1-12 Mustard Mine (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(AREA) All lights go out unless one or more doors are open

2

(AREA) Magic silence for 1 hour

3

(AREA) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(AREA) Ground covered in salt

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half width

3

(DOOR) Door disappears for 1 hour (door opening still exists)

4

(DOOR) Opens to Observatory (1-13)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Forgotten cable on floor. Save or fall prone.

2

(ACCIDENT WAITING TO HAPPEN) Pocket of hot mustard. 30´ cloud for 4D6 poison or save for half.

3

(ACCIDENT WAITING TO HAPPEN) Sinkhole under tracks. 10´ area. Save or fall 20´ and take 2D8.

4

(ACCIDENT WAITING TO HAPPEN) Ceiling collapse blocks path. Anyone nearby take 6D6 or save for half.

CREATURE (d12)

d12 Result

1

1D6 Mome Raths or Jubjub Birds

2

1D8 Grabbers (Ropes or Roots)

3

2D4 Checkers

4

1D6 Matchmakers

5

1D6 Imps of the Perverse

6

1D8 Mockeries

7

2D4 Mirror Spiders

8

1D6+1 Serpents

9

2D4+1 Looking-Glass Creatures

10

The Hand or 1D4 Spirits

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

1D4 Mice

2

1D6 Sheep

3

1D6 Cooks

4

1D6+1 Dominoes

5

1D6+1 Playing Cards

6

1D4 Footmen

7

Caterpillar

8

White Rabbit

9

1 Bishop

10

1D4 Profits

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")