d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) All lights go out unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Flooded (2˝ of water) |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to King Row (1-10) |
2 |
(DOOR) Brick wall behind door |
3 |
(DOOR) Plays music while open |
4 |
(DOOR) Jammed (Boysenberry) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Small area rug over 5´ wide pit. Save or fall 10´ and take 1D8. |
2 |
(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D4 if barefoot). |
3 |
(ACCIDENT WAITING TO HAPPEN) Cleaning chemical reaction. Everyone 6D6 poison or save for half. |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling light. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D4 Dreamons (Minor) |
2 |
1D6 Flowers or Weeds |
3 |
1D4 Borogroves |
4 |
2D4 Bats |
5 |
1D6 Matchmakers |
6 |
1D8 Checkers |
7 |
1D4 Crocodiles |
8 |
1D6 Mirror Spiders |
9 |
1D4+1 Hall Monitors |
10 |
The Hand |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
1D4 Mice |
2 |
2 Hedgehogs + 2 Flamingos |
3 |
1D4 Dominoes |
4 |
1D4 Footmen |
5 |
Cheshire Cat |
6 |
Caterpillar |
7 |
Dodo |
8 |
Duchess |
9 |
White Rabbit |
10 |
3 Tongues |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |