d40 Chilly Apocalypse Encounters (d40)

d40 Result

1

A group of scavengers searching for supplies. They are not immediately hostile, but may become aggressive if provoked or feel threatened.

2

A lone survivor who is lost and in need of assistance. They may offer valuable information or a potential ally.

3

A pack of stray dogs. They are hungry and desperate, but can be scared away with loud noises or a show of force.

4

A malfunctioning robot. It could be repaired for potential benefits or become dangerous if left unchecked.

5

A small group of traders looking to trade goods or information. They may have valuable items or knowledge to offer in exchange for supplies.

6

A stranded vehicle in need of repairs. It may contain valuable supplies or a means of transportation if fixed.

7

A hidden cache of supplies, potentially guarded by traps or a group of scavengers.

8

A malfunctioning security system, potentially still active and targeting any intruders.

9

A group of survivors trying to defend their territory from potential threats.

10

A lost child, separated from their group or family.

11

A group of wild animals, such as wolves or bears, searching for food.

12

A bandit ambush, attempting to rob or capture travelers for their supplies.

13

A mysterious signal or transmission coming from a nearby location.

14

A small settlement of survivors, potentially offering shelter and supplies in exchange for assistance with a problem or task.

15

A group of raiders, causing trouble and destruction in the area.

16

A dangerous weather event, such as a blizzard or sandstorm.

17

A collapsed building or structure, potentially containing valuable items or trapped survivors.

18

A group of infected or mutated creatures, such as zombies or mutants.

19

A group of hostile survivors, unwilling to share resources or cooperate.

20

A valuable resource, such as a water source or fuel depot, that is being contested by multiple parties.

21

A group of survivors who are lost and in need of directions. They offer to trade some of their supplies in exchange for information on how to get to a nearby settlement.

22

A pack of wild dogs that have adapted to the cold climate and are looking for food. They could be scavengers or hunters, and may or may not be aggressive.

23

An abandoned research facility with valuable scientific equipment and resources, but also guarded by deadly traps and automated defenses.

24

A snowstorm that is rapidly approaching, making visibility and travel difficult. The party must find shelter or risk getting lost or caught in the storm.

25

A group of nomads who travel from place to place, offering their services as traders and merchants. They have a variety of unique goods and supplies for sale.

26

A herd of caribou or other large animals that are migrating through the area. They could be a source of food or danger if spooked or angered.

27

A band of bandits or raiders who are looking to take advantage of the harsh conditions and prey on weaker survivors. They may be armed and dangerous, and will likely not hesitate to resort to violence.

28

An abandoned military outpost or bunker that has been overrun by mutated creatures or hostile survivors. There could be valuable supplies and equipment inside, but also deadly traps and hazards.

29

A group of scientists or researchers who have been studying the effects of the apocalypse on the environment and wildlife. They may offer valuable knowledge and resources, but also have their own agendas and secrets.

30

A crashed aircraft or spaceship that has been stranded in the wilderness. The party must navigate the wreckage and salvage any useful equipment or resources before other scavengers arrive.

31

A small settlement or community that is struggling to survive in the harsh conditions. They may need help with food, shelter, or defending against outside threats.

32

A mysterious structure or artifact that has been uncovered in the ice. It could be a portal to another world, a powerful weapon, or a source of ancient knowledge and technology.

33

A group of survivors who have been affected by a strange illness or disease. They may need medical assistance or quarantine to prevent the spread of the contagion.

34

A cave system or underground network that has been carved out by natural or artificial means. It could be a source of shelter, resources, or danger from hidden creatures or traps.

35

A hidden research facility or laboratory that has been conducting experiments on human subjects. The party must confront the scientists and their creations in order to uncover the truth and prevent further harm.

36

A group of friendly yet eccentric survivors who have taken up residence in an abandoned ski resort or tourist destination. They may have unique skills and resources to offer, but also strange customs and beliefs.

37

A stranded or damaged vehicle that could offer a chance to travel faster and carry more supplies. However, it may also require repairs or fuel to get it running again.

38

A natural hot spring or geothermal vent that has created a unique microclimate in the middle of the frozen wasteland. It could be a source of warmth and healing, but also attracts dangerous creatures or other survivors.

39

A radio broadcast or signal that is calling out for help or offering vital information. The party must locate the source and either offer aid or exploit the information for their own purposes.

40

A group of mutated creatures or monsters that have been created by the harsh conditions and radiation. They may have unique abilities or weaknesses, but also pose a significant threat to the party's survival.