Physical

Gamma  Gun: (TN: 9)  3D Piercing Stun Radiation ,
FR-1, Rng=M, Blast, Inaccurate

Barter:                1      Repair:    1       Survival:   4*

Energy Wpns:   3       Sneak:     2

Melee Wpns:    1       Speech:  3

Scavenge: Tough Clothing, Gamma Gun,
2d20 Gamma Rnds, Wealth-1, p391

25

Gunner Level 6   (45 xp)

S   P   E   C   I   A   L        HP       Init       Def     Lck Pts

5   6   6   5   5   7   4       15         13           1            0

PDR          EDR            Poison       Radiation

2T, 1AL     2 (ALT)           0                  0
Unarmed: (TN:5)  2D Physical

Laser Gun: (TN: 9)  4D Piercing Energy, FR-2, Rng=C

Cmbt Rifle: (TN: 11)  5D Physical, FR-2, Rng=M
Let ‘Er Rip: 1x Per Combat

Athletics:           1       Melee Wpns:   3       Survival:  1

Big Guns:           2       Science:             2

Energy Wpns:   3*    Sm. Guns:           3*
Scavenge: Combat Armor Chest, Lthr Arms & Legs,
Combat Rifle or Laser Gun, Wealth-1, p392

26

Mercenary Level 6   (45 xp)

S   P   E   C   I   A   L        HP       Init       Def     Lck Pts

6   6   6   5   5  6   4        15         12           1            0

PDR          EDR            Poison       Radiation

2 (ALT)     2 (ALT)           0                  0
Unarmed: (TN:7)  2D Physical

DB Shotgun: (TN: 9)  6D Spread, Vicious Physical,
Rng=C, Inaccurate, 2H
Cmbt Rifle: (TN: 9)  5D Physical, FR-2, Rng=M Molotov: (TN: 6)  4D Persistent Energy, Blast, Rng=M

Let ‘Er Rip: 1x Per Combat

Athletics:           1      Melee Wpns:   2*     Speech:      1

Big Guns:           1      Sm. Guns:         3*     Survival:     1

Energy Wpns:   1      Sneak:               2*     Unarmed:  1

Medicine:          1

Scavenge: Cmbt Armor, Cmbt Rifle,DB Shotgun, Wealth-2, p392

27

Minuteman Level 7   (39 xp)

S   P   E   C   I   A   L        HP       Init       Def     Lck Pts

6   7   5   7   5  5   4        15         12           1            0

PDR          EDR            Poison       Radiation

1 (ALT)     1 (ALT)           0                  0

Unarmed: (TN:6)  2D Physical

Laser Musket: (TN: 9)  5D Piercing Energy, Rng=M

Athletics:           1      Melee Wpns:  2      Sneak:      1

Energy Wpns:   3      Repair:              2     Speech:    2

Medicine:          1      Sm. Guns:         3*   Survival:  2*

Scavenge: Tough Clothing, Laser Musket, Wealth-2, p393

28

Railroad Agent Level 7   (39 xp)

S   P   E   C   I   A   L        HP       Init       Def     Lck Pts

5   7   6   6   6  5   4        16         12           1            0

PDR          EDR            Poison       Radiation

1 (ALT)     1 (ALT)           0                  0

Unarmed: (TN:6)  2D Physical

Hunting Rifle: (TN: 7)  6D Piercing Physical, Rng=M
Railroad Agent: +1d20 on any Deception Speech

Barter:                 1      Melee Wpn:    1       Sneak:     3*

Energy Wpns:    1       Repair:              1      Speech:   1

Lockpick:             2      Science:            2      Survival:  2

Medicine:           1       Sm. Guns:        2*

Scavenge: Tough Clothing, Hunting Rifle, Wealth-2, p394

29

Institute Scientist Level 7   (39 xp)

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

4   8   5   5  8   5   4        15         12           1            0

PDR          EDR            Poison       Radiation

0                  0                   0                  0

Unarmed: (TN:4)  2D Physical

Institute Pistol: (TN: 10)  4D Vicious Energy, Burst,

FR-3, Close Quarters, Inaccurate
Lab Coat: Re-Roll 1d20 on Int 1x Scene

Energy Wpns:  2          Science:   5*

Medicine:          4*       Speech:   3

Repair:               4

Scavenge: Lab Coat, Institute Laser, 2d20 Fusion Cells, p394

30

Wastelander Level 2   (17 xp)

S   P   E   C   I   A   L        HP       Init       Def     Lck Pts

7   6   7   4   5  6   4        12         12          1            0

PDR          EDR            Poison       Radiation

1 (ALT)     1 (ALT)           0                  0

Unarmed: (TN:8)   3D Physical

Machete: (TN: 9)  4D Piercing Physical

DB Shotgun: (TN: 8)  5D Spread, Vicious Physical,
Rng=C, Inaccurate, 2H

Athletics:             1     Repair:        1      Survival:     2*

Barter:                 1     Sm. Guns:   2*    Unarmed:  1

Melee Wpns:     2      Speech:       1

Scavenge: Road Leathers, Double-Barrel Shotgun, Machete, Wealth-1, p397