d20 | Result |
---|---|
1 |
When you roll your hit dice for healing you may reroll any 1s rolled. You must keep the new result. |
2 |
Cast Aid 3/Day |
3 |
Cast Greater Restoration 1/Day |
4 |
Make a creature you can touch immune to a specific poison or disease once a week. |
5 |
Cast Lesser Restoration 3/Day |
6 |
Cast Cure Wounds (6th level) 2/Day |
7 |
Cast Greater Restoration 2/Day |
8 |
Cast Greater Restoration 3/Day |
9 |
Cast Cure Wounds 5/Day |
10 |
Cast Cure Wounds (3rd level) 3/Day |
11 |
Cure one creature of drugs and drunkenness on touch 3/Day |
12 |
Cast Heal 1/Day |
13 |
Gain the ability to use Lay on Hands based on your highest class level. |
14 |
As an action touch a creature and cause 1d6 Necrotic damage to every other creature within 10 feet of you. You heal the creature for the total amount of damage caused. |
15 |
Cast Protection of Poison 3/Day |
16 |
Cast Raise Dead 1/Day |
17 |
Cast Regenerate 1/Day |
18 |
Cast Sequester 1/Day on a creature. |
19 |
All healing magic cast on you is doubled in effect. |
20 |
All scars and disfigurements are removed. Any new scars or disfigurements are immediately healed. |