1-06 Duchess' Manor (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in pollen

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Escherian Stairs (1-07)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D4 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Small area rug over 5´ wide pit. Save or fall 10´ and take 1D8.

3

(ACCIDENT WAITING TO HAPPEN) Pesticide leak. Everyone 4D6 poison or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8.

CREATURE (d12)

d12 Result

1

1D8 Insects

2

1D8 Moths

3

2D4 Flowers or Weeds

4

1D6 Mome Raths

5

2D6 Bats

6

2D4 Checkers

7

1D4+1 Custards

8

1D4+2 Jelly Cubes

9

1 Hall Monitor

10

1 Oracle

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D6 Mice

3

1 Cook or House Gecko

4

1D6 Dominoes

5

1D4 Footmen

6

Cheshire Cat

7

Walrus & Carpenter

8

Duchess

9

Banker

10

1D4 Profits

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")