Table 2-3 (d10)

For use with Table 2-1: Monster Categories

The folkloric shape-adaptation is a quick list of ways in which myths and legends have changed the shape of normal animals into mythological and folkloric monsters. I think it’s very restrictive if used as a random generation table, but sometimes it can be helpful as a quick-reference tool.

d10 Folkloric Shape Adaptation

1

Animal head and legs, human torso and arms. (Minotaur and wolfman type).

2

Double or triple heads (Cerberus or hydra-type)

3

Flying disembodied head type (Penalangg-type)

4

Head and torso of human, second torso of beast (Centaur-type).

5

Head of one beast, body of second beast, wings and/or fore-body of third beast (griffon or hippogriff-type)

6

Headless, or head in wrong place. (Headless horseman type).

7

Human head or face, beast body. (Naga type)

8

Human head, arms, and upper torso, beast lower torso and legs. (Satyr type)

9

Human head, body of one beast, wings of a second beast. (Manticore or sphinx type). There’s room here for a human head, forequarters of one beast, hindquarters of a second beast, but I don’t have a folkloric example for that one.

10

More arms or legs than normal. (Sleipnir type, several multi-armed giants).