Roll on "Animal Type"
Roll on "Basic Body Plan"
Roll on "Why not dead"
Roll on "Hunting method"
{% rolled_row = roll_chart id:68563 render_style:"vertical" %}
{{rolled_row}}
Roll on "Monstrous drive"
Roll on "Local Contact"
Roll on "Local Reaction"
Roll on "Scars Monsters Left"
Roll on "Arise"
Roll on "Connection with the past"
Roll on "Activities Twist"
d12 | Result |
---|---|
1 |
Apish: Distorted humanoid outlines |
2 |
Arachnid: Webs, many limbs, many eyes |
3 |
Avian: Feathers, beak, talons, light weight |
4 |
Beetle-like: Rounded body and armor |
5 |
Canine: Muzzle, tail, paws |
6 |
Equine: Hooves, speed, manes |
7 |
Feline: Fangs, claws, litheness |
8 |
Piscene: Googly eyes, scales, fins |
9 |
Reptilian: Frills, side-slung limbs, scales |
10 |
Serpentine: Limbless, venomous, slim |
11 |
Ursine: Broad body, thick hide, claws |
12 |
Wasp-like: Wings, narrow thorax, sting |
d8 | Result |
---|---|
1 |
Limbless, amorphous, or a tentacular mass |
2-3 |
Bipedal, generally upright |
4-7 |
Quadrupedal, perhaps able to rear up |
8 |
Sexapedal, perhaps with wings and legs |
d6 | Result |
---|---|
1 |
It requires very little food for survival |
2 |
It’s poisonous and repels its predators |
3 |
It eats something other creatures can’t |
4 |
It’s newly introduced in the area |
5 |
It doesn’t need food in a normal sense |
6 |
It exists in symbiosis with something else |
d10 | Result |
---|---|
1 |
Stealthy stalking and ambush of its prey |
2 |
It steals the kills of other creatures |
3 |
It hunts in packs or family groups |
4 |
It uses some unnatural power to catch prey |
5 |
A partnership with another kind of beast |
6 |
It feeds on carrion and the very weak |
7 |
It chases down its prey in open pursuit |
8 |
It disguises itself as something harmless |
9 |
It blindly eats whatever it encounters |
10 |
It lures in its prey with some kind of bait |
d12 | Mammalian | Insectile | Reptilian | Avian | Piscene | Exotic |
---|---|---|---|---|---|---|
1 |
Thick fur |
Compound eyes |
Poisons |
Feathers |
Scales |
Tentacles |
2 |
Tail |
Stings |
Slitted eyes |
Beak |
Bulging eyes |
Sacs |
3 |
Paws |
Mandibles |
Fangs |
Talons |
Fins |
Wheels |
4 |
Hooves |
Spinnerets |
Scaled skin |
Light body |
Suckers |
Balloons |
5 |
Hands |
Swarms |
Silence |
Songs |
Tentacles |
Tendrils |
6 |
Fangs |
Membrane wings |
Draconic wings |
Bright colors |
Pincers |
Launchers |
7 |
Claws |
Egg sacs |
Thick hide |
Sharp eyes |
Rubbery hide |
Treads |
8 |
Visible ears |
Blood-sucking |
Crawling |
Eggs |
Huge maws |
Jets |
9 |
Stenches |
Parasitizing |
Cold-blooded |
Diving |
Water jets |
Secretions |
10 |
Leathery hide |
Larval forms |
Camouflage |
Flocks |
Slime |
Translucence |
11 |
Bat wings |
Leaping |
Crushing jaws |
Regurgitation |
Spines |
Alien smells |
12 |
Horns |
Numerous legs |
Wall-climbing |
Guano |
Mineral deposit |
Unliving matter |
d12 | Result |
---|---|
1 |
Destruction: it must destroy something that is useful or necessary to humans. It might blindly slaughter livestock beyond all hunting need, instinctively seek the destruction of man-made edifices, have an inherent compulsion to destroy loving relationships, eat metal tools and weapons, consume the health and luck of its prey, or otherwise take away something that humans need. |
2 |
Conquest: it needs to destroy all rivals and interlopers within its territory, which must expand with the creature's increasing might. This may be a very literal form of conquest, with the beast seeking to kill any intruder within its realm and probing outward constantly to seek new land. It may also be social or metaphorical, with the creature seeking to become the exclusive power within a social sphere, profession, guild, or skein of relationships. |
3 |
Construction: it has to build something that can cause problems for humans. It might be driven to create elaborate nests, forced to foment treacherous schemes against humanity, made to build large civil structures in awkward places, manufacture a particular sort of good beyond all need, generate a toxin or miasma, xenoform terrain to fit its alien creator's home world, or some other act of troublesome creation. |
4 |
Consumption: it needs to eat something that is either difficult to acquire, greatly troublesome to humanity, or magical or metaphorical in nature. It might consume loving relationships, eat youth, dine exclusively on traitors, be impossibly gluttonous, devour magical items, or need special alchemical mixes. |
5 |
Deception: it must feign some harmless or innocent guise, fitting in perfectly as its adopted role. Animals may seem to be some different, more docile creature, while intelligent beings may masquerade as humans or adopt some specific social role. It must kill whatever it would replace, and destroy anything or anyone that might threaten to reveal the truth about it, showing the reality of its nature only when it feeds or enjoys the benefits of the role it has adopted. |
6 |
Defilement: it must degrade and destroy those things that give hope or meaning to humanity. Corrupting religions, poisoning food crops, curdling familial love, inducing leaders to become tyrants, and withering bonds of loyalty might all be tools for such creatures. Most of them will have a particular type of good thing that their powers and nature enable them to debauch. |
7 |
Domination: it needs to win the slavish submission of its chosen prey. Rather than killing them, they must be reduced to helpless obedience to the creature's needs and wishes. Animals may terrorize sentients until worship or tribute is offered, while intelligent beings might use social tools or threats to force compliance. Weaker creatures of its own kind might be treated with similar brutality. |
8 |
Parasitization: it has to subvert and suborn humanity or something humans rely upon. This may be a physical act of parasitization on a human host, or it may be a more metaphorical leech, taking advantage of some quality of human society to feed and shelter it. Parasitized hosts may be hollowed-out skinsuits, helplessly enslaved victims, willing but foolish co-conspirators, unwitting cattle, or humans who can provide some special service or quality the creature craves. |
9 |
Predation: there's something that it absolutely must hunt or kill, and pursuing them is a need at an instinctive level. This is usually something problematic for humans, such as a compulsion to hunt humans, specific types of people, livestock, particular demihumans, people who have committed a particular type of act, those who trespass on its territory, or some other type of victim. |
10 |
Reproduction: it has some unique or difficult condition for reproduction that it must satisfy, such as needing large amounts of a particular substance, a properly-built nest, a difficult-to-win mate, a helpless parasitized host, the brutal conquest of its rivals, or even some magical or esoterically metaphorical condition. This condition causes problems for humanity around it. |
11 |
Sadism: it was created not necessarily to kill its prey, but to torment it. Terrifying taunts, senseless cruelty, and abominably awful methods of harm are employed instinctively by this creature, and it will always prefer to leave its prey alive until every ounce of resistance has been wrung from it. It receives great delight from the suffering of others. |
12 |
Theft: it has a compulsion to steal something that humans need in order to hoard or use it itself. It may compulsively steal and collect gold and other shiny objects, plunder food, carry off large amounts of some socially-necessary good, or have magical means to take away intangible qualities or social relationships. It should often be possible to recover the lost traits if the creature is subdued. |
d6 | Result |
---|---|
1 |
The locals have no idea it exists |
2 |
The locals make wild guesses and myths of it |
3 |
They’ve had a few significant encounters |
4 |
They know it’s there and a little of its wants |
5 |
It’s a regular threat they need to deal with |
6 |
They know its nature and needs very well |
d8 | Result |
---|---|
1 |
They try to placate or appease its hungers |
2 |
They try to kill it, actively hunting it down |
3 |
They avoid its territory out of spiritual fear |
4 |
They accept a certain amount of loss from it |
5 |
They build countermeasures against it |
6 |
They try to contain it within a certain area |
7 |
They try to use it against their enemies |
8 |
They worship it or take it as a leader |
d10 | Result |
---|---|
1 |
Many widows and orphans of its hunters |
2 |
A grand structure ruined by its acts |
3 |
Land has been made worthless by its threat |
4 |
A local hero has been slain by it |
5 |
Local clergy have been shown as helpless |
6 |
A local lord has lost much wealth from it |
7 |
The poorest have suffered most from it |
8 |
A great plan for the future was ruined by it |
9 |
A venerated tradition was defiled by it |
10 |
A vital good or resource was spoiled by it |
d4 | Result |
---|---|
1 |
It’s a relict of the malice of the Outsiders |
2 |
It’s the product of human sorcerer-kings |
3 |
It’s an accident of magic or nature |
4 |
It’s a decayed form of something once noble |
d12 | Result |
---|---|
1 |
It’s a servant of a long-dead religion |
2 |
It’s obedient to a long-gone political group |
3 |
It’s meant to target a perhaps-vanished foe |
4 |
It needs an environment that is now rare |
5 |
It’s accepted by certain ancient defenses |
6 |
It serves an alien or vanished aesthetic end |
7 |
Its home was a place that is now gone |
8 |
It seeks something that has since been lost |
9 |
It seeks victory in a struggle that is now over |
10 |
It’s only part of something, the rest now gone |
11 |
It serves an urge that no longer makes sense |
12 |
It was sacred to some group that is now lost |
d20 | Result |
---|---|
1 |
Its activities are very useful to some group |
2 |
It’s currently hurting an unsympathetic group |
3 |
It responds to certain ancient codes |
4 |
It targets a group the PCs count as friends |
5 |
It’s friendly to those sharing its tie to the past |
6 |
A byproduct of its activities is very valuable |
7 |
It has some devotees or cowed minions |
8 |
It hates something the PCs have or relate to |
9 |
It was formerly benevolent or useful |
10 |
A victim plots a desperate act of revenge |
11 |
People think its victims somehow deserved it |
12 |
Killing it would cause some dire consequence |
13 |
It’s being hunted by something even worse |
14 |
It has regular cycles of activity and torpor |
15 |
It has some defensible reason for its acts |
16 |
It protects or spares its willing subjects |
17 |
Someone is profiting by its depredations |
18 |
The locals believe something very false of it |
19 |
Its damage is insidious and slow to be seen |
20 |
Hunters quarrel over who is to claim it |