UNE Mood

Result

Roll on "Demeanor: Bearing" regarding Roll on "Focus".


Subcharts

Demeanor (d8)

d8 Result

1

scheming

2

insane

3

friendly

4

hostile

5

inquisitive

6

knowing

7

mysterious

8

prejudiced

Demeanor: Bearing (d8)

d8 Result

1

Scheming: Resolve: {Intent|Bargain|Means|Proposition|Plan|Compromise|Agenda|Arrangement|Negotiation|Plot}

2

Insane: Resolve: {Madness|Fear|Accident|Chaos|Idiocy|Illusion|Turmoil|Confusion|Façade|Bewilderment}

3

Friendly: Resolve: {Alliance|Comfort|Gratitude|Shelter|Happiness|Support|Promise|Delight||Aid|Celebration}

4

Hostile: Resolve: {Death|capture|judgment|combat|Surrender|Rage|Resentment|Submission|Injury|Destruction}

5

Inquisitive: Resolve: {Questions|Investigation|Interest|Demand|Suspicion|Request|Curiosity|Skepticism|Command|Petition}

6

Knowing: Resolve: {Report|Effects|Examination|Records|Account|News|History|Telling| Discourse|Speech}

7

Mysterious: Resolve: {Rumor|Uncertainty|Secrets|Misdirection|Whispers|Lies|Shadows|Enigma|Obscurity|Conundrum}

8

Prejudiced: Resolve: {Reputation|Doubt|Bias|Dislike|Partiality|Belief|View| Discrimination|Assessment|Difference}

Focus (d100)

d100 Result

1-3

current scene

4-6

last story

7-9

equipment

10-12

parents

13-15

history

16-18

retainers

19-21

wealth

22-24

relics

25-27

last action

28-30

skills

31-33

superiors

34-36

fame

37-39

campaign

40-42

future action

43-45

friends

46-48

allies

49-51

last scene

52-54

contacts

55-57

flaws

58-60

antagonist

61-63

rewards

64-66

experience

67-69

knowledge

70-72

recent scene

73-75

community

76-78

treasure

79-81

the character

82-84

current story

85-87

family

88-90

power

91-93

weapons

94-96

previous scene

97-100

enemy

Scheming (d6)

d6 Result

1-6

eschemin

Insane (d6)

d6 Result

1-6

inseen