d12 | Result |
---|---|
1 |
Roll on "Books, 1" |
2 |
Roll on "Books, 2" |
3 |
Roll on "Books, 3" |
4 |
Roll on "Books, 4" |
5 |
Roll on "Books, 5" |
6 |
Roll on "Books, 6" |
7 |
Roll on "Books, 7" |
8 |
Roll on "Books, 8" |
9 |
Roll on "Books, 9" |
10 |
Roll on "Books, 10" |
11 |
Roll on "Books, 11" |
12 |
Roll on "Books, 12" |
All Random Books (d12)
An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals. Paper leaves and the binding surrounding them can help define a character, kick off a subplot, fuel a fetch quest or simply serve as a generic macguffin. Commonly seen in video games such as Baldur’s Gate, Neverwinter Nights, World of Warcraft and Skyrim, book items are a way to subtly world build while still handing out sellable loot. A wizard has a spellbook, a cleric has a holy text and now you have a trinket list.