Table 1-10: Hooks and Motivations (d100)

Motivations for players to choose adventure

Finally, there’s a table of possible motivations for the players/characters themselves. Players don’t like their characters to be “forced” into a particular adventure – which means you’ve got to offer a reason to choose one adventure over another. This table of motivations is quite useful no matter whether your initial creative spark comes from the Locations tables, the Mission tables, or the Villain’s Motivation tables.

A random result will be collated from each column

d100 What Might Motivate Players to Choose this Adventure How Characters Learn About the Opportunity

1-4

Ability to move inconspicuously in certain groups or places

A person offers to trade information about the opportunity in exchange for money

5-8

Additional form of movement: swim or breathe water, fly, teleport, etc

A person offers to trade information about the opportunity in exchange for money

9-12

Better equipment (possibly magical)

Dream or vision suggests the opportunity in symbols and metaphors

13-16

Bonuses to saving throws under certain circumstances

Friend, relative, or mentor of a character informs party of the opportunity

17-20

Cure disease

Inquiries in taverns lead to a rumor of this potential opportunity

21-24

Enhanced ability to cast spells

Inquiries in taverns lead to a rumor of this potential opportunity

25-28

Enhanced ability to see or hear

Inquiries in taverns lead to a rumor of this potential opportunity

29-32

Gain experience points or levels

Legend or prophesy suggests the opportunity

33-36

Gain forgiveness or pardons for prior actions

Letter or message is intercepted by characters (possibly due to mistaken identity, possibly overheard)

37-40

Gain hit points

Letter or message is sent to characters

41-44

Improve physical appearance

Potential employer contacts party to offer the opportunity

45-48

Improve initiative, rate of attacks or speed of actions

Potential employer contacts party to offer the opportunity

49-52

Improvement in movement rate

Potential employer contacts party to offer the opportunity

53-56

Improvement or bonus to class ability (turning undead, picking locks, etc)

Potential employer contacts party to offer the opportunity

57-60

Increased strength or other ability score

Potential employer contacts party to offer the opportunity

61-64

Learn additional language

Potential employer contacts party to offer the opportunity

65-68

Money

Potential employer contacts party to offer the opportunity

69-72

Noble status or improved social status

Potential employer contacts party to offer the opportunity

73-76

Permit travel (casting of teleport, creation of planar gate, opening of dimensional gateway, etc)

Potential employer contacts party to offer the opportunity

77-80

Permit travel (required documents, safe-passage, etc)

Potential employer has posted signs with some details of the opportunity

81-84

Provide needed equipment

Potential employer has posted signs with some details of the opportunity

85-88

Receive useful information

Recently arrived people bring back word of the opportunity

89-92

Remove a curse (or other problem lingering from a prior adventure)

Rumors are floating around with some details of the opportunity

93-96

Reverse aging

Rumors are floating around with some details of the opportunity

97-100

To-hit or damage bonus in certain circumstances

Sent dream suggests the opportunity in clear terms, but without revealing who sent the dream or why