1-07 Escherian Stairs (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Filled with dense fog

2

(BLOCK) Creatures shrink to Very Small size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Stairs covered in honey

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Fungal Caves (1-08)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Blueberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Fresh floor polish. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D4 if barefoot).

3

(ACCIDENT WAITING TO HAPPEN) Blueberry jam spill on floor. 5´ area. Save or stuck to ground.

4

(ACCIDENT WAITING TO HAPPEN) Faulty marble repair. 5´ area crumbles. Save or fall through hole.

CREATURE (d12)

d12 Result

1

1D4 Dreamons (Minor)

2

2D4 Checkers

3

1D6 Matchmakers

4

1D6 Mockeries

5

2D4 Mirror Spiders

6

1D6+1 Serpents

7

1D4+1 Looking-Glass Creatures

8

1D4 Hall Monitors

9

1D4 Lost Soles

10

The Hand

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

2D6 Birds

3

1D6 Sheep

4

1D4 Flamingos

5

1D8 Dominoes

6

1D4 Footmen

7

Caterpillar

8

White Rabbit

9

1D4 Antipathies

10

Nobody

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")