Random Potions (d12)

d12 Potion Effect Value

1

Healing Drought

restores 1d6x2 worth of lost Hit Points to a player.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 20d2 Copper Coins

2

Healing Tea

restores 1d4x2 worth of lost Hit Points to a player.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 20d2 Copper Coins

3

Healing Potion

restores 2d8x2 worth of lost Hit Points to a player.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 40d2 Copper Coins

4

Healing Potion

restores 2d8x2 worth of lost Hit Points to a player.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 40d2 Copper Coins

5

Healing Potion

restores 2d8x2 worth of lost Hit Points to a player.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 40d2 Copper Coins

6

Healing Tonic

restores 4d6x2 worth of lost Hit Points to a player.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|pale|swirling|iridescent|viscous}  Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 50d2 Copper Coins

7

Healing Elixir

restores 3d6x3 worth of lost Hit Points to a player.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 5d2 Gold Coins

8

Sleeping Resolve: {Potion|Draft|Tonic|Tea|Drought}

Causes anyone who drink this to fall asleep for Resolve: {1d4|1d6|1d8|2d4} hours.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 50d2 Copper Coins

9

Purification Resolve: {Potion|Draft|Tonic|Tea|Drought}

Cures minor illness and diseases, of a non-magical nature, in the person who drinks it.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 50d2 Copper Coins

10

Resolve: {Potion|Philter|Tonic|Elixir} of Might

Increases Strength by +1d6+1 points for up to 5 combat rounds.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 5d2 Gold Coins

11

Resolve: {Potion|Philter|Tonic|Elixir} of Mageblood

Increases Magical Resistance by +1d6+1 points for up to 5 combat rounds.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 2d2 Gold Coins

12

Resolve: {Potion|Philter|Tonic|Elixir} of Ancient Wisdom

Restores up to +1d6+2 Magic Points.

A Resolve: {bottle|jar|flask|vial} containing a Resolve: {watery|shimmering|milky|swirling|iridescent|viscous|bubbling|chalky|muddy|frothy}, Resolve: {blue|red|green|amber|pale|dark|violet} colored liquid that smells Resolve: {faintly|distinctly|strongly|pungently|gently} of Resolve: {peppermint|sour milk|honey suckle|lillacs|thistle|cinnamon|burdock|fresh grass|hawthorne|blackroot|spirits|pine tar|sulfur|earth|sweet rotting fruit|fungus}.

Worth Roll 2d2 Gold Coins