d20 | Result |
---|---|
1 |
Mirelurk Level 7 (45 xp) Bod: 7 HP: 14 PDR: 4 ALT / 1 H Mind: 5 Init: 12 EDR: 2 (All) Melee: 4 Def: 1 (2 Face) Other: 3 Immunities: Radiation Pinchers (TN:11) 6D Physical Damage Aquatic: Move & Breathe Underwater Butchery: End + Survival, Diff: 0 Yield: 2D Mirelurk Meat +1 Softshell Mirelurk Meat |
2 |
Radscorpion Level 7 (74 xp) Bod: 7 HP: 21 DR: 0 Mind: 5 Init: 12 Immunities: Radiation Melee: 5 Def: 1 Poison Other: 3 Claw (TN:12): 4D Vicious Physical Damage Sting (TN:12): 3D Persistent Poison Damage Big: Only Injured with 7+ Damage Weak Spot: Targeted attacks to Head ignore Armor Butchery: End + Survival, Diff: 1 Yield: 2D Radscorpion Meat +1 Rare Material per Effect + 1 Radscorpion Egg per 2 Effects, p351 |
3 |
Glowing One Level 9 (67 xp) Bod: 8 HP: 21 PDR: 4 (all) Mind: 5 Init: 12 EDR: 3 (all) Melee: 5 Def: 1 Immunities: Radiation Other: 3 Poison Unarmed (TN:13) 7D Radioactive Physical Damage Feral: Cannot be persuaded or reasoned with Ghoul: Heal 1 HP per 3 Rad taken Play Dead: Pcn + Survival, Diff: 2 to detect Radiation Pulse: 5D to all in zone (3+ revives ghouls) Glowing: 2D Rads to all in reach, Effect Dmg is 2 Rads Salvage: 2D Junk Items, p356 |
4 |
Mr. Handy Level 6 (90 xp) Robot, Notable S P E C I A L HP Init Def Lck Pts 6 7 5 5 7 6 4 14 17 1 2 PDR EDR Poison Radiation 1 (all) 1 (all) Immune Immune Pincer: (TN:9) 3D Physical Damage Buzzsaw: (TN: 9) 3D Piercing Physical Damage Flamer: (TN: 10) 3D Persistent Energy, FR-1, Rng=C Energy Wpns: 3* Repair: 2* Medicine: 1 Sm. Guns: 1 Melee Wpns: 3* Speech: 3* Salvage: Int + Science, Diff: 1 Yield: 2d20x Flamer Fuel, 2D Common +1D per AP +1 Uncommon per Effect, p360 |
5 |
Super Mutant Brute Level 7 (52 xp) S P E C I A L HP Init Def Lck Pts 9 5 7 4 5 5 4 17 10 1 0 PDR EDR Poison Radiation 4H, 3L, 2AT 3L, 2AT Immune Immune Unarmed: (TN:11) 4D Physical Damage Board: (TN: 13) 6D Physical Damage, 2H Pipe Bolt Action Rifle: (TN: 9) 5D Piercing Physical FR-0, Rng = M, 2H Big Guns: 2 Throwing: 1 Melee Wpns: 4* Unarmed: 2 Sm. Guns: 4 Scavenge: Pipe Bolt-Action Rifle, Board, Wealth-1 SM Helmet, SM Leg Guards x2, p368 |
6 |
Super Mutant Suicider Level 6 (45 xp) S P E C I A L HP Init Def Lck Pts 8 5 6 4 4 7 4 15 12 1 0 PDR EDR Poison Radiation 3T, 2ALH 4T, 2ALH Immune Immune Unarmed: (TN:10) 4D Physical Damage Mini-Nuke: (TN: 11) 21D Physical, Breaking, Radioactive, Vicious, Blast Pipe Bolt Action Rifle: (TN: 9) 5D Piercing Physical FR-0, Rng = M, 2H Explosives: 4* Sneak: 1 Unarmed: 2 Scavenge: Pipe Bolt-Action Rifle, Wealth-1, |
7 |
Synth Strider Level 7 (52 xp) Robot Traits Bod: 6 HP: 13 PDR: 3 (all) Mind: 6 Init: 12 EDR: 4 (all) Melee: 4 Def: 1 Immunities: Radiation Other: 3 Institute Laser: (TN:10) 6D Vicious Energy Damage Burst, FR-3, Range=M Shock Baton: (TN:10) 5D Energy Damage Salvage: Institute Laser Gun (Boosted Photon Agitator, Long Barrel, Short Scope), Shock Baton, 3d20 Fusion Cells, Sturdy Synth Helmet, Sturdy Synth Chest piece, Sturdy Synth Leg x2, Sturdy Synth Arm x2, p375 |
8 |
Synth Trooper Level 16 (116 xp) Robot Traits, Aggressive (+1 AP) Bod: 6 HP: 26 PDR: 2 (HAL), 1 (T) Mind: 5 Init: 16 EDR: 3 (HAL), 2 (T) Melee: 2 Def: 1 Immunities: Radiation Other: 2 Institute Laser: (TN:8) 4D Vicious Energy Damage Burst, FR-3, Range=M Shock Baton: (TN:8) 5D Energy Damage Salvage: Institute Laser Gun (Boosted Photon Agitator, Long Barrel, Short Scope), Shock Baton, 3d20 Fusion Cells, Sturdy Synth Helmet, Sturdy Synth Chest piece, Sturdy Synth Leg x2, Sturdy Synth Arm x2, p376 |
9 |
MG Turret Mk. III Level 10 (74 xp) Robot Traits Bod: 8 HP: 18 PDR: 2 (all) Mind: 5 Init: 13 EDR: 1 (all) Melee: 0 Def: 1 Immunities: Radiation Machinegun: (TN:12) 7D Stun Physical Damage Burst, FR-3, Range=M Salvage: Int + Science, Diff: 1 Yield: 3d20x 5.56 mm + 2D Uncommon, p378 |
10 |
MG Turret (3 Shot Wall) Level 10 (74 xp) Robot Traits Bod: 8 HP: 13 PDR: 2 (all) Mind: 5 Init: 13 EDR: 1 (all) Melee: 0 Def: 2 Immunities: Radiation Machinegun: (TN:13) 5D Physical Damage Burst, FR-3, Range=M Little: Slain by any Injury 3 Shot: Fire three times as a Major Action Salvage: Int + Science, Diff: 1 Yield: 3d20x 10mm + 2D Uncommon, p380 |
11 |
Laser Turret (3 Shot Wall) Level 10 (74 xp) Robot Traits Bod: 8 HP: 13 PDR: 2 (all) Mind: 5 Init: 13 EDR: 1 (all) Melee: 0 Def: 2 Immunities: Radiation Laser Gun: (TN:13) 7D Piercing-1 Energy Damage Burst, FR-3, Range=M Little: Slain by any Injury Salvage: Int + Science, Diff: 1 Yield: 3d20x Fusion Cell + 2D Uncommon, p381 |
12 |
BoS Knight Level 7 (52 xp) S P E C I A L HP Init Def Lck Pts 6 6 7 5 5 6 4 15 12 1 0 PDR EDR Poison Radiation 2 (all) 2 (all) 0 1 (all) Unarmed: (TN:8) 2D Physical Damage Laser Rifle: (TN: 10) 6D Piercing Energy, FR-2, Rng=M Well Equipped: Let ‘er Rip 2x per Combat Athletics: 1 Pilot: 1 Sm. Guns: 1 Big Guns: 1 Repair: 1 Speech: 2 Energy Wpns: 4* Science: 3* Unarmed: 2 Scavenge: BoS Uniform, Holotags, Long Laser Rifle, |
13 |
Raider Psycho Level 7 (52 xp) S P E C I A L HP Init Def Lck Pts 7 6 7 4 5 6 4 16 12 1 0 PDR EDR Poison Radiation 1 (ALT) 2T, 1AL 0 0 Machete: (TN: 10) 4D Piercing Physical DB Shotgun: (TN: 8) 6D Spread, Vicious Physical, Athletics: 1 Repair: 1 Survival: 2 Energy Wpn: 1 Science: 1 Throwing: 1 Medicine: 2 Sm. Guns: 2* Unarmed: 1 Melee Wpn: 3* Sneak: 1 Scavenge: Road Leathers, Lthr Chest, DB Shotgun, Machete, Psycho (+2 DR, +2D), Wealth-1, p388 |
14 |
Roll under 50xp, add to encounter. |
15 |
Raider Scavver Level 7 (52 xp) Aggressive (+1 AP) S P E C I A L HP Init Def Lck Pts 6 7 6 5 5 6 4 16 13 1 0 PDR EDR Poison Radiation 3TA, 2L 3TA, 2L 0 0 Machete: (TN: 9) 4D Piercing Physical Cmbt Shotgun: (TN: 9) 5D Spread, Vicious Physical, Big Guns: 1 Repair: 1 Throwing; 1 Energy Wpn: 2 Sm. Guns: 3* Unarmed: 1 Scavenge: Hvy Raider Chest, Arms, Stdy Raider Legs, |
16 |
Children of Atom Level 6 (45 xp) S P E C I A L HP Init Def Lck Pts 5 5 6 8 5 5 5 16 10 1 0 PDR EDR Poison Radiation 1 (ALT) 1 (ALT) 0 2 (all) Gamma Gun: (TN: 9) 3D Piercing Stun Radiation , Barter: 1 Repair: 1 Survival: 4* Energy Wpns: 3 Sneak: 2 Melee Wpns: 1 Speech: 3 Scavenge: Tough Clothing, Gamma Gun, |
17 |
Gunner Level 6 (45 xp) S P E C I A L HP Init Def Lck Pts 5 6 6 5 5 7 4 15 13 1 0 PDR EDR Poison Radiation 2T, 1AL 2 (ALT) 0 0 Laser Gun: (TN: 9) 4D Piercing Energy, FR-2, Rng=C Cmbt Rifle: (TN: 11) 5D Physical, FR-2, Rng=M Athletics: 1 Melee Wpns: 3 Survival: 1 Big Guns: 2 Science: 2 Energy Wpns: 3* Sm. Guns: 3* |
18 |
Mercenary Level 6 (45 xp) S P E C I A L HP Init Def Lck Pts 6 6 6 5 5 6 4 15 12 1 0 PDR EDR Poison Radiation 2 (ALT) 2 (ALT) 0 0 DB Shotgun: (TN: 9) 6D Spread, Vicious Physical, Let ‘Er Rip: 1x Per Combat Athletics: 1 Melee Wpns: 2* Speech: 1 Big Guns: 1 Sm. Guns: 3* Survival: 1 Energy Wpns: 1 Sneak: 2* Unarmed: 1 Medicine: 1 Scavenge: Cmbt Armor, Cmbt Rifle,DB Shotgun, Wealth-2, p392 |
19 |
Trader/Merchant Level 4 (62 xp) Notable S P E C I A L HP Init Def Lck Pts 5 6 6 9 8 5 5 16 13 1 2 PDR EDR Poison Radiation 1 (ALT) 2 (ALT) 0 0 Unarmed: (TN:4) 2D Physical / Close Quarters, Automatic, Inaccurate Molotov: (TN: 6) 4D Persistent Energy, Blast, Rng=M Let ‘Er Rip: 1x Combat Master Trader: +1 success on any Barter Barter: 4* Repair: 1 Survival: 2* Lockpick: 1 Sm. Guns: 3 Unarmed: 2 Melee Wpns: 2 Speech: 3* Scavenge: Drifter Outfit, 10mm Auto-Pistol, Wealth-6 Shop or Pack Brahmin, p395 |
20 |
Vault Dweller Level 7 (52 xp) S P E C I A L HP Init Def Lck Pts 5 6 7 6 6 6 5 18 12 1 0 PDR EDR Poison Radiation 1 (ALT) 1 (ALT) 0 2 (ALT) Unarmed: (TN:6) 2D Physical 10mm Pistol: (TN: 9) 4D Physical, FR-2, Rng=C Vault Kid: -1 Diff END vs. Disease Barter: 2 Melee Wpn: 2 Sm. Guns: 3* Energy Wpns: 1 Repair: 2 Survival: 2* Medicine: 1 Science: 3* Unarmed: 1 Scavenge: Vault Jumpsuit, 10mm Pistol, 2d20 10mm rnds Wealth-2, p396 |