d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Magic darkness for 1 hour |
2 |
(BLOCK) Creatures change to their natural size |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Flooded (2˝ of water) |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Duchess' Manor (1-06) |
2 |
(DOOR) Brick wall behind door |
3 |
(DOOR) Plays music while open |
4 |
(DOOR) Jammed (Blackberry) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Sinkhole. 30´ area. Save or fall into Crypt (H) or 20´ pit for 2D8 |
2 |
(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 10´ line save or 4D6. |
3 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling rock or tile. 5´area save or 2D8. |
4 |
(ACCIDENT WAITING TO HAPPEN) Poorly-repaired pillar or old tree collapses in 30´ line. Save or 4D6. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
2D4 Dreamons (Minor) |
2 |
1D6 Mome Raths |
3 |
2D6 Bats or Checkers |
4 |
1D12 Grabbers (Branches) |
5 |
1D4 Slithy Toves |
6 |
2 Topiaries |
7 |
1D4 Mockeries |
8 |
1D6+1 Mirror Spiders |
9 |
1D4 Spirits |
10 |
The Hand |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Bone King |
2 |
1D6 Birds |
3 |
1D6 House Geckos |
4 |
2D6+1 Dominoes |
5 |
1D4 Footmen |
6 |
Cheshire Cat |
7 |
Crow |
8 |
Walrus & Carpenter |
9 |
Lion & Unicorn |
10 |
3 Tongues |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |