2d20 fallout Under 75xp (d20)

d20 Result

1

Mirelurk Level 7      (45 xp)

Bod:       7               HP:     14          PDR:  4 ALT / 1 H

Mind:     5              Init:    12          EDR:  2 (All)

Melee:  4               Def:    1 (2 Face)

Other:   3               Immunities: Radiation

Pinchers (TN:11) 6D Physical Damage

Aquatic: Move & Breathe Underwater

Butchery: End + Survival, Diff: 0

Yield: 2D Mirelurk Meat +1 Softshell Mirelurk Meat
per Effect Rolled, p345

2

Radscorpion Level 7      (74 xp)

Bod:       7               HP:     21        DR:  0

Mind:     5              Init:    12        Immunities: Radiation

Melee:  5               Def:    1 Poison

Other:   3

Claw (TN:12):  4D Vicious Physical Damage

Sting (TN:12): 3D Persistent Poison Damage

Big: Only Injured with 7+ Damage

Weak Spot: Targeted attacks to Head ignore Armor

Butchery: End + Survival, Diff: 1

Yield: 2D Radscorpion Meat +1 Rare Material per Effect + 1 Radscorpion Egg per 2 Effects, p351

3

Glowing One Level 9      (67 xp)

Bod:       8               HP:     21      PDR:  4 (all)

Mind:     5              Init:    12       EDR:  3 (all)

Melee:  5               Def:    1         Immunities: Radiation

Other:   3 Poison

Unarmed (TN:13)  7D Radioactive Physical Damage

Feral: Cannot be persuaded or reasoned with

Ghoul: Heal 1 HP per 3 Rad taken

Play Dead: Pcn + Survival, Diff: 2 to detect

Radiation Pulse: 5D to all in zone (3+ revives ghouls)

Glowing: 2D Rads to all in reach, Effect Dmg is 2 Rads

Salvage: 2D Junk Items, p356

4

Mr. Handy Level 6      (90 xp)

Robot, Notable

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

6   7   5   5   7  6   4        14        17           1          2

PDR       EDR         Poison       Radiation

1 (all)     1 (all)      Immune    Immune

Pincer: (TN:9)  3D Physical Damage

Buzzsaw: (TN: 9)  3D Piercing Physical Damage

Flamer: (TN: 10) 3D Persistent Energy, FR-1, Rng=C

Energy Wpns:  3*      Repair:  2*

Medicine:  1               Sm. Guns:  1

Melee Wpns:  3*       Speech:  3*

Salvage: Int + Science, Diff: 1

Yield: 2d20x  Flamer Fuel, 2D Common +1D per AP

+1 Uncommon per Effect, p360

5

Super Mutant Brute Level 7     (52 xp)

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

9   5   7   4  5   5   4        17        10           1            0

PDR                 EDR          Poison       Radiation

4H, 3L, 2AT     3L, 2AT    Immune    Immune

Unarmed: (TN:11)  4D Physical Damage

Board: (TN: 13)  6D Physical Damage, 2H

Pipe Bolt Action Rifle: (TN: 9) 5D Piercing Physical

FR-0, Rng = M, 2H
Athletics:          1     Survival:     2

Big Guns:          2     Throwing:  1

Melee Wpns:  4*   Unarmed:   2

Sm. Guns:         4

Scavenge: Pipe Bolt-Action Rifle, Board, Wealth-1

SM Helmet, SM Leg Guards x2, p368

6

Super Mutant Suicider Level 6     (45 xp)

S   P   E   C   I   A   L       HP       Init       Def     Lck Pts

8   5   6   4   4   7  4        15        12           1            0

PDR             EDR              Poison       Radiation

3T, 2ALH    4T, 2ALH      Immune    Immune

Unarmed: (TN:10)  4D Physical Damage

Mini-Nuke: (TN: 11) 21D Physical, Breaking, Radioactive, Vicious, Blast

Pipe Bolt Action Rifle: (TN: 9) 5D Piercing Physical

FR-0, Rng = M, 2H
Athletics:     4*     SM. Guns:  2      Survival:  1

Explosives:  4*     Sneak:  1            Unarmed:  2

Scavenge: Pipe Bolt-Action Rifle, Wealth-1,
Mini-Nuke OR 1 Rare' p370

7

Synth Strider Level 7      (52 xp)

Robot Traits

Bod:       6               HP:     13        PDR:  3 (all)

Mind:     6              Init:    12        EDR:   4 (all)

Melee:  4               Def:    1          Immunities: Radiation
Guns:     4                        Fear, Disease, Poison

Other:   3

Institute Laser: (TN:10)  6D Vicious Energy Damage

Burst, FR-3, Range=M

Shock Baton: (TN:10)  5D Energy Damage

Salvage: Institute Laser Gun (Boosted Photon Agitator, Long Barrel, Short Scope), Shock Baton, 3d20 Fusion Cells, Sturdy Synth Helmet, Sturdy Synth Chest piece, Sturdy Synth Leg x2, Sturdy Synth Arm x2, p375

8

Synth Trooper Level 16    (116 xp)

Robot Traits, Aggressive (+1 AP)

Bod:       6               HP:     26        PDR:  2 (HAL), 1 (T)

Mind:     5              Init:    16        EDR:   3 (HAL), 2 (T)

Melee:  2               Def:    1          Immunities: Radiation
Guns:     2                        Fear, Disease, Poison

Other:   2

Institute Laser: (TN:8)  4D Vicious Energy Damage

Burst, FR-3, Range=M

Shock Baton: (TN:8)  5D Energy Damage

Salvage: Institute Laser Gun (Boosted Photon Agitator, Long Barrel, Short Scope), Shock Baton, 3d20 Fusion Cells, Sturdy Synth Helmet, Sturdy Synth Chest piece, Sturdy Synth Leg x2, Sturdy Synth Arm x2, p376

9

MG Turret Mk. III Level 10      (74 xp)

Robot Traits

Bod:       8               HP:     18       PDR:  2 (all)

Mind:     5              Init:    13        EDR:  1 (all)

Melee:  0               Def:    1          Immunities: Radiation
Guns:     4                        Fear, Disease, Poison

Machinegun: (TN:12)  7D  Stun Physical Damage

Burst, FR-3, Range=M

Salvage: Int + Science, Diff: 1

Yield: 3d20x  5.56 mm + 2D Uncommon, p378

10

MG Turret (3 Shot Wall) Level 10 (74 xp)

Robot Traits

Bod:       8               HP:     13       PDR:  2 (all)

Mind:     5              Init:    13        EDR:  1 (all)

Melee:  0               Def:    2          Immunities: Radiation
Guns:     5                        Fear, Disease, Poison

Machinegun: (TN:13)  5D  Physical Damage

Burst, FR-3, Range=M

Little: Slain by any Injury

3 Shot: Fire three times as a Major Action

Salvage: Int + Science, Diff: 1

Yield: 3d20x  10mm + 2D Uncommon, p380

11

Laser Turret (3 Shot Wall) Level 10 (74 xp)

Robot Traits

Bod:       8               HP:     13       PDR:  2 (all)

Mind:     5              Init:    13        EDR:  1 (all)

Melee:  0               Def:    2          Immunities: Radiation
Guns:     5                        Fear, Disease, Poison

Laser Gun: (TN:13)  7D Piercing-1 Energy Damage

Burst, FR-3, Range=M

Little: Slain by any Injury

Salvage: Int + Science, Diff: 1

Yield: 3d20x  Fusion Cell + 2D Uncommon, p381

12

BoS Knight Level 7   (52 xp)

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

6   6   7   5  5   6   4        15        12           1            0

PDR          EDR            Poison       Radiation

2 (all)       2 (all)                0             1 (all)

Unarmed: (TN:8)  2D Physical Damage

Laser Rifle: (TN: 10) 6D Piercing Energy, FR-2, Rng=M
Chain that Binds: (TN: 14*): Order BoS to act & Assist

Well Equipped: Let ‘er Rip 2x per Combat

Athletics:           1     Pilot:             1      Sm. Guns:    1

Big Guns:           1     Repair:         1      Speech:         2

Energy Wpns:  4*   Science:        3*    Unarmed:    2

Scavenge: BoS Uniform, Holotags, Long Laser Rifle,
Full Combat Armor, p383

13

Raider Psycho Level 7   (52 xp)

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

7   6   7   4  5   6   4        16        12          1            0

PDR          EDR            Poison       Radiation

1 (ALT)     2T, 1AL            0                  0
Unarmed: (TN:8)  3D Physical

Machete: (TN: 10)  4D Piercing Physical

DB Shotgun: (TN: 8)  6D Spread, Vicious Physical,
Rng=C, Inaccurate, 2H
Molotov: (TN: 6)  4D Persistent Energy, Blast, Rng=M

Athletics:         1     Repair:        1       Survival:      2

Energy Wpn:  1     Science:       1       Throwing:   1

Medicine:        2     Sm. Guns:   2*    Unarmed:    1

Melee Wpn:   3*   Sneak:          1

Scavenge: Road Leathers, Lthr Chest, DB Shotgun, Machete, Psycho (+2 DR, +2D), Wealth-1, p388

14

Roll under 50xp, add to encounter.

15

Raider Scavver Level 7   (52 xp)

Aggressive (+1 AP)

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

6   7   6   5  5   6   4        16        13          1            0

PDR          EDR            Poison       Radiation

3TA, 2L    3TA, 2L            0                  0
Unarmed: (TN:7)   2D Physical

Machete: (TN: 9)  4D Piercing Physical

Cmbt Shotgun: (TN: 9)  5D Spread, Vicious Physical,
Rng=C, Inaccurate, 2H, FR-2
Athletics:         2     Melee Wpn:  3*     Survival:     2

Big Guns:         1     Repair:            1      Throwing;  1

Energy Wpn:  2     Sm. Guns:        3*    Unarmed:  1

Scavenge: Hvy Raider Chest, Arms, Stdy Raider Legs,
Combat Shotgun, Machete, Wealth-1 , p389

16

Children of Atom Level 6   (45 xp)

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

5   5   6   8   5  5   5        16         10           1            0

PDR          EDR            Poison       Radiation

1 (ALT)       1 (ALT)           0                 2 (all)
Unarmed: (TN:5)  2D Physical

Gamma  Gun: (TN: 9)  3D Piercing Stun Radiation ,
FR-1, Rng=M, Blast, Inaccurate

Barter:                1      Repair:    1       Survival:   4*

Energy Wpns:   3       Sneak:     2

Melee Wpns:    1       Speech:  3

Scavenge: Tough Clothing, Gamma Gun,
2d20 Gamma Rnds, Wealth-1, p391

17

Gunner Level 6   (45 xp)

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

5   6   6   5   5   7   4       15         13           1            0

PDR          EDR            Poison       Radiation

2T, 1AL     2 (ALT)           0                  0
Unarmed: (TN:5)  2D Physical

Laser Gun: (TN: 9)  4D Piercing Energy, FR-2, Rng=C

Cmbt Rifle: (TN: 11)  5D Physical, FR-2, Rng=M
Let ‘Er Rip: 1x Per Combat

Athletics:           1       Melee Wpns:   3       Survival:  1

Big Guns:           2       Science:             2

Energy Wpns:   3*    Sm. Guns:           3*
Scavenge: Combat Armor Chest, Lthr Arms & Legs,
Combat Rifle or Laser Gun, Wealth-1, p392

18

Mercenary Level 6   (45 xp)

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

6   6   6   5   5  6   4        15         12           1            0

PDR          EDR            Poison       Radiation

2 (ALT)     2 (ALT)           0                  0
Unarmed: (TN:7)  2D Physical

DB Shotgun: (TN: 9)  6D Spread, Vicious Physical,
Rng=C, Inaccurate, 2H
Cmbt Rifle: (TN: 9)  5D Physical, FR-2, Rng=M Molotov: (TN: 6)  4D Persistent Energy, Blast, Rng=M

Let ‘Er Rip: 1x Per Combat

Athletics:           1      Melee Wpns:   2*     Speech:      1

Big Guns:           1      Sm. Guns:         3*     Survival:     1

Energy Wpns:   1      Sneak:               2*     Unarmed:  1

Medicine:          1

Scavenge: Cmbt Armor, Cmbt Rifle,DB Shotgun, Wealth-2, p392

19

Trader/Merchant Level 4   (62 xp)

Notable

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

5   6   6   9  8   5   5        16         13           1           2

PDR          EDR            Poison       Radiation

1 (ALT)     2 (ALT)            0                  0

Unarmed: (TN:4)  2D Physical  /
10mm Pistol: (TN: 8)  3D Burst Physical, FR-4, Rng=C

Close Quarters, Automatic, Inaccurate
DB Shotgun: (TN: 8)  6D Spread, Vicious Physical,
Rng=C, Inaccurate, 2H

Molotov: (TN: 6)  4D Persistent Energy, Blast, Rng=M

Let ‘Er Rip: 1x Combat

Master Trader: +1 success on any Barter

Barter:              4*      Repair:      1        Survival:     2*

Lockpick:          1        Sm. Guns: 3       Unarmed:   2

Melee Wpns:  2         Speech:    3*

Scavenge: Drifter Outfit, 10mm Auto-Pistol, Wealth-6

Shop or Pack Brahmin, p395

20

Vault Dweller Level 7   (52 xp)

S   P   E   C   I   A   L HP       Init       Def     Lck Pts

5   6   7   6   6  6   5        18         12           1            0

PDR          EDR            Poison       Radiation

1 (ALT)     1 (ALT)           0               2 (ALT)

Unarmed: (TN:6)  2D Physical

10mm Pistol: (TN: 9)  4D Physical, FR-2, Rng=C
Close Quarters, Reliable

Vault Kid: -1 Diff END vs. Disease

Barter:                 2   Melee Wpn:    2      Sm. Guns:    3*

Energy Wpns:    1    Repair:              2     Survival:       2*

Medicine:            1   Science:            3*   Unarmed:   1

Scavenge: Vault Jumpsuit, 10mm Pistol, 2d20 10mm rnds

Wealth-2, p396