1-14 Pool of Tears (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Tea Party's Estate (1-15)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Slick tiles. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Cleaning chemical reaction. Everyone 6D6 poison or save for half

3

(ACCIDENT WAITING TO HAPPEN) Poor column repair. Collapses in 30ยด line. Save or 4D6.

4

(ACCIDENT WAITING TO HAPPEN) Ceiling electrical wire falls into pool. All save or 4D6 electric.

CREATURE (d12)

d12 Result

1

1D4 Dreamons (Minor)

2

1D6 Moths

3

1D6+1 Oysters

4

2D4 Bats

5

2D4 Checkers

6

1D6 Crocodiles

7

1 Serpent

8

1D6+1 Serpents

9

1D4 Sharks

10

1D4 Looking-Glass Creatures

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

1D6 Mice

2

2D6 Birds

3

1D6 Sheep

4

2D4 Crabs & Daughters or Sheep

5

1D4+1 Dominoes

6

1D4 Footmen

7

Cheshire Cat

8

Dodo

9

Walrus & Carpenter

10

Duchess

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")