d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) All lights go out unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size |
4 |
(BLOCK) Everything covered in pollen |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Padlocked (Mundane) |
2 |
(DOOR) Door opening is half height |
3 |
(DOOR) Painted wall behind door (looks like adjacent Block) |
4 |
(DOOR) Opens to Escherian Stairs (1-07) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D4 if barefoot). |
2 |
(ACCIDENT WAITING TO HAPPEN) Small area rug over 5´ wide pit. Save or fall 10´ and take 1D8. |
3 |
(ACCIDENT WAITING TO HAPPEN) Pesticide leak. Everyone 4D6 poison or save for half. |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D8 Insects |
2 |
1D8 Moths |
3 |
2D4 Flowers or Weeds |
4 |
1D6 Mome Raths |
5 |
2D6 Bats |
6 |
2D4 Checkers |
7 |
1D4+1 Custards |
8 |
1D4+2 Jelly Cubes |
9 |
1 Hall Monitor |
10 |
1 Oracle |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Jester |
2 |
1D6 Mice |
3 |
1 Cook or House Gecko |
4 |
1D6 Dominoes |
5 |
1D4 Footmen |
6 |
Cheshire Cat |
7 |
Walrus & Carpenter |
8 |
Duchess |
9 |
Banker |
10 |
1D4 Profits |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |