Weird & Wonderful Weapon Hack 2.0: Phantasmos Version

NOTE This version of the weapon hack has limited functionality since I don't totally know the syntax of chartopia, see the link below for details on what this hack is, and additional customization features such as adjusting the number of qualities by cost.

For the original post, refer to the Weird & Wonderful Worlds blog.

Result

Roll on "Base Qualities"

Roll on "Individual Qualities" d4 times


Subcharts

Base Qualities (d3)

d3 Base Form Base Qualities

1

Light

1d4, +1 AB, One-handed, Concealable as free feature

2

Medium

1d6, One-handed

3

Heavy

1d8, Two-handed

Individual Qualities (d100)

d100 Result Result Result

1

Animal

Made of or contains elements of animal life (e.g. bone, teeth, blood, skin or muscle tissue) or is a living animal.

0

2

Anthropomorphic

Has features vaguely reminiscent of a humanoid face or humanoid body part.

0

3

Bronze

Made of bronze. On a critical fail (natural 1 on 1d20) against stronger metals (such as iron or steel), it breaks.

0

4

Carbon

Made of a carbon.

0

5

Colorful

Is an unusual color.

0

6

Cooking

Designed in some way for cooking (e.g. butcher knife, paring knife).

0

7

Crafting

Designed in some way for carpentry and other crafting (e.g. screwdriver, saw)

0

8

Devil-Water

Requires devil-water.

0

9

Edible

Can be eaten.

0

10

Electrical

Requires electricity.

0

11

Farming

Designed in some way for farming (e.g. rake, spade, shovel).

0

12

Fragrant

Smells good.

0

13

Fungal

Made of or contains elements of fungal life or is a living fungus.

0

14

Glass

Made of glass. On critical fail (natural 1 on 1d20) it shatters. Against any surface harder than a human body, this increases to 1-4 on a 1d20.

0

15

Greasy

Is always greasy. On critical fail (natural 1 on 1d20), is dropped.

0

16

Iron

Made of iron.

0

17

Laser

Made of hard light or projects beams of light.

0

18

Loud

Produces annoying noises when carried; painfully loud when used.

0

19

Ornamental

As Stylish or Unique Appearance, but not designed for practical use. On critical fail (natural 1 on 1d20), it shatters or breaks.

0

20

Plant

Made of or contains elements of plant life or is a living plant (excludes normal Wood).

0

21

Plastic

Made of hard plastic.

0

22

Reflective

Reflects light and can be used as a mirror.

0

23

Singing

Softly hums or unintelligibly sings. The tune never gets old. Knows when to be quiet... usually...

0

24

Sonic

Made of hard sound or projects bursts of sound (not the same as Loud).

0

25

Static Charge

Often builds up a mildly painful static charge (not the same as Electric).

0

26

Steam-Powered

Requires steam.

0

27

Steel

Made of steel.

0

28

Sticky

Is always sticky.

0

29

Stinky

Smells bad.

0

30

Stone

Made of generic gray stone. On a critical fail (natural 1 on 1d20) against metals, it breaks.

0

31

Tasty

Fun to lick.

0

32

Ugly

Has an especially unattractive or even gross appearance.

0

33

Unpalatable

Tastes especially bad.

0

34

Weird

Has weird properties or a weird appearance (can be anything appearance-based on the table, or something not on the table).

0

35

Whispering

Whispers unintelligibly when brought close to the ear.

0

36

Wood

Made of wood (not the same as Elemental: Wood). Lightweight (half encumberance), but generally not good for cutting.

0

37

Attached

Attached to gauntlet or armor, leaving hand free.

1

38

Bonded

Weapon only usable by owner, cannot be removed from person without consent.

1

39

Breaking

Can be used to target and break objects at no disadvantage.

1

40

Chainsaw

Prereq: Devil-Water, Electrical, Steam-Powered, or Wavepunk. Has fast-moving serrations along a chain. As Breaking against anything softer than iron (or relative to what it's made from).

1

41

Cold Iron

Made of Cold Iron. +1 AB and +1 DMG against Fey.

1

42

Concealable

Can be hidden from view.

1

43

Concussive

Creates a burst of sound or light on impact to deafen/blind/temporarily stun.

1

44

Electric

Generates electricity.

1

45

Elemental: Air

Has properties related to air (e.g. can subtly manipulate winds, harness electricity).

1

46

Elemental: Earth

Has properties related to earth (e.g. benefits to mining).

1

47

Elemental: Fire

Has properties related to fire (e.g. produces heat/light, can cause burning).

1

48

Elemental: Metal

Has properties related to metal (e.g. benefits to blacksmithing).

1

49

Elemental: Water

Has properties related to water (e.g. can extinguish fires).

1

50

Elemental: Wood

Has properties related to wood/plants (e.g. benefits to gardening, nature traversal).

1

51

Flexible

Whip or whip-like; Range (close), AoE (close), Stunning (binding), Unwieldy (-2 AB).

1

52

Focused Area

AoE can be focused in a line, cone, etc. Each upgrade allows a different option.

1

53

Focused Damage

AoE can be focused to only target specific creatures or objects. Each upgrade allows greater flexibility.

1

54

Glowing

Can be used to provide illumination (as torch).

1

55

Impacting

Each upgrade increases range of knockback (close, short, medium, long).

1

56

Intoxicating

Eating or even tasting it can cause intoxication (poison saving throw).

1

57

Invisible

Cannot be seen (even by owner/wielder).

1

58

Large

Designed for large-sized creatures. Medium-sized creatures take -1 AB, small- creatures cannot use this weapon.

1

59

Long Range

Can attack targets up to long range, -2 AB at close range.

1

60

Magical

Has general magical properties.

1

61

Medium Range

Can attack targets up to medium range, -1 AB at close range.

1

62

Mobile

Can (slowly/clumsily) move autonomously when not in use.

1

63

Multi-Colored

Is multiple unusual colors.

1

64

Mutilating

Serration or other features cause sustained wounds and mutilation.

1

65

Obsidian

Made of obsidian. As Glass, but +1 damage.

1

66

Phlogisten

Glowing-hot from red to violet or white. Incredibly hot, but must be fed hot materials once a day or it will dissolve.

1

67

Poisonous

Can cause poisoning.

1

68

Prasium Crystal

Has a neon green crystal which emits small amounts of impossible light radiation.

1

69

Reach

Can be used at close range or thrown at no disadvantage.

1

70

Short Range

Can attack targets up to short range with no disadvantage at close range.

1

71

Silenced

The weapon produces little to no sound on projection or impact.

1

72

Small

Designed for small-sized creatures. Medium-sized creatures take -1 AB, large+ creatures cannot use this weapon.

1

73

Stunning

Can be used non-lethally to incapacitate at no disadvantage.

1

74

Stylish

Looks especially cool.

1

75

Suppressing

Creates an obstacle to those in weapon range. -2 AB to anyone in range.

1

76

Unique Appearance

May be a well known item or associated with a well-known person or faction.

1

77

Aether Metal

A softly glowing and humming white metal. Detritus levitates around it. Does not count towards encumberance. Utilized by aether dragoons.

2

78

Area of effect

May hit all targets in close range.

2

79

Astrium

Prereq: Edged weapon. Can be used to access/enter the astral plane. Utilized by mystics and psycho-knights.

2

80

Byzma Metal

While wearing Byzma metal armor, the weapon can be thrown/projected and will behave in a programmed way (e.g. boomerang)

2

81

Deadly

Each upgrade increase attack die (up to d10).

2

82

Elementa: Liquid Starfire

Has properties related to liquid starfire. Successful hit lowers target Dexterity by X for 1dX minutes (where X = number of applications of this quality).

2

83

Elemental: Absolute Solid

Has properties related to absolute solid. Successful hit lowers target Charisma by X for 1dX minutes (where X = number of applications of this quality).

2

84

Elemental: Anti-Information

Has properties related to anti-information. Successful hit lowers target Intelligence by X for 1dX minutes (where X = number of applications of this quality).

2

85

Elemental: Impossible Light

Has properties related to impossible light. Successful hit lowers target Wisdom by X for 1dX minutes (where X = number of applications of this quality).

2

86

Elemental: Null

Not is. Successful hit lowers target Strength by X for 1dX minutes (where X = number of applications of this quality).

2

87

Fuchsia Phosphene Crystal

Can produce fuchsia light, which can be utilized by Fuchsia Phosphenomenologists.

2

88

IFOD

Prereq: Light base form. Can be used as a wind instrument to produce inverse-frequency noise. Utilized by jammers.

2

89

Impossigen

Filled with super-cold, lightweight impossigen. In normal physics -2 AB, under a-logical physics +2 AB.

2

90

Masterwork

Each upgrade +1 AB.

2

91

Nanotube Steel

Made of nanotube steel. This is an ancient, lost technique. As Masterwork 1, Deadly 1.

2

92

Noxium

Filled with noxium gas. If punctured/released, +2 damage and 1 in 100 chance to induce anti-mutation. Starting ammo 10.

2

93

Penetrating

Ignore armor. With second upgrade, ignore shields. AC otherwise still applies.

2

94

Radio Transmission

Can be used as a radio. Utilized by priests of Lamarr and materialists to control ancient electronic devices and robots.

2

95

Shoglite

Is actually a mimic. Can shapeshift into other items of a similar size. Treat additionally as Bonded.

2

96

Spellbreaking

Can silence spells/spellcasters on successful attack.

2

97

Wavepunk

Has keys, gears, knobs, and chains arranged and moving paradoxically. Utilized by materialists, zoomers, and phreakers to access wavespace.

2

98

Siege

Can be used to break open structures.

3

99

Meridian Metal

A soft metal, not good for attacking, but channels phreaking magic (contains a spell as a wand).

spell level

100

Sentient

Has some degree of sentience (cost 1 = impressionistic/animal-like, cost 2 = human-like, cost 3 = superhuman).

varies