Random Sword and Sorcery Adventure Generator

Result

Sometimes you need an adventure fast, but you don’t have much time to prepare, or you just need some inspiration to get the creative juices flowing. Roll or choose one item from each table to create an adventure outline, then use your imagination to fill in the details. Results should always be tailored to suit a particular campaign.

Adventure Title: Roll on "Title Part 1" Roll on "Title Part 2"

Mission: Roll on "Missons"

Hook: Roll on "Hook"

Antagonist: Roll on "Antagonist"

Potential Ally: Roll on "Potential Ally"

Complication: Roll on "Complication"

Obstacle: Roll on "Obstacle"

Twist: Roll on "Twist"

Reward(s): Roll on "Reward"

Subcharts

Title Part 1 (d20)

d20 Result

1

Acolyte

2

Beast

3

Blood

4

Children

5

Gods

6

Hand

7

Jewels

8

Master

9

Paths

10

Plague

11

Prophecy

12

Queen

13

Servant

14

Shadow

15

Sign

16

Song

17

Sword

18

Vengeance

19

Wind

20

Whisper

Title Part 2 (d20)

d20 Result

1

of Chaos

2

of Darkness

3

of Death

4

of Doom

5

of Eternity

6

of Midnight

7

of the Night

8

of Silence

9

of Sorcery

10

of Sorrow

11

of the Boreas

12

of the Deeps

13

of the Ice

14

of the Lost

15

of the Moon

16

of the Mountain

17

of the Necropolis

18

of the Stars

19

of the Tomb

20

of the Wastes

Missons (d20)

d20 Result

1

Attack (Roll on "Place" )

2

Decipher (Roll on "Thing")

3

Destroy (Roll on "Thing")

4

Elude (Roll on "Person")

5

Escape (Roll on "Place")

6

Escort (Roll on "Person")

7

Explore (Roll on "Place")

8

Find (Roll on "Thing")

9

Guard (Roll on "Thing")

10

Kidnap (Roll on "Person")

11

Kill (Roll on "Person")

12

Locate (Roll on "Person")

13

Protect (Roll on "Person")

14

Question (Roll on "Person")

15

Recover (Roll on "Thing")

16

Rescue (Roll on "Person")

17

Seek (Roll on "Place")

18

Steal (Roll on "Thing")

19

Transport (Roll on "Thing")

20

Watch (Roll on "Place")

Person (d20)

d20 Result

1

Artist

2

Assassin

3

Beggar

4

Craftsman

5

Dancer

6

Eunuch

7

Foreigner

8

Harlot

9

Merchant

10

Noble

11

Peasant

12

Pirate

13

Poet

14

Priest

15

Scholar

16

Servant

17

Slave

18

Sorcerer

19

Thief

20

Warrior

Place (d20)

d20 Result

1

Abyss

2

Bazaar

3

Brothel

4

Catacombs

5

Cavern

6

Fortress

7

Garden

8

Island

9

Mansion

10

Mountain

11

Oasis

12

Palace

13

Pool

14

Prison

15

Sanctuary

16

Shrine

17

Storehouse

18

Tomb

19

Tower

20

Valley

Thing (d20)

d20 Result

1

Bottle

2

Chest

3

Cloak

4

Crown

5

Crystal

6

Dagger

7

Helm

8

Idol

9

Jewel

10

Lens

11

Mask

12

Meteorite

13

Ring

14

Sarcophagus

15

Scroll

16

Seal

17

Skull

18

Sword

19

Tablet

20

Tome

Hook (d20)

d20 Result

1

Ambushed and left for dead

2

Arrested and pressed into service

3

Asked as a favor

4

Blackmailed

5

Cursed by a god

6

Dared or had courage questioned

7

Found old map

8

Geased by a sorcerer

9

Had a dream or vision

10

Heard a prophecy

11

Heard a song or poem

12

Hired

13

Lost or shipwrecked

14

Made a wager

15

Ordered by superior

16

Overheard conversation

17

Read ancient scroll or tablet

18

Repaying a debt

19

Stumbled into situation

20

Wronged and seeking revenge

Antagonist (d20)

d20 Result

1

Angry ghost

2

Bandit chieftain

3

Brutal warlord

4

Corrupt official

5

Cult leader

6

Cunning madman

7

Debauched noble

8

Demonized wretch

9

Depraved monk

10

Deranged alchemist

11

Evil sorcerer

12

Fanatical priest

13

Greedy merchant

14

King of thieves

15

Obsessed scholar

16

Pirate captain

17

Ruthless slaver

18

Sadistic torturer

19

Sardonic harlequin

20

Sinister revenant

Potential Ally (d20)

d20 Result

1

Aged warrior seeking one last battle

2

Charismatic leader of a slave revolt

3

Demon seeking the soul of antagonist

4

Disgruntled servant of antagonist

5

Escaped prisoner

6

Friendly witch

7

Honorable captain of the guard

8

Local ruler whose throne was usurped

9

Naïve and virtuous young warrior

10

Priest who speaks for the gods

11

Rival of antagonist

12

Rogue adventurer seeking the same goal

13

Strangely intelligent animal

14

Streetwise urchin

15

Sybil with an important prophecy

16

Unworldly scholar with vital information

17

Vengeful spirit

18

Victim of antagonist seeking revenge

19

Villain who wants to be redeemed

20

Wise sage with useful lore

Complication (d20)

d20 Result

1

Aspiring student or apprentice pesters a PC

2

Astronomical alignment favors black magic

3

Disguised sorcerer curses PC

4

Eclipse or comet provokes outburst of superstitious fear

5

Escaped slave boy or wench begs refuge

6

Forgotten crime comes back to haunt a PC

7

Important NPC under a spell

8

Invasion or occupation by foreigners

9

Local festival creates atmosphere of riot and license

10

Local laws are bizarre and restrictive

11

Locale suffering from recent earthquake or flood

12

Money lender comes to collect from a PC

13

Old rival of a PC becomes involved

14

PC falsely accused of a capital crime

15

PC mistaken for someone else

16

Phobia or taboo of a PC is violated

17

Plague is spreading in the vicinity

18

Rebels are plotting to overthrow the government

19

Spurned lover of a PC looks for revenge

20

Unwanted suitor falls in love with a PC

Obstacle (d20)

d20 Result

1

Armed guards

2

Assassins

3

Bandits or pirates

4

Concealment, deception, or secrecy

5

Curse (real or imaginary)

6

Deadly environment

7

Dishonesty and greed of populace

8

Great distance

9

Inscription that needs translated

10

Lack of supplies

11

Limited time

12

Looming natural or unnatural disaster

13

Magical wards or guards

14

Monster

15

Native cannibals or headhunters

16

Physical barrier

17

Riddle that must be solved

18

Roaming savage beasts

19

Thieves

20

Wrong or misleading information

Twist (d20)

d20 Result

1

Adventure locale is a Potemkin village and supposed mission assigned to PCs is a sinister experiment

2

Antagonist is a PC from another time or reality

3

Antagonist is an ally or friend in disguise

4

Antagonist is actually pursuing a worthy goal

5

Antagonist is actually the puppet of another (Roll on "Antagonist" )

6

Apparently mundane is actually supernatural

7

Apparently supernatural is actually mundane

8

Betrayal by supposed ally or friend

9

Distortion of time or space in adventure locale

10

Entire adventure is actually a delusion or dream

11

Entire adventure is actually the jest of a mad god

12

Forced to ally with enemy or rival

13

Goals and motivations of important NPCs have been misrepresented

14

Important NPC has a twin brother or sister, leading to mass confusion

15

Original mission is actually a red herring (Roll on "Missons" )

16

Original mission is actually a trap and actual mission is to survive and escape

17

Original mission is actually a wild goose chase, and new mission is revenge on perpetrator

18

Portion of adventure is a wild goose chase

19

Portion of adventure is actually a delusion or dream

20

Success in mission leads to unexpected and dire consequences

Reward (d20)

d20 Result

1

Clue to another adventure (Roll on "Hook"

2

Desirable lover

3

Exotic spices or lotuses

4

Favor of a cult or deity

5

Favor of powerful NPC

6

Gold

7

Loyal henchman

8

Magical armour, shield, or weapon

9

Pardon for crimes

10

Potion or alchemical preparation

11

Precious jewels

12

Rare and wondrous steed

13

Rare furs or silks

14

Scroll of spells, magic ring, magic wand, or other magic item

15

Wench or manservant

16

Roll twice on this table (reroll any result over 15)

17

Roll three times on this table (reroll any result over 15)

18

Roll four times on this table (reroll any result over 15)

19

Roll five times on this table (reroll any result over 15)

20

Nothing but their miserable hides